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Blender pipeline add on problem

Posted By Duude 4 Years Ago
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rosuckmedia
rosuckmedia
Posted 4 Years Ago
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Hi Duude,
Try this one, it worked for me.😀
Greetings Robert

Duude
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Blender add on works now and I can tweak the character exported from CC4 in blender like in the video and then it opens up back in the CC4
However there is few things I noticed that can't be made in blender otherwice the character can't be imported back into CC4. These things are

1. Cutting mech in blender so the vertexes don't touch each others anymore so there is a hole in the mesh
2. Can't add new vertices via loop cut which keeps the topology correct so even when topology is right character won't open in CC4 anymore
3. If Eyes, tongue or teeth are deleted in blender than character can't be opened in CC4 anymore.

Other than those things character sculping works now and I actually haven't test to change skin color or tweak other sliders, but those aren't so important to me.

One thing in blender add on is bad and that is that it can only export default vertices amount. I mean that if I use the "Smooth Mesh" in CC4 no matter which level I choose to smooth the mesh in CC4 (1-3) blender export only export default topology. I don't know why this is, but that's how it is.
Good thing though! Is that when I do things in blender I can then add smooth Mesh level back in CC4 afterwards so I just need to make simple topology changes in blender and then import back into CC4 to add more levels or I can also use Blender to do that although I can't make the subduvision to work since I there is some message saying "Modifier cannot be applied to a mesh with shape keys" so rounding up the default mesh is not possible via modifier in blender. I don't know how to go around this issue so my only option is to export back into CC4 and and more vertices in there.




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