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I Finally Produced The Look and Photorealism I've Been Trying For.

Posted By harris.josephd 3 Years Ago
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I Finally Produced The Look and Photorealism I've Been Trying For.

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yepkoo
yepkoo
Posted 3 Years Ago
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I tried this.
Strange characters appear :D
For example, I can visualize a website design in my head and put it into practice.
Or I can create anything I can think of in Unreal Engine.
But I can't portray the character.
I guess this is based on experience as you mentioned above.
I'm currently trying to produce something using presets.

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AutoDidact
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1) BLENDER  -   Everyone has their own way of communicating.  Obviously I only speak for myself, but in my experience AutoDidact will challenge and press you, but he always informs of relevant things I needed to pay attention to.  He uses Blender too, which is an alternative renderer that many in the RL community like compared to the RL render engine.  He is a great ally in pointing us in the direction of Blender as an outside render engine.


TonyD !! seems like it has been a  long while since we were in the same thread.:D

Indeed UE5  is setting the bar as tool for  photorealistic animated film making.
 I would need way better hardware before making the seemingly inevitable migration.

You are correct , or course, in describing my enthusiasm for an Iclone to Blender pipeline particularly in light of  now having the ability to rigify our CC3/4 avatars in Blender and enjoy all of the benefits of a humanIK control rig with viewport controls as I demonstrated in one of my recent tutorials.
I think we should all be thankful that Reallusion has recognized the importance of multi-application pipelines and given us the tools to make our individual choices rather easily.




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
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Ghost Origins
My latest Feature length film created with Iclone.
93% of original size (was 540x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


harris.josephd
harris.josephd
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yepkoo (5/30/2022)
I tried this.
Strange characters appear :D


There are all sorts of early attempts of mine that I will never show here.  There are thousands of sliders and the mesh itself is lacking in a few key areas.  Specifically there aren't enough polys in the chin to make a proper cleft chin.  Even so, it's like drawing or sculpting.  Accept that your first 25-75 attempts are not going to be what you wanted.  What matters is that attempt 36 will be just a little better than attempt 35 and maybe attempt 37 will be where you get what you were trying to do.


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