|
StyleMarshal
|
StyleMarshal
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
I guess you forgot to deactivate Live Link for the MH body after recording , it is working fine here (UE5.2.1) , see video ( showing FBX import and Live Link recording ) : Also be sure you are using the latest versions of CC_Setup , IC Live Link and Live Link MH Kit from Reallusion.
|
|
hoodtronik
|
hoodtronik
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
|
Thanks Style Marshal! I'm a big fan! I have tried everything. Here are links to the project files and an FBX https://drive.google.com/drive/folders/16Jko3vxPmwgUuroKtqUU4JDBWhrauVK4?usp=sharingAnd here is the Unreal Project https://www.dropbox.com/sh/74zaq1fjdp53oty/AAAVW5W1WB3sDBtkh670cB6_a?dl=0I seriously think something is goofy because I used Motion Director to animate the walking. Then added the arm animation. Then flattened it. On the project named "Mocap_Fix" I zeroed out the animation to start at the World Origin point, but it just keeps messing up. I'm going to try using the motion file on a different body type. I'm also going to try starting a new project file and applying to the same body type again. I may have to uninstall and reinstall iClone 8. I already uninstalled and reinstalled UE5.2.1 yesterday.
|
|
hoodtronik
|
hoodtronik
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
|
I did the same process on this video. And the shoulders and arms keep getting wonky.
|
|
StyleMarshal
|
StyleMarshal
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Don't know what went wrong in your project , could be the MH Version ( older or upgraded ) but it is easy to fix :
|
|
hoodtronik
|
hoodtronik
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
|
OMG! Thank you so much. I seriously need to learn more about the retargeting system. I can't believe it was that simple. Thanks!!
|
|
hoodtronik
|
hoodtronik
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: 6 Months Ago
Posts: 46,
Visits: 299
|
Is there a way to export FBX facial animations to Unreal Engine for Metahumans?
|
|
StyleMarshal
|
StyleMarshal
Posted 2 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
Yes but I would recommend you the Live Link recording , it is easier and looks better. If you don't have Live Link or CC4 only you can use this way but you will need the MH Live Link Kit , it is free ... Here is what to do for CC facial import to MH via FBX :
|