Well, that's a lot of questions 😅 I'll just go step by step through them:
Q: What renderer / Time per frame?
A: We rendered everything inside Iclone 8 as Avi compressed or PNG sequences. Some Scenes were rendered as TAA which took about 1 to 3 seconds for one frame, but because TAA took away some quality we switched to super sampling medium 2x2 which took about 5 to 10 seconds à frame.
Output size is 4K (3840x2160) with 30fps (but 2K would have been enough, but we wanted to test out if it's worth it. Quick answer: no, 2K is enough).
Some locations were with global illumination, while others didn't need them at all. GI didn't had a great impact on the time needed to render (about 1-2 seconds). I will have to mention, that Reallusion didn't really optimized volumetric lights. On opacity maps, mainly hair, it caused bad ghosting effects. Some scenes had to be rendered 3 times (Alpha Output, Background and characters and props in the foreground) and layered on top afterwards because of it. So some scenes took 3 times as long.
As we both work on our dedicated PCs, here are the PC specs:
1 PC: 1080 GTX (8GB) 32GB RAM I5 Intel
2 PC: 2080 RTX (11GB) 64GB RAM I7 Intel
GPU render always beats CPU render due to it's design.
Q: What mocap system do we use?
A: 1x Perception Neuron Studio with Finger Tracking (for comparison in quality terms, you can find out previously movie called: Resident Evil Reborn on Youtube, in which we used Perception Neuron V2 32N with Finger Tracking)
We do not use facial capturing, only Iclones motionpuppet tool + additional keyframing.
We also don't use ACCU lips, as I think it doesn't give good results. I go through all by myself and keyframe it.
Q: VFX only in Iclone?
A: Particles almost, except the dissolve particle effect you can see at the very end of the movie where (if you have watched it full) Ethel, Chris and Claire dissolve to dust like a Thanos snap effect. This was made inside Davinci Resolve, which we also used for editing, composing, sound design, post motion blur and some contrast push ups and minor color adjustments. I will post a unlisted video comparison of our "nude" render from Iclone and our final output in Davinci. But yea, pretty much the final result cam out of Iclone.
Q: Who works on what and have you learned 3D Animation?
A: First of all, this isn't our job and we did not take any courses. All is learned by doing and or Youtube / watching movies and playing lots of games 😅
Ratlabs uses PC#01 and works mainly on:
Rough Script with pen and paper, Motioncapture actor, camera work, primary character lights, composition, character motion & main facial expressions, cutting and post effects inside Davinci
Me (Labrats) works on PC#02 and works on:
Monitoring motion capture, Textures, character modeling, LOD Models, Environment Scenes + main lights and post effects inside Iclone, fixing motion capture and final motions (avoid mesh intersections etc.) physics, tweaking facial expressions and adding viseme, adding and tweaking some lights, fix all mistakes and bugs and render final output
We both worked on the main script and dialogue + sound design.
Of course, some slight changes or work were also made in areas where the other one was mainly in charge.
But broadly speaking, that was the division of labor
Q: Were there things you wish you had known before you started?
A: TAKE REFERENCES!!! Look always at references of lights on characters, environment concept art etc. And don't be ashamed to copy methods others are using.
- Choose an artstyle before you start modeling characters / environment.
- Start with small stories
- make a script beforehand and try to draw it as sketches
- If something turned out bad, start again from scratch if you can't fix it. It's always better than your previous one.
- Take regular breaks!
- Make backups ...
- Don't compare yourself with everyone: "There will always be a bigger fish". They most likely have years spend in their field / hobby or just learned it as their main job. But always try to improve yourself!
- using too many different programs / software is a dead end. There will always come up something new or better. Try to end your project with what you have and know already. That doesn't mean you should try something new or improve what you have. I can see this issue with many users on this forum.
- You don't need Adobe Products 🐭
- If someone who works on your project and does take forever to do their task, think about quitting to work with him / her. It's sad, but it doesn't work like this. For example some of our previous projects some voice actors took about 3 months to lend us their lines...
- Try to find things that take too much time in your project and try to reduce them / eliminate them.
I guess I'm done for now. If more questions come to your mind, always feel free to ask them.
Kind Regards
~Labrats