depredor2018
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depredor2018
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 69,
Visits: 295
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I just wanted to say thanks for this last update, it seems to have totally fixed the Root Motion issue's that we were suffering from before. I tested this by exporting an animation from Unreal that always got messed up on Import and after Importing into CC4 and Exporting from iClone 8 and importing back into Unreal I can gladly say that the Root was properly oriented. I also further confirmed this by testing it with actual root motion animations from ALS. I exported them from Unreal Imported/Exported and set them up on an Animation BP and they worked flawlessly!
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Kelleytoons
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Kelleytoons
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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I found just the opposite, at least with regard to previous animations. Now when I import an iClone 7 scene with an animation the character "floats" across the room, as if the root isn't working properly. I think it's a bug but I haven't had time to report it yet (nor fully explore what is happening).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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