I Finally Produced The Look and Photorealism I've Been Trying For.


https://forum.reallusion.com/Topic516027.aspx
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By harris.josephd - 3 Years Ago
I was simply never able to do this right with the previous hardware and software. 

Technically, I completely redid Riva's skin and makeup again to properly take advantage of the new machine and software.  I started with the Base Camilla Skin used the new skin tone features in CC4 and exported.  The base map was modified in GIMP. Then, I replaced several Bump maps to get everything I wanted and worked on it some more in Skin Gen. Her sub-surface scattering needed to be tweaked as well. Everything is in 4k resolution.

The new facial rigging allows for much more realistic expressions.

I used light studio and the Iray extension to get the lighting just as you see it here.

All told, these shots required nearly 8 gigs of VRAM - and this is with a card that is specifically designed to do ray tracing.

Please let me show you...  Thank you for looking.

https://forum.reallusion.com/uploads/images/7a450d35-1a9e-4a51-a82c-f274.png

https://forum.reallusion.com/uploads/images/f0d9a1d0-c406-4bf9-bb4b-e258.png

https://forum.reallusion.com/uploads/images/063c47a3-96f7-4240-adc7-1738.png

https://forum.reallusion.com/uploads/images/106b7776-6867-4944-b637-4ca1.png
By lightbearer - 3 Years Ago
The renders are gorgeous. You said you have an RTX card. Which one? And how long did the renders take? (You may have already answered the later, but I’m viewing this on my phone and am unable to see everything.)
By harris.josephd - 3 Years Ago
lightbearer (5/27/2022)
The renders are gorgeous. You said you have an RTX card. Which one? And how long did the renders take? (You may have already answered the later, but I’m viewing this on my phone and am unable to see everything.)


Thanks.  It's a 3070.  It takes about 20 seconds to make one of these renders.  The beautiful thing is I can turn on raytracing and bounces to my heart's content and have 4k textures and shadows everywhere.  It is the difference between cause a doubletake if it is a photograph and obviously not.

By harris.josephd - 3 Years Ago

Here's a WIP


https://forum.reallusion.com/uploads/images/4b039c77-fe39-4039-8bec-3256.png
By jeff.davies - 3 Years Ago
Overall it looks very good, possibly a little too perfect on the skin. A slight blemish or two might be in order. Just my $0.02
By harris.josephd - 3 Years Ago
jeff.davies (5/27/2022)
Overall it looks very good, possibly a little too perfect on the skin. A slight blemish or two might be in order. Just my $0.02


Which one?  There are all sorts of marks on Riva (the main post).  The second one is still very much a work in progress - and I agree.

By planetstardragon - 3 Years Ago
so i'll respond just for you Harris :)

your work has greatly improved.   Something you should keep in mind - there are 2 aspects to enjoying art - first is your own expression - you expressed a satisfaction of your render and how it's closer to what you envisioned it to be. Which is awesome, there is no target of perfect - there is an understanding of how to make your tools have the image look any way you want it to.

Your vision can be stylized and not conform to what someone else would do,  it's important to me to convey this idea to you to ensure you enjoy your own work first. A signature style of art is yours,  and that said,  Salvador Dali's images had total disregard of perspective and reality - but that was the beauty of his style - the imperfection that wasn't an imperfection but a signature of his unique vision.

Then there's the aspect of matching the current trend of imitating reality - which is more of a contest than an art,  because there is nothing unique about trying to make something look as real as possible -  this isn't to downplay that format,  just to make it clear that you are no longer expressing your vision....but now expressing your technical prowess,  different arena.

That said,  I am not inclined to critique anything other than you are doing a fine job of conveying your ideas "clearly with detail" and for that point -  nice work. - now to make an impression of your technical ability and prowess with your tools - then I'd like to see a variation of render styles on your scenes.   Ie - what andy warhol did with making a multitude of variations of the same image.

