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LIFE Android 2 (Genesis 8.1) 'Holes' after CC3 import

Posted By sonic7 3 Years Ago
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LIFE Android 2 (Genesis 8.1) 'Holes' after CC3 import

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sonic7
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Greetings all ....
I've been following the threads about Genesis 8.1 imports into CC3 and the 'work-arounds' (as mentioned by Mike Kelley & LFA).

I need to get this DAZ Avatar named "LIFE Android 2" into my iClone film project. I've had limited success.
One thing I'd like to understand is why I'm getting 'holes' in the face mesh when importing into CC3 via transformer CC3+ (see image 2).
I tried going via 3DXChange and there's no hole problem via that route (image 3).

Would anyone know what's happening here or maybe offer any suggestions or work-a-rounds to fix this? ------ Many thanks ......


Avatar looks fine in DAZ:75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a031c49b-892c-4c96-ada2-ab48.png

Avatar has holes in face-mesh in CC3:
75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/57e155a3-dfaa-4303-8d1b-597c.png

Avatar looks fine in 3DXChange:
75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/c13a6208-fc96-492e-8ebc-949d.png


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

sonic7
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OK - found the issue ....
When I *deleted* the head 'opacity map' (in CC3) the holes instantly dissapeared - but so too did the Android's 'cyber ears', 'neck' and 'spine' with it's cogs and workings. Well, to be more accurate, deleting the opacity map meant that the "human-head" returned and covered over these cyber ears and cogs. I tried painting the area of the opacity map that was causing the bleed-through, but then, quite by accident, I changed the overall 'brightness' of the map. All it took was a +1 move and "bingo", the problem bleed-through vanished!


75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d602d90e-c677-4549-b9d4-87b7.jpg


Now to move on to the other issue - the (dislocated) arms .....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

4u2ges
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4u2ges
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Now to move on to the other issue - the (dislocated) arms .....


Let me try to help (although I do not have this borg, i got another one and it seems to work fine with that one).

So I had posted this method a year ago: https://forum.reallusion.com/FindPost495605.aspx
Since then RL had made some fixes and it is no longer valid. However it has become even easier to import mechanical figures after that fix.

You basically need to apply a Genesis 8 male (or female, depending on the mechanical figure base) on TOP of the 8.1 Cyborg in DAZ.
Yes, Genesis 8 and not 8.1. And then simply export it without any label changes.

When using Transformer, CC3 would pick Genesis 8 and would successfully transform it, baring 8.1 Cyborg as Cloth and Accessories.

Important! At the Advanced prompt, leave all Accessories as is, but for all Cloth items, change type to "Other" as oppose to Default.
That would insure a proper cloth mesh placement and most importantly the match and proper fingers weighting.


75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/da572109-aae8-4b56-b5f3-ee40.jpg


But again, I am not sure what structure your borg has. Maybe just converting certain parts (probably the entire upper body and head parts) to cloth would help.




sonic7
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@4U@ges - Thanks for this advice.

I'm so happy to get your help since I've always found iClone to be difficult and challenging - and it's just *one* aspect to deal with while creating my film.
Doing as you suggested solved 2 problems for me ...
1. The Head Frame (the trim that surrounds the face), now sits properly against the face rather than bouncing around during animation (In my earlier CC3 importation, I'd had to *re-attach* it to a different body part to get it to work better).
2. The Head Top Accent shape also transferred over correctly with your method. (Before, I had to totally *delete* it in DAZ otherwise CC3+ wouldn't allow me to import the model) (I later imported just an obj version of the Head Top Accent and manually attched it).

The remaining issues (see video) are still the same as before with my earlier attempt.
In my original version, I re-attached the Brain-Neck-Lower (Ear shape) piece to the head and it would now follow without the head leaving it behind, - so I could do the same again or your version.
As for the Shock absorber rods on the Collar and Chin (6 parts in all, 3 per side), they're a total mystery to me. I don't have the depth of understanding to know what to do with them, other than to somehow 'fudge' thier position and trying to attach them to some other head or neck part in the hope they'll move more reallistically (or maybe *limit* the head movements in the scenes).
And finally the arms (oh dear!) .... Well they have a major problem the way they respond to animation. I don't know what I can do other than to key-frame their position on a shot for shot basis - yes that's desparate!

The video below shows the Droid (best yet). (using the Gen 8 on top of Gen 8.1 approach you suggested)

Any pointers would be very much appreciated ...




This Callibration Test shows the issues, (mainly the arms and neck shock absorbers).
I don't know how to fix them.








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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

4u2ges
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I am glad it worked out to some degree at least.
It is safe to assume, that all cyborg parts transformed as Accessories.
Due to the differences between DAZ and CC armature, such rigid parts would behave differently while being animated.
Aside from that, DAZ has locks in place, where certain bones could be set not to rotate beyond certain degree.
That means if you manage to transfer calibration clip inside DAZ and remove locks, you'd probably get the same result (may a little better - again, because DAZ bones positioned natively).

So what you need to do to fix it, is to convert torso, all pieces inside the neck/head and 2 shoulder pieces to cloth (Transfer Skin Weight).
And do it in standard pose (preferably a T-pose). I would also merge head/neck pieces together before weight transfer.

Obviously it would transfer weight from human body and bending/deforming cloth items would be quite smooth and bent metal pieces unnaturally.
This is where fun would start. I do not want to repeat myself, so check this out please: https://forum.reallusion.com/FindPost486276.aspx

The mechanics inside the neck would probably be OK without any weights tweaking, but the shoulder joints would need some "scientific" approach
to keep the balance between shoulders flying away from torso and melted jelly type joints. Specially, that shoulders mesh have influence from multiple bones.

The other avenues to explorer would be bones tweaking alongside with converting pieces to cloth and proper bones joints placement.

All those mentioned could be done inside the CC, but it's really a job for an external app such as Blender for speed and efficiency.




sonic7
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Thanks ... I have only a (very) partial understanding of what you've kindly taken the time to describe.
I'm toggling between:
● Venturing down the required rabbit holes to fix this myself (I'm the *least* comfortable with this option), or
● Paying for someone to do the fixes, or
● Just faking the scenes to hide the droids defects.

I really like this particular droid's "look".
I'm open to all three options, so maybe it will become clearer which way to go in the next day or two .....

.... so I just checked that my PM Box has space, just in case someone would like to message me if they would like the job. (We can fix a price). - It's late here now but I'll check-in again tomorrow ...

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

4u2ges
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Yeah, that is tough dilemma. I see you went with No 2. 
Good Luck! I hope someone would response to your inquiry.




sonic7
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4U2ges  ".......Yeah, that is tough dilemma. I see you went with No 2. 
Good Luck! I hope someone would response to your inquiry......."

Thanks. I'm thinking that an "expert" would most likely fix this within 3 hours.
Or otherwise, for a "practiced iClone user" who understands how to approach the job - probably 5 to 8 hours.
Then it's just a matter of negotiating an hourly rate ...

The job would include another 'purchased' copy of the DAZ asset. This would be the model used by whoever does the 'fix'.
That DAZ asset would be their's to keep.




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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

sonic7
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Thanks to the talents of 4U2ges, this Droid has undergone a massive transformation.
Here's a comparison between the FIXED version (left side) vs the ORIGINAL (textured) version (right side).

75% of original size (was 673x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/4e8774e0-7cc1-470d-afeb-e9b5.jpg


--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1




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