I am trying to use lipsync from IClone 8 in Unity 2021.3.6f1.
What I noticed is that lipsync in Unity looks quite different from the way it looks in IClone.
The character I am using is a default Camilla character with a shirt. The character is
not Game Based.
I am using this flow for the motion export
https://youtu.be/_oDVZcnyPpUI have tried disabling any sort of keyframes or mesh optimization, but it didn't work.
A weird thing I noticed is that on the animation preview in Unity I only see blendshape tracks for EyeOcclusion and TearLine.
75% of original size (was 668x19) - Click to enlarge
Here is a small demo on how it looks:
Could anyone please give me a hint on how to fix this?