IClone 8 Movie - RESIDENT EVIL: REMNANTS


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By LABRATS - Last Year
We are excited to introduce you to our new animated movie: RESIDENT EVIL: REMNANTS

(EDIT: As many requested a full film, we decided to re-release the film as a whole:


We did cut out segments and changed the opening soundtrack. If you want to see the movie as intended, we suggest you to use the playlist with chapters down below)

Episode 01 (Prologue):


Episode 02:


Episode 03:


Episode 04:


Episode 05:


Episode 06:


Episode 07:


Episode 08:


Episode 09:


Episode 10:



Watch the full movie at this playlist:
Resident Evil: Remnants Playlist


This time in episodic format.
We used IClone 8 and CC4 to create this film.

It allowed us to integrate Reallusions new features such as:
Dynamic wrinkles, volumetric lights and improved animation tools.

Your feedback on our last films also had a positive impact. Again, we worked and rendered entirely in Iclone (with the exception of some object modeling in Blender) to show that IClone is also capable of creating good-looking animations.
This should also motivate you to create your own visions and share your stories with the world.

Of course, we faced some technical deficiencies and limitations while using Iclone as the engine, some of which can still be seen in the final product, such as shadow flickering.

We'd love hearing your reactions!

Criticism is always welcomed, it will improve future projects.

If you have any questions, feel free to do so in the comment section.


Keep the dream alive,
~Labrats / ~Ratlabs
By charly Rama - Last Year
This is a masterpiece. You guys do use Iclone on the right way. Storytelling, voices, lighting, camerawork, all thing are good
By toystorylab - Last Year
Yo, nice and well done, again another Labrats expertise for what is possible with iClone ...
Will need some time to watch all episodes, but what I saw was quite impressive!

By LABRATS - Last Year
Thanks, we will always try to improve even further with our next projects.
By restif - Last Year
Amazing work!! Totally inspiring!
By Alolu - Last Year
BRAVO!!! You took iClone to its limits and showed us what it is capable of. Truly impressive!!! 
By Auroratrek - Last Year
Wow, an amazing achievement! It looks really great—nice clean mocap, interesting lighting, and dynamic camera work. I had assumed you had rendered this in Unreal or something, so very impressive that it’s all in iClone. Is there someplace with more info on your workflow? I’d be curious to know how many people worked on this, and how long it took, etc. 

As for feedback, one simple thing that I think could improve a future project would be to target each of the characters’ eyes to a dedicated invisible object rather than animating the eyes themselves. I think this is particularly important when using motion capture, because the subtle movements are hard to compensate for, so what can happen is that the character’s gaze can end up moving with the head, which can look robotic or like they’re not really seeing anything. In reality a person’s eyes fix on a point even when they’re looking “at nothing.”
By LABRATS - Last Year
Glad you liked our movie.

To answer your questions so far:
We work as a team of two (Ratlabs & Labrats (plus the voice actors if that counts).
Time took about 6 to 9 Months. We had some longer breaks in between. We started this project at the beginning of 2023.

We might consider doing a small workflow / behind the scene video. However, there is currently not much demand for this. For now, you might ask your question just here.

I also would like to thank you for your feedback regarding the eyes. Although we won't change it the way we are doing it for now, we will invest slightly more time for the eyes. Locking their eyes to a prop will eliminate all these subtle eye-movements which we wanted to keep. Sure you could move the prop accordingly, but this would take too much time and that will not be an option for now. But I would like to thank you again, for your suggestion.

Regards
Labrats
By Auroratrek - Last Year
@Labrats,

Wow, 6 to 9 months—that’s impressive! You get a lot of work done in a short amount of time. I may need to reconsider my workflow!

So, a couple of questions, since you offered. ;-)

1. Which renderer are you using, and how long is the render time/frame? Relatedly, do you have a really powerful GPU? I’ve yet to wrap my head around GPU rendering partly because of the chicken and egg situation of whether I can really assess it without buying a honking GPU. I have GeForce RTX 2070 that’s a couple years old, so not sure if that’s a reasonable yardstick to test with. From what I’ve researched, even with GPU renderers, it can still be several minutes per frame.

2. Which mocap system do you use—Neuron I believe—but do you have the full system with finger capture as well? Is the capture relatively clean, or does it need substantial cleanup? Are you using facial capture for the expressions and lip sync? I have an old Optitrack system that does a pretty good job, but the capture area can be a little constraining, and doesn’t have finger capture.

