Origin3D
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Origin3D
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 16,
Visits: 214
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Is there someone who knows the solution ?
I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7
- export the mesh -> .obj - create a morph slider into CC - make the animation using iClone
problem : how to do an .objkey ? (or .fbxkey)
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Origin3D
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Origin3D
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 16,
Visits: 214
|
Is there someone who knows the solution ?
I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7
- export the mesh -> .obj - create a morph slider into CC - make the animation using iClone
problem : how to do an .objkey ? (or .fbxkey)
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Origin3D
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Origin3D
Posted 6 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 16,
Visits: 214
|
Is there someone who knows the solution ?
I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7
- export the mesh -> .obj - create a morph slider into CC - make the animation using iClone
problem : how to do an .objkey ? (or .fbxkey)
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animagic
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animagic
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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Origin3D (3/13/2019) Is there someone who knows the solution ?
I've a complete Maya rigged character, that I wish to convert in order to animate with iClone 7
- export the mesh -> .obj - create a morph slider into CC - make the animation using iClone
problem : how to do an .objkey ? (or .fbxkey)
You cannot use externally-created custom characters with CC, so you cannot create a morph slider that way. I'm not sure if there is an alternative method.
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hirospot
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hirospot
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 241,
Visits: 5.9K
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@ Origin3D It is observed that you do not need CC for your purpose. Firstly, FBXkey is only generated with the CC model when it is exported from Character Creator by selecting FBX format. No OBJkey is genereated for the model if you selected OBJ at the export from CC. Only model.obj is saved. So, you please export your Maya character in FBX format to 3DXchange.
Please also refer to the fig below which shows the free Maya Model imported to 3DXchange. Sample Maya model: Peggy.mb (Maya Binary File) 76% of original size (was 661x19) - Click to enlarge Fig1 Maya Model Peggy Characterized
All morphs in the model must be shown in the Morph List. 76% of original size (was 661x19) - Click to enlarge Fig2 Maya Model Morph: Her mouth opens with the morph.
You can use Expression Editor to convey the Morph to iClone. 76% of original size (was 661x19) - Click to enlarge
Fig3 Expression Editor: Adjust the corresponding slider.
You can use Face Puppet / 3DX Custom to generate the morph 76% of original size (was 661x19) - Click to enlarge Fig4 iC7 Face Puppet
By using Render feature, your animation will be rendered in iClone in a very short time. Thank you, Hiro
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gondarmail
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gondarmail
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 44,
Visits: 77
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Nobody here knows anything my friend. I trying to figure out how to export animation from Maya, to Iclone 7, but every time I do a search I find the reverse Iclone 7 to Maya.
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