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Lipsync in Unity looks different than in Character Creator 4

Posted By metelskyvsevolod 3 Years Ago
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Lipsync in Unity looks different than in Character Creator 4

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metelskyvsevolod
metelskyvsevolod
Posted 3 Years Ago
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I am trying to use lipsync from IClone 8 in Unity 2021.3.6f1.
What I noticed is that lipsync in Unity looks quite different from the way it looks in IClone.
The character I am using is a default Camilla character with a shirt. The character is not Game Based.

I am using this flow for the motion export
https://youtu.be/_oDVZcnyPpU

I have tried disabling any sort of keyframes or mesh optimization, but it didn't work.
A weird thing I noticed is that on the animation preview in Unity I only see blendshape tracks for EyeOcclusion and TearLine.

75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/c1cd1d6c-c149-43a0-8fe1-d0d9.png

Here is a small demo on how it looks:


Could anyone please give me a hint on how to fix this?
Victor.Soupday
Victor.Soupday
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If you were exporting directly from iClone8, then you would need to turn off 'Mouth open as morph' in the advanced export settings. It's on by default and causes the exact problem shown in your video.

But the work flow you show exports the animation through Character creator, which doesn't usually have this problem as it's off by default in CC4. Unless something has enabled this setting. Try making sure 'Mouth open as morph' is turned off.
metelskyvsevolod
metelskyvsevolod
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Hey Victor!

Thank you for your reply.
Yes, part of the issue was in that you said.
Another part was in my setup.
I was using timeline with an animation track (with lipsync) and with an override of that track with idle animation.
Lipsync got 100% right when I added an avatar mask that has everything but head selected to the idle animation override track.

Thank you for your help!



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