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MAYA -> ICLONE 7

Posted By Origin3D 6 Years Ago
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MAYA -> ICLONE 7

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Origin3D
Origin3D
Posted 6 Years Ago
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Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 6 Years Ago
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Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
Origin3D
Origin3D
Posted 6 Years Ago
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Last Active: 6 days ago
Posts: 16, Visits: 214
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)
animagic
animagic
Posted 6 Years Ago
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Origin3D (3/13/2019)
Is there someone who knows the solution ?

I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7

- export the mesh -> .obj
- create a morph slider into CC
- make the animation using iClone

problem : how to do an .objkey ? (or .fbxkey)

You cannot use externally-created custom characters with CC, so you cannot create a morph slider that way. I'm not sure if there is an alternative method.




hirospot
hirospot
Posted 6 Years Ago
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@ Origin3D

It is observed that you do not need CC for your purpose.
Firstly, FBXkey is only generated with the CC model when it is exported from Character Creator by selecting FBX format.
No OBJkey is genereated for the model if you selected OBJ at the export from CC. Only model.obj is saved.

So, you please export your Maya character in FBX format to 3DXchange.

Please also refer to the fig below which shows the free Maya Model imported to 3DXchange.
  Sample Maya model: Peggy.mb  (Maya Binary File)
  76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b4d09df9-991d-4721-83f1-9ec7.jpg
     Fig1 Maya Model Peggy Characterized

All morphs in the model must be shown in the Morph List.
   
76% of original size (was 661x19) - Click to enlarge
    Fig2 Maya Model Morph: Her mouth opens with the morph.

You can use Expression Editor to convey the Morph to iClone. 
    76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/60bfe2a9-697b-4007-9b1a-3a99.jpg

   Fig3 Expression Editor: Adjust the corresponding slider.

You can use Face Puppet / 3DX Custom to generate the morph
     76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/3742a2f5-0105-4f4e-8f92-6439.jpg
   Fig4 iC7 Face Puppet

By using Render feature, your animation will be rendered in iClone in a very short time.

Thank you,
Hiro

gondarmail
gondarmail
Posted 3 Years Ago
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Last Active: 2 Years Ago
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Nobody here knows anything my friend.
I trying to figure out how to export animation from Maya, to Iclone 7, but every
time I do a search I find the reverse Iclone 7 to Maya.


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