3. Are all the VFX done inside iClone, or are there post effects? Do you do a lot of post-processing/compositing in After Effects or other app, or is what we’re seeing pretty much the way iClone rendered it?

4. Does each of you work on entire sections to finish, or do you specialize for particular functions? Related, do you do this kind of thing as your day job, or is it unrelated? A substantial portion of my skills I learned on the job as an illustrator and video producer, tho most of my character animation skills I developed as a hobbyist.

5. Any kind of hard-won “I wish we knew that when we started this project” wisdom you can impart to save the rest of us the same heart ache? 

Anyway, again, impressive production—thanks for sharing it!
By LABRATS - Last Year
Well, that's a lot of questions 😅 I'll just go step by step through them:

Q: What renderer / Time per frame?

A: We rendered everything inside Iclone 8 as Avi compressed or PNG sequences. Some Scenes were rendered as TAA which took about 1 to 3 seconds for one frame, but because TAA took away some quality we switched to super sampling medium 2x2 which took about 5 to 10 seconds à frame.

Output size is 4K (3840x2160) with 30fps (but 2K would have been enough, but we wanted to test out if it's worth it. Quick answer: no, 2K is enough).
Some locations were with global illumination, while others didn't need them at all. GI didn't had a great impact on the time needed to render (about 1-2 seconds). I will have to mention, that Reallusion didn't really optimized volumetric lights. On opacity maps, mainly hair, it caused bad ghosting effects. Some scenes had to be rendered 3 times (Alpha Output, Background and characters and props in the foreground) and layered on top afterwards because of it. So some scenes took 3 times as long.
As we both work on our dedicated PCs, here are the PC specs:
1 PC: 1080 GTX (8GB) 32GB RAM I5 Intel
2 PC: 2080 RTX (11GB) 64GB RAM I7 Intel
GPU render always beats CPU render due to it's design.



Q: What mocap system do we use?

A: 1x Perception Neuron Studio with Finger Tracking (for comparison in quality terms, you can find out previously movie called: Resident Evil Reborn on Youtube, in which we used Perception Neuron V2 32N with Finger Tracking)
We do not use facial capturing, only Iclones motionpuppet tool + additional keyframing.
We also don't use ACCU lips, as I think it doesn't give good results. I go through all by myself and keyframe it.



Q: VFX only in Iclone?

A: Particles almost, except the dissolve particle effect you can see at the very end of the movie where (if you have watched it full) Ethel, Chris and Claire dissolve to dust like a Thanos snap effect. This was made inside Davinci Resolve, which we also used for editing, composing, sound design, post motion blur and some contrast push ups and minor color adjustments. I will post a unlisted video comparison of our "nude" render from Iclone and our final output in Davinci. But yea, pretty much the final result cam out of Iclone.



Q: Who works on what and have you learned 3D Animation?

A:  First of all, this isn't our job and we did not take any courses. All is learned by doing and or Youtube / watching movies and playing lots of games 😅

Ratlabs uses PC#01 and works mainly on:
Rough Script with pen and paper, Motioncapture actor, camera work, primary character lights, composition, character motion & main facial expressions, cutting and post effects inside Davinci

Me (Labrats) works on PC#02 and works on:
Monitoring motion capture, Textures, character modeling, LOD Models, Environment Scenes + main lights and post effects inside Iclone, fixing motion capture and final motions (avoid mesh intersections etc.) physics, tweaking facial expressions and adding viseme, adding and tweaking some lights, fix all mistakes and bugs and render final output


We both worked on the main script and dialogue + sound design.
Of course, some slight changes or work were also made in areas where the other one was mainly in charge.
But broadly speaking, that was the division of labor



Q: Were there things you wish you had known before you started?

A: TAKE REFERENCES!!! Look always at references of lights on characters, environment concept art etc. And don't be ashamed to copy methods others are using.

- Choose an artstyle before you start modeling characters / environment.

- Start with small stories

- make a script beforehand and try to draw it as sketches

- If something turned out bad, start again from scratch if you can't fix it. It's always better than your previous one.

- Take regular breaks!

- Make backups ...

- Don't compare yourself with everyone: "There will always be a bigger fish". They most likely have years spend in their field / hobby or just learned it as their main job. But always try to improve yourself!

- using too many different programs / software is a dead end. There will always come up something new or better. Try to end your project with what you have and know already. That doesn't mean you should try something new or improve what you have. I can see this issue with many users on this forum.