By AutoDidact - 3 Years Ago
Then there's the aspect of matching the current trend of imitating reality - which is more of a contest than an art,  because there is nothing unique about trying to make something look as real as possible -  this isn't to downplay that format,  just to make it clear that you are no longer expressing your vision....but now expressing your technical prowess, 
I think photo realistic CG can be artistic as well
By planetstardragon - 3 Years Ago
both of them are artistic but are not mutually the same genre.  The main difference is the goal - the common goal in realism - is realism,  how you get to that realism is a Technical art.   Where as composition is more of a creative expression because you are not aiming for realism,  you are aiming to evoke thought and emotion.    When you look at something real,  the peak of that mountain is "wow it looks real"  -  when you look at something creative,  the peak of that mountain is an expression of an idea in a way that only that individual artist can express.  Granted others can copy that idea or interpolate it,  but that then goes back to technical art. 

Neither is better or worse -  but being aware of this concept makes you a more complete artist - it took me a long time to understand and the concept behind this quote.

"Good Artists Copy; Great Artists Steal" - Picasso

a good artist has the technical skill to copy an idea,  a great artist will steal the technique and idea and interpolate it to a new original thought. in the end everything is just a remix or a cover of an existing remix lol

show me a color or note that's never been seen or heard before,  and i'll show you where it came from.


By harris.josephd - 3 Years Ago
Guys,

My stated aim at the very beginning was to improve technical prowess.  The art is better with better tools.
By planetstardragon - 3 Years Ago
harris.josephd (5/29/2022)
The art is better with better tools.


using that logic i can say that using a pen over a pencil makes a novel a better story - and a superstition is born.
AutoDidact  nailed the realism with his render,  it looks real and as if she has a rash - perfectly imperfect   it doesn't tell a story though,  it just looks real. nothing wrong with that. you may want to learn tips from him to get that look,  though i'm pretty sure he will say use blender hehe


By harris.josephd - 3 Years Ago
planetstardragon (5/29/2022)
harris.josephd (5/29/2022)
The art is better with better tools.


using that logic i can say that using a pen over a pencil makes a novel a better story - and a superstition is born.
AutoDidact  nailed the realism with his render,  it looks real and as if she has a rash - perfectly imperfect   it doesn't tell a story though,  it just looks real. nothing wrong with that. you may want to learn tips from him to get that look,  though i'm pretty sure he will say use blender hehe




Please.  You know exactly what I meant.
By AutoDidact - 3 Years Ago
AutoDidact  nailed the realism with his render,  it looks real and as if she has a rash - perfectly imperfect   it doesn't tell a story though,  it just looks real.

For the record 
The blond girl is NOT my render but an example from the website at the link I posted, with her, and other pictures .
Some of those images ,at that site, might be actually be mistaken for photographs.

NO non path traced, iclone renders(using trans mapped hair and conforming clothing) would be seriously be mistaken for a photograph by any person who is not visually impaired.

using that logic i can say that using a pen over a pencil makes a novel a better story - and a superstition is born.


Except that it is not a “superstition”.
Assuming other factors being equal
(Skill , talent , Good ideas)
Better tools will yield better results and certainly with better efficiency & Precision.

There is a reason why people are writing novels with microsoft word (or similar) instead of pen or pencil
There is reason why Iclone users are choosing to endure the vicissitudes
of complex applications like Blender or UE5.
or buying expensive RTX cards
to export to omniverse
that being Better looking renders that you CANNOT get even with Iclone 8 
 
Unreal
to say nothing of other visual effects to further a story narrative
Blender fluids
The mantra of “its not the tools its the artist” was only true in a  bygone era 
when there was no functional differences between one Sculptors chisel and another.
today the difference better tools make is tremendous,

By harris.josephd - 3 Years Ago
There does come a point where people need to put up or shut up.  This is particularly the case when all they seem to want to do is crap on anything made with CC4 on a Realusion forum. 

How about you show me some original work, that would be your own IP, that beats what was posted here?  Actually, that goes for all the "story tellers" too.  The stated aim of this was producing more photorealistic results.  

The fact that the results are as good as they are makes three statements:

1.  It is this good while I am still learning more technique.  That point is not about me.  That point is that CC4 is really powerful - so powerful that it looks this good while I am still learning techniques.
2. Yes, it really does require a bigger machine to get the most out of it.  2k textures will never beat 4k and multi-bounces etc...
3. Constructive feedback or critique is always welcome, while narcissistic attempts to hijack my post with weird vendettas - and frankly nothing shown that looks nearly as good by those people is not.
By harris.josephd - 3 Years Ago
And just to be clear on that point...

