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Unreal Engine 5 AutoSetup v1.24 Release Note

Posted By Fionn (RL) 2 Years Ago
Rated 4.2 stars based on 6 votes.
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Jeasy
Jeasy
Posted 2 Years Ago
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Thank you Fionn
yepkoo
yepkoo
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I did a few tests.

1- The physics of the hair is fine, I did not have any problems.
2- The skin quality looks good, I haven't had any problems yet. More testing is needed.
3- The shading of the hair is not perfect, but it is quite good compared to the past.
4- Physics on clothes works just fine.
However, if you do not have the opportunity to hide the character webs in the dress, you need to increase the collision thickness.

Camila and her dress work just fine without hiding the net.
However, 5-6 dresses I tried had serious collision problems.
I've had bad results for shorter dresses.
Because if you hide the mesh, a bad image may occur.

In general, we can use it very comfortably compared to the past.Thanks RL Team.




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https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


Fionn (RL)
Fionn (RL)
Posted 2 Years Ago
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Many thanks for the quick testing and very valuable feedback.
I'll report to our tech team to improve current defects for the next updates :) 

yepkoo (7/27/2022)
I did a few tests.

1- The physics of the hair is fine, I did not have any problems.
2- The skin quality looks good, I haven't had any problems yet. More testing is needed.
3- The shading of the hair is not perfect, but it is quite good compared to the past.
4- Physics on clothes works just fine.
However, if you do not have the opportunity to hide the character webs in the dress, you need to increase the collision thickness.

Camila and her dress work just fine without hiding the net.
However, 5-6 dresses I tried had serious collision problems.
I've had bad results for shorter dresses.
Because if you hide the mesh, a bad image may occur.

In general, we can use it very comfortably compared to the past.Thanks RL Team.




martin.mejzlik
martin.mejzlik
Posted 2 Years Ago
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Guys, anybody, for the love of god, could someone please upload the autosetup 1.24 file somewhere where you can actually download it? I can't believe I have to ask this here but the website does not have the link.. again
toystorylab
toystorylab
Posted 2 Years Ago
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martin.mejzlik (8/2/2022)
Guys, anybody, for the love of god, could someone please upload the autosetup 1.24 file somewhere where you can actually download it? I can't believe I have to ask this here but the website does not have the link.. again

https://www.reallusion.com/auto-setup/unreal-engine/download.html

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

martin.mejzlik
martin.mejzlik
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bless you, sir! :)
SCE
SCE
Posted 2 Years Ago
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As Yepkoo said, this Auto Setup is a massive improvement over past versions, which required manual setup that took time. Thanks and congratulations to the team.
JahniB
JahniB
Posted 2 Years Ago
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I downloaded Auto Setup 1.24 for Unreal Engine 5. It doesn't show up in my opened UE5 Project, and it doesn't show up in Plugins, within the project either. 

I copied both the CC Shaders>to the project, & the Plugins>
Content. Then I tried to open the project in UE5 and I get an error message that says: "Missing ProjectName Modules The following modules are missing or built with a different engine version: RLPlugin Would you like to rebuild them now?"
I say yes and I get " Error ProjectName could not be complied.Try rebuilding from source manually." <I don't know what that means.

I also tried adding the project name to: "RLPlugin.Build.cs" as: (CCtoUErosie, SEE BELOW "+++", look at the last line)
No luck getting the CC plugin to show up this way either. Am I making the correct moves? I'm not use to writing code and am unsure if I am inputting the project name correctly and in the correct place.

Thank you to anyone who might be able to support me on this. Go easy on me, it's all new to me. 

+++++++++++++++++++++++++++++++++
public class RLPlugin : ModuleRules
{
    public RLPlugin(ReadOnlyTargetRules Target) : base(Target)
    {
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
        //bUsePrecompiled = true;
        PublicIncludePaths.AddRange(
            new string[] {
                // ... CCtoUErosie ...
            }
            );

StyleMarshal
StyleMarshal
Posted 2 Years Ago
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You did it wrong !
CC_Shaders into Content Folder and the Plugin Folder into the project folder and not vice versa.
JahniB
JahniB
Posted 2 Years Ago
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Oh Sorry, I did it correctly but wrote the post wrong, So sorry. I double checked it, still not showing up in UE5. On day four of my attempt. Thanks for trying. Any other ideas? 

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