- You don't need Adobe Products 🐭

- If someone who works on your project and does take forever to do their task, think about quitting to work with him / her. It's sad, but it doesn't work like this. For example some of our previous projects some voice actors took about 3 months to lend us their lines...

- Try to find things that take too much time in your project and try to reduce them / eliminate them.


I guess I'm done for now. If more questions come to your mind, always feel free to ask them.

Kind Regards
~Labrats
By Auroratrek - Last Year
@Labrats,

Thanks for taking the time to answer all my questions! This is very helpful, and points me in some directions I can look into. You certainly have an efficient and effective workflow, and I have to confess some envy that you have a collaborator! I think most people working at this level are lone wolves. I’m really grateful that my wife helps me with voice work and motion capture, but sure would be nice if she could help with the production. ;-)

Thanks again, great job on Resident Evil, and looking forward to what you do next!
By LABRATS - Last Year
Good luck with your future projects!

Regards
~Labrats
By Auroratrek - Last Year
LABRATS (3/3/2024)
Well, actually Ratlabs is a relative of mine =)

Good luck with your future projects!

Regards
~Labrats

Nice!
Thanks, you too!
By LABRATS - Last Year
As desired, here is a quick comparison video of the RAW vs Final render output:

By rosuckmedia - Last Year
@LABRATS,
Wow Great work, 👍👍👍👍
I haven't seen all the episodes
But animation, atmosphere, lighting and physics is great.
Greetings Robert
By Auroratrek - Last Year
LABRATS (3/4/2024)
As desired, here is a quick comparison video of the RAW vs Final render output:


Thanks! This is very helpful, particularly seeing the iClone file work. Lighting is maybe the one thing CG animation does best, and you obviously take it very seriously.
By Kalex - Last Year
Hey Ratlabs I was waiting for this one. EXCELLENT overall. Really well done. Damn I wish Iclone to finally have a more powerful and slightly more photorealistic rendering engine so that we can finally show what it's capable of...
You can be proud of what you achieved there.
By ThorstenMihm - Last Year
Very interesting and above all very complex. You can tell from the film that a lot of passion and work went into it. In any case, you've really maxed out iClone, especially when it comes to rendering.
Best regards

Thorsten
By LABRATS - Last Year
@Kalex:
Thanks for your kind words.

Yes, Iclone definitely needs an upgrade regarding their renderer engine. Particle effects are outdated as well. They should implement something, that other software can recognize as well. I don't like sending everything back and forth and would be happy, to have an all-in-one approach. Iclone is drifting a bit too much as a complement to Unreal or other software, and is turning its back to Film Producers.
By LABRATS - Last Year
@Thorsten:

Einen großen Dank für dein Feedback. Ja, wir haben sehr viel in diesen Film gesteckt und freuen uns über das Endergebnis. Ich hoffe, das inspiriert andere Iclone Nutzer, ebenfalls Filme in Iclone zum Leben zu erwecken.

Beste Grüße
By AutoDidact - Last Year
Yes, Iclone definitely needs an upgrade regarding their renderer engine. 



They tried twice with indigo and Iray both were horrible choices
from third parties and promptly failed to be adopted.
Reallusion is much like Daz in that they have a great dependance on their content store and content creators for revenue.
 
A completely new render engine will require a new material system and likely make alot of existing  content obsolete.
Perhaps Reallusion is not keen not have such a disruption
 
Iclone is drifting a bit too much as a complement to Unreal or other software, and is turning its back to Film Producers.



While I understand why Reallsuion is trying to appeal to the UE5 and other 3DCC comunnities (just as Daz has since its beginning.)
I personally see very little evidence that either company is achieving widespread penetration into those other ecosystems.
As a user of Blender Maya, and Maxon C4D I spend time ,to varying degrees, in those online communities and when ever I try to mention Iclone/CC4 I hit a wall of silence.


The truth of the matter is that entrenched habits and the ecosystem comfort bubble places a hard limit on the number of people who will venture outside of their existing ecosystem particularly when the cost of entry is $900 dollars (for Iclone8/CC4).


Even if price is not a barrier(in the case of the FREE Daz app)
there are licensing barriers and  the exported Characters always require 
re-rigging with proper native controls and conversion of material to the native render engines (Arnold, Redshift,Vray etc)
and UE5 has the metahumans and the ability to retarget human mocap from far less expensive sources than Iclone/CC4. 

