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yepkoo
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yepkoo
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 1.9K
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Hello You can use Youtube speed settings to slow it down. The video has already been prepared according to the latest version programs. (UE5 + iC8) I will add new video when plugins are updated In fact, you will not find a simpler and shorter video. Reviving metahumans with iClone is unfortunately not very simple. Therefore, it is not possible to find an easy explanation. I tried to show it in the simplest way I can without showing unnecessary settings in the video. It works perfectly according to current versions. I will also add a few more videos in the future. These processes are always the same. Therefore, it only requires memorization. yepkoo (5/28/2022) I made a short video tutorial about it. (with subtitles)
LOD Fixed: Let's also fix the hand problem caused by LOD and therefore the program crash.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Charly Headache , only the mouth ? Can you show me a video or some pics of your Anim BP ? And have a look in the FBX export settings of IClone , if "open mouth as morph" is ticked. (Don't know if it is needed)
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Bassline, okay, now it works fine when I play it alone but when I apply on sequencer, choosing the facial animation, mouth doesn't move
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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charly Rama (7/13/2022) Sorry, it's my headache :D, I mean anime pose asset, when you choose it on the preview pose asset, I don't know where is the "CC4 anim "you choosed fromYou have to add the Live Link Kit : https://www.reallusion.com/iclone/live-link/unreal-engine/download.html:)
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Sorry, it's my headache :D, I mean anime pose asset, when you choose it on the preview pose asset, I don't know where is the "CC4 anim "you choosed from
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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Charly Headache 😁 , I don't understand what you mean (anime PA) ? 🤪
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charly Rama
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charly Rama
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Bassline303 (7/5/2022) When using CC4 FBX facial animation export for Meta Humans :
Thank you Bassline, I've tried it but from where I create the CC4 anime PA for the preview pose asset ?
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livecleo
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livecleo
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 97
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Hey guys do we still do things this way or do we just put the metahuman in iClone and use the livelink to transfer top Unreal engine and animate that way? Also where can I find the best project settings and lighting for using Metahumans in UE5?
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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magnoliaPower (7/5/2022) Great tutorial by a master of UE. But I thought with Livelink things would be more straightforward to animate the facial and body of metahumans? thanks for your reply (which desperates me a bit, as I thought all the Reallusion stuff would be things more accessible).haha , it is only an alternative way how to get things from IClone/CC4 to a Meta Human. (I even don't know if it is the easiest way but it works 😁) The Live Link way works fine too !
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magnoliaPower
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magnoliaPower
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 93,
Visits: 353
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Great tutorial by a master of UE. But I thought with Livelink things would be more straightforward to animate the facial and body of metahumans? thanks for your reply (which desperates me a bit, as I thought all the Reallusion stuff would be things more accessible).
-------- PC : AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz RAM: 128 Go OS: Windows 11 64 bits Graphics Card : NVidia GeForce RTX 3090
Softwares: Reallusion products, Adobe suite, Blender, NVidia Omniverse
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