I have just now spotted a huge error in my discussion. I say 'why is this not in CC4?'. Which explains posts about idle poses showing breathing. However, in iC8, add any other movement and pow, no breathing - so, my mistake; it is the the lack of breathing ability as a fundamental fixed feature of
iC8 that is the real issue - and which should have been in iC7. Within this discussion we now have three workarounds, the most simplistic being my 'error' one and the 2 by @4u2ges which are more solid and professional. That is progress! But it is not us who should be doing the tinkering. I am going to repeat myself here. As the avatars become more realistic then RL really need to up the ante and offer up
a dedicated breathing track on the timeline so things such as the various depths of intake of breath before and after speaking, the nuances of exhaling as bad news hits home, the heavy breathing after running etc, etc, etc are easy to control and not mixed in with other motion keys. My simplistic version ends up with just two sliders, yep, not ideal, created purely by jacking up certain chest, neck and shoulder sliders in a clone and using morph generator. No bones were hurt in this process! One slider is the cloth which was automatically generated. Now, why hasn't that simplistic approach been AI driven since iC6 or iC7, but rather than morph, simply put to 'breathe'? The reason why I am repeating myself is this: usually when there is anything remotely critical of RL @Peter(RL) jumps in with a valid remark or point. His silence in this rather important discussion, that has produced workarounds, is therefore rather telling. Is RL a bit embarrassed by its total neglect of this fundamental life-giving attribute?