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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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Can someone help me with how to create character ball contact when using motions like Basketball_Dribble, Basketball_Shoot, or Basketball_CrossoverDribble? Thanks to everyone in advance
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.8K
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You have to learn how to animate props manually with Curve Editor or Transition Curve Preset (latter being easiest). This is a base RL training for Transition Curves: https://www.youtube.com/watch?v=J-nOCsvW04wAnd this is how I matched a ball with basic Mixamo dribble movement using Ease in and Ease out curves and playing with curve strength to match the hand movements: And for the time when player keeps the ball in the hand you may use Link and Unlink action to the hand bone for the ball .
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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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thank you so much. I really appreciated it. Is it possible to do it with physic properties and how to do that?
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.8K
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Is it possible to do it with physic properties and how to do that? Probably not, there is very little precision control over physics in IC.
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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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Ok thank you so much. Can we use the same technique for shooting the ball?
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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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Ok thank you so much. Can we use the same technique for shooting the ball?
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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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Ok thank you so much. Can we use the same technique for shooting the ball?
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.3K,
Visits: 16.8K
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Yes, and if character keeps the ball in the hand for sometime, you may use Link/Unlink ball to/from hand to control the timing of the grab/release. Painstaking task with lots of trial and error. Rampa has this video with Physics you may also want to look at, but it's probably not going to work for a precision shot: https://www.youtube.com/watch?v=qL5SkJqS4_k
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6fgxfzsgfddbc
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6fgxfzsgfddbc
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 896
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Thanks one more. I just found this one. Maybe some thing can helps. https://youtu.be/WGHohBqTZno?si=HiFP4GEdlqJpOQYy
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