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Mixamo animation export

Posted By megaoutput 3 Years Ago
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Mixamo animation export

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Rampa
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Mixamo motions adhere to the Maya/HumanIK skeleton, as do most mocap suit skeletons. That's why it appears to be a standard across many platforms. :)
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Rampa (9/25/2022)
Mixamo motions adhere to the Maya/HumanIK skeleton, as do most mocap suit skeletons. That's why it appears to be a standard across many platforms. :)

That was the case a few years ago but today however most of the retargeting solutions ,I have for blender, contain a UE5 skeleton preset as well.





RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


GRX
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I agree megaoutput,  I use C4D and the process is a pain. In fact I've never got it to work properly. Exporting with a Mixamo skeleton would greatly speed up my workflow. CGDreamsTutorials has a good video on the process in C4D but unfortunately it's not for a full CC character so not always clear which CC bones should be mapped and to where  .... https://www.youtube.com/watch?v=aL_I-jnabUg 

I guess, if the bones can be mapped correctly, it only has to be done once and the profile can be saved and applied to all future CC characters in C4D, but there are next to no CC specific tutorials on how to do it for C4D.

Mixamo seems to be the primary skeleton used these days, as you can see from the number of tutorials. 
GRX
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A cheat sheet with with CC bones to map to Mixomo's would be a handy resource.
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 I use C4D and the process is a pain. In fact I've never got it to work properly. Exporting with a Mixamo skeleton would greatly speed up my workflow. CGDreamsTutorials has a good video on the process in C4D but unfortunately it's not for a full CC character so not always clear which CC bones should be mapped and to where  ...
I guess, if the bones can be mapped correctly, it only has to be done once and the profile can be saved and applied to all future CC characters in C4D, but there are next to no CC specific tutorials on how to do it for C4D.I guess, if the bones can be mapped correctly, it only has to be done once and the profile can be saved and applied to all future CC characters in C4D, but there are next to no CC specific tutorials on how to do it for C4D.


My last version  was C4D 21 when the Mixamo Control rig was added to the app.
The problem, you describe, is because Maxon has Failed to provide a useful retargeting tool beyond those Horrible “retarget tags”
and no third party has any interest in creating a general purpose retarget plugin for C4D
since the death of the “Cactus Dan” many years ago.

As C4D “refugee” who now uses Blender I do not need a specific “mixamo” format from Iclone
 because the FREE blender pipeline tool does the retargeting of actorcore motion for me.
Additionally have other free options to retarget motion in Blender to native blender control rigs as well as Daz figures as plain FK or even rigify rigs

I  would imagine that many such options exist for the Autodesk users with Motion builder & Maya
It does not matter where you get your “Mixamo” animations if you Do not have a proper retargeting
option in you importing application.
which is why I am using Blender instead of C4D for animated filmaking




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


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I just watched that “Character definition  video for Maxon C4D
ARRRGGHH!!..:crying:
Another truly appalling example of why serious Character animators are NOT using Maxon C4D for animated films or animation creation for export to game engines.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


GRX
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Ha ha ... yes it's painful. I pay a lot for C4D (including Redshift and Zbrush), so naturally I want to use it. I find Blender hard to use, but in all honesty I've not really given it a chance.

My main reasons for sticking with C4D are the plugins - Redshift, Corona and Ornatrix. Plus C4D's hair system is great out of the box. It's becoming clear that I will have to start looking at Blender seriously in the coming months.

Arghh ... another software to learn.  

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