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Peter Blood
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Peter Blood
Posted 2 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 2.3K,
Visits: 9.4K
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This was the first game to utilize actual cell animation as the playing surface. It was the first game I ever played that cost 50 cents per play and there was always a long line waiting to have a go at it. I have no idea how many dollars I gave up because I got distracted by that wonderful Don Bluth animation, but it probably would have put me through art school. π€£ :cool: pete
 http://www.youtube.com/user/peterblood50?feature=mhee
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thebiz.movies
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thebiz.movies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 2.1K,
Visits: 42.3K
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Dragons Lair and Space Ace! I remember walking into the arcade and seeing those two games and being awestruck (by both the visuals and the price). I also remember the games not being very responsive to the controls and getting very frustrated with random death sequences. They looked really cool though.
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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It was groundbreaking for sure!!! Loved the stuff that came out of Bluth studios ... " The Secret of Nimh " an all time fav!!!
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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BiggsTrek
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BiggsTrek
Posted 2 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 950,
Visits: 12.3K
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Yeah, great game to watch someone else play. :) Whenever I tried, I failed miserably, barely getting past the first couple of options. And yes, bloody expensive. When it came out on the Amiga (I think it had ten discs?) I was no better, and the amount of disc swapping made it worse. Still, it was lovely to watch and listen to. I'll have to watch that play-through and see what I missed!
 https://marketplace.reallusion.com/iclone/author/biggstrek
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imjessica.wade
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imjessica.wade
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 15
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Undoubtedly, this was the inaugural game to employ genuine cell animation for its interactive canvas. It marked my inaugural plunge into the realm of 50-cent-per-play gaming, drawing me into a seemingly perpetual queue of eager enthusiasts. The allure of Don Bluth's enchanting animation consistently diverted my attention, and though I'm unable to ascertain the precise sum, I speculate that the aggregate might have sponsored my academic pursuit in the realm of art.
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