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Accurig never loads T-Pose

Posted By Kelleytoons Last Year
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Kelleytoons
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Sorry if this is the wrong forum, but I looked ALL around and found no forum specifically for this add-on (and I really tried short of some search.  It shouldn't be that hard).

No matter what I do in terms of exporting an FBX I cannot get Accurig to load anything other than a profile pose, and not a T-Pose (even though the character is saved in a T-Pose.  I tried from Daz, from XChange 7, and from Blender).  Accurig just stubbornly turns the T-pose into an A-Pose, which wouldn't be bad EXCEPT it then rigs the arms into the body (the arms too close to the body, I guess, so the torso gets distorted).

So clearly I'm doing something wrong - anyone have any ideas to help me out?



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Mike "ex-genius" Kelley
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A T-pose would give you slightly better result, but still not to perfection.
Armpit weights still needs to be tweaked between Spine02 and Upperarm bones.
Here is a reference:

https://forum.reallusion.com/uploads/images/69e617d8-6d8f-47ca-8439-f66c.jpg

But in general Accurig pulls a bind pose (the one character assumes when you select Restore Bind Pose in Animation tab). That could be an A or T pose depending on character.
You may "force" a T-pose from A before firing an Accurig.
Go to Proportion and dial upper arms up to 30 degrees (60 from 90 in this case).

https://forum.reallusion.com/uploads/images/9f715672-3fbb-40fb-8a49-bcd7.jpg

Then in Accurig you'd get a T-pose

https://forum.reallusion.com/uploads/images/b9dc0a6f-b7f5-45c0-adea-75df.jpg




Kelleytoons
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Thanks for the reply, Mr. G.  I may come back to this if I have another problem.

About ten minutes after I posted this I got it to work by bringing it into iClone, editing the bones and pose there, and exporting (yet one more time) as FBX.  THIS time it held the T-Pose I constructed, and thus rigged the arms properly (it didn't help this was a robot and therefore could not use ANY torso involvement.  But - I guess that's true of any character).

I still don't quite understand why it wouldn't take the FBX into a T-Pose when Blendere and XChange did - they saw it correctly.  So there's something wonky about how RL is processing FBX files.  But I'm too old to try and figure it out.



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Mike "ex-genius" Kelley
Kelleytoons
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Crap - I'm SUCH an old man I posted the same question again without even realizing I asked this a month ago.

(Word to the wise - don't get old.  It really sucks).

I guess no one had an answer to this except me, so I guess I'll follow my own advice (which I promptly forgot.  Again, old.  Sigh).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley



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