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By hoodtronik - 3 Years Ago
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I've been using the direct FBX to Unreal for Metahuman Body Animation using this method faithfully for a while now.
Now it no longer works and this happens. Now my character's torso and arms get elongated when I use the imported FBX. (Shown here)
Then when I use iClone's Unreal Live Link, I get the animation but no movement. (Shown Here)
Any help would be much appreciated. This is exhausting.
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By rosuckmedia - 3 Years Ago
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@ilyas.nashid
When importing, try importing at 30FPS. See photo. Greetings Robert. 
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By StyleMarshal - 3 Years Ago
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Add this to the Meta Human Blueprint : https://youtu.be/N7i40HzZlsc?t=260
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By hoodtronik - 3 Years Ago
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Thanks so much for the quick response! I'll try this after I get off work. Question. If I exported the FBX animation from iClone at 24fps, would it cause an issue with the animation's timing if I import it into UE5 at 30 fps? Should I export it from iClone at 30fps?
@ilyas.nashid
When importing, try importing at 30FPS. See photo. Greetings Robert. 
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By hoodtronik - 3 Years Ago
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Thank you so much! I'm confident this will solve the Live Link issue. Will try this when I get off work later. Thanks!!
Add this to the Meta Human Blueprint : https://youtu.be/N7i40HzZlsc?t=260
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By rosuckmedia - 3 Years Ago
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Add the Blueprint first, as Bassline mentioned. When importing, simply select 24 FPS. Greetings Robert
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By hoodtronik - 3 Years Ago
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WORKED LIKE A CHARM! Thanks gentlemen! Much appreciated!
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By hoodtronik - 3 Years Ago
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So it worked on my work laptop. But when I got back home the same method didn't work. Sigh. I'm deleting the Metahuman and redownloading fresh like I did at work now. Hopefully this works. If not, I can only think to delete and reinstall UE5.2.
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By hoodtronik - 3 Years Ago
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The imported FBX on my laptop went back to being hyperextended and wonky for some reason. Earlier it was fine. Well the character looks fine using Unreal Live Link. The export to FBX option is broken now though. Thanks again.
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By hoodtronik - 3 Years Ago
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I spoke too soon. Looks fine in Live Link when recording but when I play it back, it gets even worse. And its still stationary. I have no idea what's going on. SMH
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By StyleMarshal - 3 Years Ago
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I guess you forgot to deactivate Live Link for the MH body after recording , it is working fine here (UE5.2.1) , see video ( showing FBX import and Live Link recording ) : Also be sure you are using the latest versions of CC_Setup , IC Live Link and Live Link MH Kit from Reallusion.
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By hoodtronik - 3 Years Ago
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Thanks Style Marshal! I'm a big fan! I have tried everything. Here are links to the project files and an FBX https://drive.google.com/drive/folders/16Jko3vxPmwgUuroKtqUU4JDBWhrauVK4?usp=sharing And here is the Unreal Project https://www.dropbox.com/sh/74zaq1fjdp53oty/AAAVW5W1WB3sDBtkh670cB6_a?dl=0
I seriously think something is goofy because I used Motion Director to animate the walking. Then added the arm animation. Then flattened it. On the project named "Mocap_Fix" I zeroed out the animation to start at the World Origin point, but it just keeps messing up.
I'm going to try using the motion file on a different body type. I'm also going to try starting a new project file and applying to the same body type again. I may have to uninstall and reinstall iClone 8. I already uninstalled and reinstalled UE5.2.1 yesterday.
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By hoodtronik - 3 Years Ago
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I did the same process on this video. And the shoulders and arms keep getting wonky.
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By StyleMarshal - 3 Years Ago
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Don't know what went wrong in your project , could be the MH Version ( older or upgraded ) but it is easy to fix :
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By hoodtronik - 3 Years Ago
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OMG! Thank you so much. I seriously need to learn more about the retargeting system. I can't believe it was that simple. Thanks!!
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By hoodtronik - 3 Years Ago
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Is there a way to export FBX facial animations to Unreal Engine for Metahumans?
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By StyleMarshal - 3 Years Ago
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Yes but I would recommend you the Live Link recording , it is easier and looks better. If you don't have Live Link or CC4 only you can use this way but you will need the MH Live Link Kit , it is free ... Here is what to do for CC facial import to MH via FBX :
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