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Breathing Animation - why is this not part of CC4?

Posted By esemgee 3 Years Ago
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yepkoo
yepkoo
Posted 3 Years Ago
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@4u2ges that looks pretty good, thanks for the tutorial, I'll try to implement it.

@michaelrbarton I will also review these animations. However, it seems quite difficult for me to integrate them into an animation that I will prepare. I'm not sure how much can be done with key duplication.

Actually iClone needs blend system. A huge understatement for a character animation program.
The absence of this feature makes Motion Director, which is an excellent feature, semi-useless.
You cannot hold a gun and shoot while walking.
You have to do this using a layer or you have to copy the on-body keys from a weapon animation. However, this will provide you with a static weapon animation. Because copying all keys is quite a long job.
Instead, you copy the first and last frame keys.

If you want the character to shoot with a rifle while walking, you need to merge it with an animation that shoots a rifle while walking.


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esemgee
esemgee
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I have just now spotted a huge error in my discussion. I say 'why is this not in CC4?'. Which explains posts about idle poses showing breathing. However, in iC8, add any other movement and pow, no breathing - so, my mistake; it is the the lack of breathing ability as a fundamental fixed feature of iC8 that is the real issue - and which should have been in iC7. Within this discussion we now have three workarounds, the most simplistic being my 'error' one and the 2 by @4u2ges which are more solid and professional. That is progress! But it is not us who should be doing the tinkering. I am going to repeat myself here. As the avatars become more realistic then RL really need to up the ante and offer up a dedicated breathing track on the timeline so things such as the various depths of intake of breath before and after speaking, the nuances of exhaling as bad news hits home, the heavy breathing after running etc, etc, etc are easy to control and not mixed in with other motion keys. My simplistic version ends up with just two sliders, yep, not ideal, created purely by jacking up certain chest, neck and shoulder sliders in a clone and using morph generator. No bones were hurt in this process! One slider is the cloth which was automatically generated. Now, why hasn't that simplistic approach been AI driven since iC6 or iC7, but rather than morph, simply put to 'breathe'? The reason why I am repeating myself is this: usually when there is anything remotely critical of RL @Peter(RL) jumps in with a valid remark or point. His silence in this rather important discussion, that has produced workarounds, is therefore rather telling. Is RL a bit embarrassed by its total neglect of this fundamental life-giving attribute?
Amper Sand
Amper Sand
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As a software developer myself, I can assure you that what's "easy to do" from customer's point of view in 99% it's damn difficult to do by developers.

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Software developer. iClone hobbyist since January 11, 2020. Best work so far: Robots among us: The Lab and The sad end of a legend
In progress: Black Mamba
AMD Ryzen 3950X 16C/32T 4.2 GHz, 64GB RAM, RTX2080 11GB, 2TB Samsung 970 Pro SSD, 8TB Seagate BarraCuda HDD, Win11 64-bit, iClone 8.12

esemgee
esemgee
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@ Amber Sand. Yes, I can well imagine! The fact AI seems to be doing some of the work  hints that it is not impossible - remember all that is needed is to simply generate a clone with some sliders so we don’t have to! The fact we can easily do this now must indicate plausibility!

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