Has anyone encountered such bug? When I'm sending any mesh from CC to Zb via face tools it come with
flipped UVs (so all displacement is applied wrong and textures look
flipped) It seems to me that head comes in
flipped upside down also, which may cause all the trouble, but I'm not sure. I guess that
flipping UV's is just And I didn't find any options or preferences that might cause it. Any thoughts how can I fix it?