This is from my most recent post... I learned some things between this one and that.  CC4 really is quite good, it is a native render, and it certainly tells a story..  Seriously, put up or shut up.  No derivative work counts.  Stealing from other IPs doesn't count.  Your own original character, preferably in an outfit you made (or at minimum, kitbashed and retextured) counts.

https://forum.reallusion.com/uploads/images/df0ae312-218a-4311-9562-e00e.png
By AutoDidact - 3 Years Ago
There does come a point where people need to put up or shut up.  This is particularly the case when all they seem to want to do is crap on anything made with CC4 on a Realusion forum. 
How about , that would be your own IP, that beats what was posted here?How about you show me some original work that would be your own IP, that beats what was posted here?




Honestly have not created any new original content in nearly a year as I have been focused on retargeting & pipeline development
But here is some of my older “IP”
Figure-CC3 male ( imported from Daz)

“Nano suit”- My creation/IP

Starship Ship bridge-My creation/IP

Rock formations imported via the free Quixle bridge assets for Blender
Render engine EEVEE ,nearly realtime( Seconds)

“photorealistic”?? ..Absolutely not
( Not my goal anyway,I prefer  a slightly stylized CG look)

Are any of the images you have posted “photorealistic”??..
Nope…but as long as we meet our personal objectives that is all that matters.  

https://forum.reallusion.com/uploads/images/1dc64f02-6e34-4b0e-923e-4114.jpg
https://forum.reallusion.com/uploads/images/02e7fc4f-e517-43bc-8bab-b35d.jpghttps://forum.reallusion.com/uploads/images/439f642c-4664-4bd1-848d-bfcc.jpg
By AutoDidact - 3 Years Ago
A few more my older original outfits.
I am content creator with no need to "kit bash"
particularly clothing and accessories( like the Rolex watch.)https://forum.reallusion.com/uploads/images/1e3f8012-a06a-412b-9ea8-2915.jpg
https://forum.reallusion.com/uploads/images/24805cea-0311-4961-90df-3034.jpg
By harris.josephd - 3 Years Ago
Auto... And given those shots of your work that you posted... Do you seriously think you are in a position to lecture on photorealism?  You use snide language like "visually impaired" in your posts as well.

The one with the comic book looking guy in front of the cliffs is the most realistic looking, but it isn't enough to cause a double take.  Perhaps you were going for very plain skinned and not particularly sculpted faces as well.  There is so much more that you could do to give them character.

The set you made is poorly made, poorly textured and poorly lit.

The clothing on your Iron Sheik looking wrestler guy looks like plastic and it desperately needs to have it's specular and roughness maps adjusted.   Speaking of which, you go on about conforming clothing, but that outfit does not look particularly well draped.

Let me show you a good clothing render.

https://forum.reallusion.com/uploads/images/8acda454-c45b-4d86-b68c-c904.png

Dude, I appreciate the courage you had to put up, but perhaps it is time for you to shut up.

 
By AutoDidact - 3 Years Ago
“photorealistic”?? ..Absolutely not
( Not my goal anyway,I prefer  a slightly stylized CG look)

I am guessing that you missed this part of my post.:)

anyway adorable Iclone render.. but you lack any depth of field .
slight rim lighting effects due to excess use of bloom but zero highlights on the rest of her hair.
healthy blond hair would have highlights just as her lovely silken dress does.

the wall to her rear right is completely blown out by your extreme use of bloom 

you are confusing your love of your subject with technical achievement ,Doctor.

neither of us have posted anything that resembles a photograph (Excluding that  Blond from that photoreal cg website earlier)
 
And that is OK as long as we dont delude ourselves that we are.:laugh:

By harris.josephd - 3 Years Ago
AutoDidact,

I am not certain if you are masochistic or delusional when you write things like:

"anyway adorable Iclone render.. 
you are confusing your love of your subject with technical achievement ,Doctor."

