yecats131
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yecats131
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 32
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Hello, I suppose I have three questions: - I have a piece of armor that I want to transfer weights to and set it as a piece of clothing. The problem is that the UI is grayed out. The item is already considered an accessory. What do I need to do to enable it? (See the screenshot.) (She is rigged via AccuRIG)
- Ultimately though, I have no idea if I am going the right direction here. I have two pieces of clothing (her back loin cloth and the cloak) which need to have parts of them weight painted (the head/shoulders, for example) and then the rest should be physics based. How do you set that up?
- On that note, this is for a mobile game which means I can't actually use physics in the engine but instead I need to bake them to the animation. Is that even possible?
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Group: Forum Members
Last Active: 2 Years Ago
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Visits: 10
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Sorry this is not an answer.
I am encountering the same problem. Add a clothing object as an accessory to my character created in Accurig, but "Transfer Skin Weights”menu is grayed out.
In the case of "Alika"(the character in the content), "Transfer Skin Weights”menu appeared in the same process. Is there any difference with the character created by Accurig ?
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Group: Forum Members
Last Active: 2 Years Ago
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Visits: 10
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Similar questions have been asked in the past. https://forum.reallusion.com/531872/Cannot-Transfer-Skin-Weights-for-Clothing-HELP#bm531888It seems that only characters created with CC4's built-in character creation function can use "Transfer Skin Weights" function, not characters imported from outside. I am a newbie, and like you, I was hoping for the same thing, and now I am very disappointed. If there is a way to make externally imported characters conform to the CC built-in specifications, I would love to know.
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yecats131
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yecats131
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 15,
Visits: 32
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Ah! That sucks. Thanks for catching that - I did a bunch of research but didn't find that link.
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