1) BLENDER - Everyone has their own way of communicating. Obviously I only speak for myself, but in my experience AutoDidact will challenge and press you, but he always informs of relevant things I needed to pay attention to. He uses Blender too, which is an alternative renderer that many in the RL community like compared to the RL render engine. He is a great ally in pointing us in the direction of Blender as an outside render engine.
TonyD !! seems like it has been a long while since we were in the same thread.:D
Indeed UE5 is setting the bar as tool for photorealistic animated film making.
I would need way better hardware before making the seemingly inevitable migration.
You are correct , or course, in describing my enthusiasm for an Iclone to Blender pipeline particularly in light of now having the ability to rigify our CC3/4 avatars in Blender and enjoy all of the benefits of a humanIK control rig with viewport controls as I demonstrated in one of my recent tutorials.
I think we should all be thankful that Reallusion has recognized the importance of multi-application pipelines and given us the tools to make our individual choices rather easily.