And yet, even though I don't come here to lecture people, make snide comments, put people down, or engage in some bizarre holy war to discredit CC4 or IClone, it is vastly, and obviously, technically superior to your stuff by all measures...  Mister.  You have nothing to teach, yet you deride with such unearned authority and add nothing constructive. You still manage to call things "adorable"  when your own skills are so apparently lacking.

We can let non-butthurt people decide if her hair has highlights or if they like the use of volumetric lighting. 

As a legitimate pointer to improving your art...  Please examine the ratios of calf, ankle and knee in your Iron Sheik wrestler. Human anatomy is not like that.  His ankles are far too thin to support his mass.  His hands are out of proportion to his body.  Human chests don't do that either.   As a legitimate suggestion, I propose learning basic anatomy first, and long before, getting your rendering, texturing and lighting skills to a place where you can even imagine justifying your attitude. 




By Jeffster The Mighty - 3 Years Ago
Looks great.
By AutoDidact - 3 Years Ago
Joseph,

I see you are upset and angrily lashing out ,so I will leave you with his advice:

You are very new to 3D/CG and that is fine.

you are not animator, but a still portrait Illustrator ,in an animation community.
that is fine also.

Invest in learning the Iray or even the omni-verse engine offered by Reallusion.
you will get more “realistic” results as base line and render times are moot as you are not an animator it seems.

You renders are good enough for your aspiring  “sci fi novelist” needs??.. that is lovely.

but when you claim that you are approaching “photorealism”
with renders that look like something from Poser circa 2009,
that tells me you have spent very little time in the world of 3D/CG.

I never claimed to create Characters that look like photos
particularly as I prefer stylized Sci fi.and animation.
and you really should not make such claims  either and expect no one to call you back to reality.

Do keep at it though.. you have a promising start.

Cheers
 
By planetstardragon - 3 Years Ago
The reason I made my comments on separating the 2 ideas of technical and creative was to help the artist understand how to process critique effectively and efficiently,  ironically.  When the goal is expressing an idea, notion or emotion - there is no right or wrong,  Where as the Technical does in fact have a benchmark -  when you mix the 2 concepts up,  it is easy to lose focus to the benefit you may gain from such criticism.  

Having better tools does in fact allow you to more effectively convey your idea,  but in the end on the creative aspect of this notion is an impactful statement,  that's not tools - that's just honestly how you see things.  The way you perceive something in life or life itself.  There is no wrong or right to that,  but there is an aspect of increasing your skill levels of conveying that message with clarity so the masses can better consume your creation.

So rather than taking all criticism personally,  learn to categorize it and understand when someone is commenting on the message in the image,  or how you could improve your skills to convey that message more clearly. I don't get it,  and I don't see it are not the same thing. How "I Feel" about life is not a contest. How everyone else feels about how i express myself is a popularity contest.

as stated in my original response -  the reason for it is to enjoy your work.   It took me a long time to learn to enjoy my work after understanding the reality of the entertainment "Business" where everything is a bottom line, a target and the goal of replicating a hit for a sure investment  -  Understanding these ideas gives me the ability to enjoy my work,  both as an artist and a technician, otherwise treating both as one is a never ending conflict of interest. Been there done that, life is too short to pet the sweaty stuff and sweat the petty stuff. lol
By harris.josephd - 3 Years Ago
planetstardragon (5/29/2022)
The reason I made my comments on separating the 2 ideas of technical and creative ...


We're cool.  No worries.

By harris.josephd - 3 Years Ago
Jeffster The Mighty (5/29/2022)
Looks great.


Thanks man.

By harris.josephd - 3 Years Ago
AutoDidact 

"Joseph,
I see you are upset and angrily lashing out ,so I will leave you with his advice..."[/quote]

I much preferred it when you thought you were insulting me with my title Mr. Didact. Please do yourself a favor and look at all the snot you wrote. How do you think you look?  You claim to present yourself as some sort of experienced professional...  Think about that.
By AutoDidact - 3 Years Ago
@planetstar , Well said.
Your advice is particularly important when doing paid client work, as I am now doing with a new ongoing  bespoke animation gig that recently dropped into my lap .

