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Lipsync in Unity looks different than in Character Creator 4

Posted By metelskyvsevolod 3 Years Ago
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Lipsync in Unity looks different than in Character Creator 4

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metelskyvsevolod
metelskyvsevolod
Posted 3 Years Ago
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I am trying to use lipsync from IClone 8 in Unity 2021.3.6f1.
What I noticed is that lipsync in Unity looks quite different from the way it looks in IClone.
The character I am using is a default Camilla character with a shirt. The character is not Game Based.

I am using this flow for the motion export
https://youtu.be/_oDVZcnyPpU

I have tried disabling any sort of keyframes or mesh optimization, but it didn't work.
A weird thing I noticed is that on the animation preview in Unity I only see blendshape tracks for EyeOcclusion and TearLine.

75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/c1cd1d6c-c149-43a0-8fe1-d0d9.png

Here is a small demo on how it looks:


Could anyone please give me a hint on how to fix this?




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