|
Author
|
Message
|
|
rosuckmedia
|
rosuckmedia
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
|
Bassline303 (9/5/2023) 1. You only need to add Power IK ( Ground IK ) to the CC4 Anim BP , here is a tutorial and the UE5.2.1 Power IK Plugin Version (it's free and compiled for UE5.2.1) is involved in the project, you can download it in the Video Description and copy the Power IK Plugin into your Project Plugins Folder : I used the same settings. So CC4 gets the foot contact and the MH follows the CC4 Character.
UE5.2 Power IK foot contact. No big improvements to the UE4.25. Still too many settings. that you have to do. Thanks for the tutorial Greetings Robert
|
|
|
|
|
cynsegura
|
cynsegura
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 200,
Visits: 1.1K
|
Hi thanks for your video! Is it possible to use live link face mocap from unreal with my character I placed in cc4 without having to use live link from iclone. Is there someone who can help me? Many thanks. Looking for videos with this.
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
|
cynsegura (9/6/2023) Hi thanks for your video! Is it possible to use live link face mocap from unreal with my character I placed in cc4 without having to use live link from iclone. Is there someone who can help me? Many thanks. Looking for videos with this. Yes it is possible : https://forum.reallusion.com/476282/How-to-Animate-CC3--Character-with-Unreal-Live-Link-FaceBut you have to add the CC+ Traditional Facial Profile before exporting to UE5 :
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
|
|
|
|
|
|
cynsegura
|
cynsegura
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 4 Months Ago
Posts: 200,
Visits: 1.1K
|
Many thanks! But will it work with cc4 characters
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
|
cynsegura (9/6/2023) Many thanks! But will it work with cc4 charactersYes , when using the facial profile mentioned above ... RL didn't update the UE5 face maps and BP for CC4 extended , so you need to add the older working cc+ traditional face profile.
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
|
UE5.3 - New Cloth System - (Experimental), way better simulations , good for cinematic ... still learning it ... 🤪 
|
|
|
|
|
mrtobycook
|
mrtobycook
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 425,
Visits: 2.7K
|
Yes I’m enjoying all the new 5.3 features - have been using them a while - but BOY are they confusing haha
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
 virtualfilmer.com | youtube
|
|
|
|
|
Garry_Seven_of_one
|
Garry_Seven_of_one
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 457,
Visits: 1.9K
|
mrtobycook (9/6/2023) Yes I’m enjoying all the new 5.3 features - have been using them a while - but BOY are they confusing hahaNot touched 5.3 at all yet, so looking forward to it. Skeletal Mesh and skin weights in engine will save some time. Wonder if there are many more variables to use for MRQ now? Hope their documentation is updated.
Garry, Clearstream, Seven_of_one
 My Pinterests
|
|
|
|
|
StyleMarshal
|
StyleMarshal
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
|
UE5.3 - PT Test - Love It 😍 :
|
|
|
|