@Joseph, attempted guilt shaming and deflection wont change anything I have stated.
Reallusion (and Daz ) have both acknowledged the limitations of their softwares. 
Daz in terms of weak Character animation tools.
And Reallusion in terms of internal vs external render engines.
Both companies have created 
viable options for those wishing to send the Avatar to other engines intact if they need more”realism”.

You started out with visualization of your novel’s Characters.
and you have done a great job of realizing your apparent vision... it seems.

But in this  new world of “fluid reality” 
( and I dare not elaborate) 
language matters more than ever
and phrases like  “photorealistic” will be held to an objective standard ,by me at least.

And sorry it will not be achieved on humans with fake effects like trans mapped hair cards or even 
 lighter dressed characters without carefully sculpted joint control morphs.

Relax Dude,
none us of are producing anything, with our “3D software” that can be eaten , lived in, or worn on a live human for warmth.
its all just bit of disposable entertainment. :rolleyes:

By harris.josephd - 3 Years Ago
AutoDidact (5/29/2022)

@planetstar , Well said.
Your advice is particularly important when doing paid client work, as I am now doing with a new ongoing  bespoke animation gig that recently dropped into my lap .

@Joseph, attempted guilt shaming and deflection wont change anything I have stated.
Reallusion (and Daz ) have both acknowledged the limitations of their softwares. 

Mr. Didact,

If it is just disposable entertainment, then why do you feel the need to troll so much and why are you on a jihad against Reallusion?   I am entertained that you claim to be working on a "bespoke animation gig..." Aside from the fact that no animation gig could be other than bespoke, because the word literally means made specifically and individually for a client, where do you get off talking like you do?  Seriously, Mr. Didact, who do you think you are?

Look at what you present as examples of your "work"  and seriously ask where you get off talking about Poser in 2009.

You are correct that I am newish to CGI.  I am also no Rembrandt.  Even so, knowing I am new to CGI and no Rembrandt, I'm pretty confident that anyone reading this would say I posted significantly superior work compared to yours.  That isn't pumping me up as much as saying for a supposed "professional," your work is poorly executed, to the extent of not understanding anatomy,  unoriginal, and unimpressive even compared to an admitted amateur with less experience.  I can't stress unoriginal enough given that you named yourself after Halo.

There are a lot of skill levels represented on this forum.  Some posters' work is remarkably good. Others are remarkably in need of some pointers and possibly, a lot of new hardware - but none of them are nearly so smug or snotty as you. You are not in the top tier here, or even close, and God help you if you posted on Artstation. 

Professionals don't "work on work flow" for a year without producing results. What a pathetic excuse. That you even made such excuses indicates you knew what you were going to post was of low quality.  A working professional would have had something better to show than what you did.  A professional artist would have made some art...

You have nothing to teach. You have no insights to share. If you think other products are so superior to CC4, then go post on their forums.

Go produce something worth looking at rather than bomb the threads of those of us who are trying to.



By TonyDPrime - 3 Years Ago
Hi Joseph,
I really do like your renders.  I also like that you told people to put up or shut up.
As entry for my 2 cents to follow I will put up some of my renders as example:

CC4
https://forum.reallusion.com/FindPost513668.aspx

CC3
https://forum.reallusion.com/FindPost499262.aspx

What is weird is that in the CC3 Showcase one I linked to, if you look at the page 1 of that thread, you will see I also had the first post after the OP introduced the thread.  So I had the first imagepost, and the last one (as of this date). 
But guess what - at the time when I posted that first one I actually thought it looked photo real.
I was severely mistaken. And, I know now my newer renders do not look photo-realistic, as this is a very specific qualifier - They must look like real images of real people, or at least be able to pass for real. 
However mine look like paintings, toonish almost.
It is not because of artistry, it is because the hardware + software in this case is not there yet.

