proudgenius (6/17/2022)
I would just like to know what blendshapes are still 1-to-1 and which ones I may need to combine to match ARkit.I found this website that compiles the (not very easy to see) images from Apple's docs.
Just following the names is mostly self-explanatory…
If you start with the Standard expression profile, it's nearly 1-to-1. innerBrowUp and cheekPuff (probably tongueOut) need to be merged from 2 morphs.
To bake the bone poses into the jaw and eyeLook, I had to export an obj+expression and re-import it as a morph.
The Extended profile has more to merge, but also some good morphs
browInnerUp - mergebrowDown_L browDown_R browOuterUp_L browOuterUp_R eyeLookUp_L – bake bone poseeyeLookUp_R – bake bone poseeyeLookDown_L – bake bone poseeyeLookDown_R – bake bone poseeyeLookIn_L – bake bone poseeyeLookIn_R – bake bone poseeyeLookOut_L – bake bone poseeyeLookOut_R – bake bone poseeyeBlink_L eyeBlink_R eyeSquint_L eyeSquint_R eyeWide_L eyeWide_R cheekPuff - mergecheekSquint_L cheekSquint_R noseSneer_L - (merge extended)noseSneer_R - (merge extended)jawOpen – bake bone posejawForward – bake bone posejawLeft– bake bone posejawRight – bake bone posemouthFunnel - (merge extended)mouthPucker - (merge extended)mouthLeft mouthRight mouthRollUpper - (merge extended)mouthRollLower - (merge extended)mouthShrugUpper mouthShrugLower mouthClose mouthSmile_L mouthSmile_R mouthFrown_L mouthFrown_R mouthDimple_LmouthDimple_R mouthUpperUp_L mouthUpperUp_R mouthLowerDown_L mouthLowerDown_R mouthPress_L mouthPress_R mouthStretch_LmouthStretch_R