By Kalex - Last Year
Good point taken, regarding the render engines. But to be fair, iclone's render engine isn't bad at all, and sometimes it's looking very similar to Unreal. I'd say Reallusion would "just" need to enhance the lighting keeping the same render, something like Unreal did with Lumen. It's amazing the results they can achieve and Lumen doesn't even use RTX technology ! So I'm sure it's doable in Iclone. Lighting and shadows are key and for iclone it's just around the corner honestly...
By LABRATS - Last Year
EDIT: As many who watched our movie requested a full film, we decided to re-release the film as a whole:


We did cut out segments and changed the opening soundtrack (due to licensing complications). If you want to see the movie as intended, we suggest you to watch the playlist in chapters down below:

Watch the full movie at this playlist:
Resident Evil: Remnants Playlist


Keep the dream alive,
~Labrats / ~Ratlabs
By Casanuda - Last Year
Impressive scope of work...nice to see how far you are pushing the iClone native renderer.

Interested to see what you do next....
By James Lee - Last Year
Thanks for sharing your team's work process above. Really impressive work and inspiring. It shows the possibilities for small team to make a long form.
By boyceuboh2 - Last Year
wow!.a masterpiece. I almost gave up on using iclone to make my series until i came across this today. Great work guys. I am inspired.
By LABRATS - Last Year
@boyceuboh2:

Great to hear that! The struggle is real. Keep on doing what you like and always keep room to improve yourself.
You can do this!

Regards
Labrats
By K_Digital - Last Year
Very inspiring !

If i would want to give a comment , it would be on the facial mocap. For my taste that should be overdone with
more precise mocapping. The faces dont look right for my taste. The story is so emotion rich, faces
are the main key in my eyes to bring this over. Music is great, animations and envioronments outstanding with Iclone.
In particular i like the music of the credits part :-)

Wonder how long it took you for the animation all together including charcater creation.
By boyceuboh2 - Last Year
Can you share the steps used in achieving this? the making of this video would help a lot., or the precise steps. appreciate. 
By 0oseven - Last Year
Love this ! 
 I have been searching for "Movies" made with Iclone  [ not  5 minute clips ]  because there are so few  and I wonder why ?
I've found many made with Blender and I'm asking ,why is that ? Why aren't we seeing more productions made with Iclone. ? After all it has the tools.
So is Blender better at film making. [ Not overlooking fact that often many different resources are being used ]  
If you know of decent Iclone examples would like to see them.
"Remnants" sets the standard for iclone though but shame about the F word in the diaogue. Not really necessary IMHO.

By argus1000 - Last Year
Very well  crafted.
By LABRATS - Last Year
@0oseven:

Thank you for your compliment! As for using swear words, we wanted our films to stay close to the original plot and atmosphere and swear words are a part of them (they are spin-off fanmades of Resident Evil after all).

Unfortunately, there aren't many full fanmade movies made in Iclone out there.

I've made a playlist of Iclone movies on Youtube:
(The Resident Evil ones are made from us. You can see the improvement over time, no one starts perfect!)

https://www.youtube.com/playlist?list=PLHi6AIpUYHLmaPsvwEX-JyhuRBytLpatd&jct=OPL6tpGv_kiK17zZA8CdfTX-fyYQ5g

(If you can find more Iclone movies, you can add them to this playlist as well)

I like to mention "Animashinka"s Iclone tutorial channel for new beginners:
https://youtube.com/@animashinka?si=TSV5iy5C7WTxoJQQ

(Seems like she paused her tutorials for now).

Not completly made in Iclone but worth mentioning:
https://youtube.com/@LaFemmeCriminelle?si=AkeAbQvZptmra7-A


Iclone is good for anyone who likes to make quick storys with decent achievable graphics. I would say, iclone is designed beginner friendly and has a quick learning curve.

With Blender and Unreal you can achieve stunning graphics. I would say they are much more complicated and time consuming. But when you mastered them, you are able to produce top quality animations.

We (a team of 2) tried to show that Iclone is actually capable of producing full films with no experiences in film making at all (everything is self-taught or from analyzing movies and game cutscenes).

We hope to see more users try to make movies with Iclone in the future.

Regards
~Labrats
By LABRATS - Last Year
boyceuboh2 (4/16/2024)
Can you share the steps used in achieving this? the making of this video would help a lot., or the precise steps. appreciate. 


We will try to make this if we will find the time.

Regards
~Labrats