So I think what happens is when you say you got the photorealism you are looking for, other artists here probably think you are saying you have achieved actual "pass-for-real" photo-realism. 
But technically I don't think you were really saying that.  To me you were not so much saying "It looks passably real, right?...", so much as you were saying, " I got a level of realism I was hoping for..."
So I do appreciate you meeting your goal and think it is awesome that you do.  I offer that you not take what others say as critiques, but see it more as them helping you...they are promoting that you as an artist accurately reach excellence as an artist.
And keep it going, excellent work!
By harris.josephd - 3 Years Ago
TonyDPrime (5/29/2022)
Hi Joseph,
I really do like your renders.  I also like that you told people to put up or shut up.
As entry for my 2 cents to follow I will put up some of my renders as example:

CC4
https://forum.reallusion.com/FindPost513668.aspx

CC3
https://forum.reallusion.com/FindPost499262.aspx

What is weird is that in the CC3 Showcase one I linked to, if you look at the page 1 of that thread, you will see I also had the first post after the OP introduced the thread.  So I had the first imagepost, and the last one (as of this date). 
But guess what - at the time when I posted that first one I actually thought it looked photo real.
I was severely mistaken. And, I know now my newer renders do not look photo-realistic, as this is a very specific qualifier - They must look like real images of real people, or at least be able to pass for real. 
However mine look like paintings, toonish almost.
It is not because of artistry, it is because the hardware + software in this case is not there yet.

So I think what happens is when you say you got the photorealism you are looking for, other artists here probably think you are saying you have achieved actual "pass-for-real" photo-realism. 
But technically I don't think you were really saying that.  To me you were not so much saying "It looks passably real, right?...", so much as you were saying, " I got a level of realism I was hoping for..."
So I do appreciate you meeting your goal and think it is awesome that you do.  I offer that you not take what others say as critiques, but see it more as them helping you...they are promoting that you as an artist accurately reach excellence as an artist.
And keep it going, excellent work!



First off thanks.  There are those who try to be helpful and those who are trolls.  It's apparent which is which I think particularly if you were to read posts around the forum.  Telling people to put up or shut up is necessary sometimes.

I thought I was clear that I had achieved the level I had been shooting for previously. I am of course going to shoot for better now that I got there.  I am always happy to receive constructive and actionable criticism.  If you see something of mine and think "he should really use this trick" I would love to hear about it.  I mean that seriously. My entire reason to start posting here was to get pointers to improve.

That said, I would like to get to something that makes people do a triple take deciding if it is real.  I'm still learning. In fact all of it is self taught while working, being a father and writing. In the course of this I've had to learn Marvelous Designer, Blender and a bunch of other programs to make assets in addition to mastering character sculpting in CC.  I just keep at it knowing that I am still far from AAA studio work, but presently becoming passable.  

 Thank you again for commenting and thank you for saying you liked my stuff.
By yepkoo - 3 Years Ago
Everyone's taste is different.
I think you both are doing a good job on this one.

I'm not as expert as you, I prepared the picture below in 5 minutes using headshot and CC tools :D

As a result, I can use it on a website or anywhere.
The programs I want to talk about also have a great impact on producing good products.


https://forum.reallusion.com/uploads/images/c1429d3d-6b38-48b7-963d-385e.jpg
By TonyDPrime - 3 Years Ago
harris.josephd (5/29/2022)
TonyDPrime (5/29/2022)
Hi Joseph,
I really do like your renders.  I also like that you told people to put up or shut up.
As entry for my 2 cents to follow I will put up some of my renders as example:

CC4
https://forum.reallusion.com/FindPost513668.aspx

CC3
https://forum.reallusion.com/FindPost499262.aspx

What is weird is that in the CC3 Showcase one I linked to, if you look at the page 1 of that thread, you will see I also had the first post after the OP introduced the thread.  So I had the first imagepost, and the last one (as of this date). 
But guess what - at the time when I posted that first one I actually thought it looked photo real.
I was severely mistaken. And, I know now my newer renders do not look photo-realistic, as this is a very specific qualifier - They must look like real images of real people, or at least be able to pass for real. 
However mine look like paintings, toonish almost.
It is not because of artistry, it is because the hardware + software in this case is not there yet.

So I think what happens is when you say you got the photorealism you are looking for, other artists here probably think you are saying you have achieved actual "pass-for-real" photo-realism. 
But technically I don't think you were really saying that.  To me you were not so much saying "It looks passably real, right?...", so much as you were saying, " I got a level of realism I was hoping for..."
So I do appreciate you meeting your goal and think it is awesome that you do.  I offer that you not take what others say as critiques, but see it more as them helping you...they are promoting that you as an artist accurately reach excellence as an artist.
And keep it going, excellent work!



