Profile Picture

CC4 Blendshapes and ARkit

Posted By proudgenius 2 Years Ago
You don't have permission to rate!
Author
Message
proudgenius
proudgenius
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)Junior Member (103 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 37
Does anyone know of an available list for the new CC4 blendshapes and what they would correspond to when using ARkit blendshapes after exporting a character?

I know CC3+ charachers had them listed pretty clearly. I noticed with the added shapes, they seem to have renamed and split the blendshapes for more control. I would just like to know what blendshapes are still 1-to-1 and which ones I may need to combine to match ARkit.

Thanks in advance!
Edited
2 Years Ago by proudgenius
wetcircuit
wetcircuit
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)Veteran Member (538 reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 44, Visits: 7.4K
proudgenius (6/17/2022)
I would just like to know what blendshapes are still 1-to-1 and which ones I may need to combine to match ARkit.


I found this website that compiles the (not very easy to see) images from Apple's docs.

Just following the names is mostly self-explanatory… 

If you start with the Standard expression profile, it's nearly 1-to-1. innerBrowUp and cheekPuff (probably tongueOut) need to be merged from 2 morphs.
To bake the bone poses into the jaw and eyeLook, I had to export an obj+expression and re-import it as a morph.
The Extended profile has more to merge, but also some good morphs

browInnerUp  - merge
browDown_L 
browDown_R 
browOuterUp_L 
browOuterUp_R 

eyeLookUp_L – bake bone pose
eyeLookUp_R – bake bone pose
eyeLookDown_L – bake bone pose
eyeLookDown_R – bake bone pose
eyeLookIn_L – bake bone pose
eyeLookIn_R – bake bone pose
eyeLookOut_L – bake bone pose
eyeLookOut_R – bake bone pose

eyeBlink_L 
eyeBlink_R 
eyeSquint_L 
eyeSquint_R 
eyeWide_L 
eyeWide_R 

cheekPuff - merge
cheekSquint_L 
cheekSquint_R 
noseSneer_L - (merge extended)
noseSneer_R - (merge extended)

jawOpen – bake bone pose
jawForward – bake bone pose
jawLeft– bake bone pose
jawRight – bake bone pose

mouthFunnel - (merge extended)
mouthPucker - (merge extended)

mouthLeft 
mouthRight 
mouthRollUpper - (merge extended)
mouthRollLower - (merge extended)
mouthShrugUpper 
mouthShrugLower 

mouthClose 

mouthSmile_L 
mouthSmile_R 
mouthFrown_L 
mouthFrown_R 
mouthDimple_L
mouthDimple_R 

mouthUpperUp_L 
mouthUpperUp_R 
mouthLowerDown_L 
mouthLowerDown_R 

mouthPress_L 
mouthPress_R 
mouthStretch_L
mouthStretch_R

tongueOut – merge ?


Edited
2 Years Ago by wetcircuit



Reading This Topic