First off thanks.  There are those who try to be helpful and those who are trolls.  It's apparent which is which I think particularly if you were to read posts around the forum.  Telling people to put up or shut up is necessary sometimes.

I thought I was clear that I had achieved the level I had been shooting for previously. I am of course going to shoot for better now that I got there.  I am always happy to receive constructive and actionable criticism.  If you see something of mine and think "he should really use this trick" I would love to hear about it.  I mean that seriously. My entire reason to start posting here was to get pointers to improve.

That said, I would like to get to something that makes people do a triple take deciding if it is real.  I'm still learning. In fact all of it is self taught while working, being a father and writing. In the course of this I've had to learn Marvelous Designer, Blender and a bunch of other programs to make assets in addition to mastering character sculpting in CC.  I just keep at it knowing that I am still far from AAA studio work, but presently becoming passable.  

 Thank you again for commenting and thank you for saying you liked my stuff.


Well, I can do 2 plugs to send your mind into 3D hyper-drive:

1) BLENDER  -   Everyone has their own way of communicating.  Obviously I only speak for myself, but in my experience AutoDidact will challenge and press you, but he always informs of relevant things I needed to pay attention to.  He uses Blender too, which is an alternative renderer that many in the RL community like compared to the RL render engine.  He is a great ally in pointing us in the direction of Blender as an outside render engine.
2) UNREAL ENGINE  -  I myself know much more about this one....nothing more can I say that to check these 2 threads out if you have not already.. :

UE4
https://forum.reallusion.com/419325/Tips-Tricks-for-Unreal-Engine-4?PageIndex=506

UE5
https://forum.reallusion.com/484244/UE5-Reallusion--Tips-Tricks?PageIndex=72

-Tony
By harris.josephd - 3 Years Ago
yepkoo (5/30/2022)
Everyone's taste is different.
I think you both are doing a good job on this one.

I'm not as expert as you, I prepared the picture below in 5 minutes using headshot and CC tools :D

As a result, I can use it on a website or anywhere.
The programs I want to talk about also have a great impact on producing good products.


For five minutes work, that is far from bad.  I think that's a good testament to the power of CC. Like I've written many times, I've had to learn Marvelous Designer, Blender and a bunch of other things to make what I've made so far.  There's no problem with talking about whatever programs you use to get results, but I am tired of some people's needs to constantly crap on CC while on a CC forum.

Also, the really photorealistic work of the other poster was not his.  Look further in the thread to see his actual work.
By yepkoo - 3 Years Ago
It may not have even taken 5 minutes.
The difference between us is this.
You can customize your character as you wish and adjust the lighting.
My case is different, since I have no experience with this, I do it using presets.
I'm trying to gain experience on more animation.
That's why I can't call myself an artist.
For this reason, I have endless respect for everyone who works hard and produces.

I do not consider myself entitled to criticize either of you on this matter.
I just think that great things can be produced when art is combined with good programmes.
By harris.josephd - 3 Years Ago
Tony,

Thanks.  I will check out unreal and or unity at some point - I am certain.  Right now though, I want to see how far I can get with the IRAY extension now that I have a new rig.  I personally, don't like rendering in Blender as much, because I find the interface annoying to set up scenes.  However, I am not opposed to using Blender to Render.
By harris.josephd - 3 Years Ago
yepkoo (5/30/2022)
It may not have even taken 5 minutes.
The difference between us is this.
You can customize your character as you wish and adjust the lighting.
My case is different, since I have no experience with this, I do it using presets.
I'm trying to gain experience on more animation.
That's why I can't call myself an artist.
For this reason, I have endless respect for everyone who works hard and produces.

I do not consider myself entitled to criticize either of you on this matter.
I just think that great things can be produced when art is combined with good programmes.


Yepkoo,

All I can say is that I've been at this for about two years.  My first goal was to master all the sliders and then occasionally exporting to Blender to sculpt.  I strongly believe that the presets and headshot are a crutch.  The headshot sliders are fantastic, I use those all the time.  I mean using headshot directly can rob your eye of what the sliders can do.  I mean that in much the same way that graphing calculators robbed many of my students of the ability to read the equation of some function and know what it had to look like in general.

After I started reliably making characters with the shapes I wanted, through many iterations, I progressed to working on skin and eyes.  Then clothing and hair.  Then lighting.  That's where I am now. I am far from AAA, but I am also no longer a complete newbie.  I also just got a much, much more powerful computer and upgraded to CC4.  So in some sense I am learning entirely new boundaries of what I can do.

To get the best results from CC, you really need to have both the headshot morphs and the ultimate morphs set.  There is no substitute for just sitting and playing until something looks like you want it to.


By yepkoo - 3 Years Ago
You are right, it takes a lot of effort to gain experience on this subject. Looks like I have a long way to go.
By harris.josephd - 3 Years Ago
yepkoo (5/30/2022)
You are right, it takes a lot of effort to gain experience on this subject. Looks like I have a long way to go.


Please pardon my confusion.  Your info says you are an epic games dev and links to Unreal tutorials.  I don't understand.

By yepkoo - 3 Years Ago
You're right, I'm using Unreal Engine and still have a lot to learn.
I give more weight to programming and animation.
But as I said in the character generation part, I am not good and I really needed Reallusion programs.
Otherwise I would have to buy characters and these would be characters that everyone knows.
Also, I would need not only the characters but also the clothes.
If we add hair and other accessories, I can say that these programs saved my life.
Other than that, I'm a web developer.
I plan to do cool things using characters on my clients' websites.
But I can't generate special characters.

There are many experienced people on this forum and I am learning a lot.

By harris.josephd - 3 Years Ago
yepkoo (5/30/2022)
You're right, I'm using Unreal Engine and still have a lot to learn.
I give more weight to programming and animation.
But as I said in the character generation part, I am not good and I really needed Reallusion programs.
Otherwise I would have to buy characters and these would be characters that everyone knows.
Also, I would need not only the characters but also the clothes.
If we add hair and other accessories, I can say that these programs saved my life.
Other than that, I'm a web developer.
I plan to do cool things using characters on my clients' websites.
But I can't generate special characters.

There are many experienced people on this forum and I am learning a lot.



Then I beg you to pick a feature, like noses or eyes.  Find a picture of that nose to LOOK at for reference and make that nose on a default character. Then move to eyes or noses if you started with eyes.  Once you have those two, the anatomy begins to determine the mouth.  The whole point is you learn to cook by mastering a few dishes you really like first.  What you learn from that begins to translate.
By yepkoo - 3 Years Ago
I tried this.
Strange characters appear :D
For example, I can visualize a website design in my head and put it into practice.
Or I can create anything I can think of in Unreal Engine.
But I can't portray the character.
I guess this is based on experience as you mentioned above.
I'm currently trying to produce something using presets.
By AutoDidact - 3 Years Ago
1) BLENDER  -   Everyone has their own way of communicating.  Obviously I only speak for myself, but in my experience AutoDidact will challenge and press you, but he always informs of relevant things I needed to pay attention to.  He uses Blender too, which is an alternative renderer that many in the RL community like compared to the RL render engine.  He is a great ally in pointing us in the direction of Blender as an outside render engine.


TonyD !! seems like it has been a  long while since we were in the same thread.:D

Indeed UE5  is setting the bar as tool for  photorealistic animated film making.
 I would need way better hardware before making the seemingly inevitable migration.

You are correct , or course, in describing my enthusiasm for an Iclone to Blender pipeline particularly in light of  now having the ability to rigify our CC3/4 avatars in Blender and enjoy all of the benefits of a humanIK control rig with viewport controls as I demonstrated in one of my recent tutorials.
I think we should all be thankful that Reallusion has recognized the importance of multi-application pipelines and given us the tools to make our individual choices rather easily.

By harris.josephd - 3 Years Ago
yepkoo (5/30/2022)
I tried this.
Strange characters appear :D


There are all sorts of early attempts of mine that I will never show here.  There are thousands of sliders and the mesh itself is lacking in a few key areas.  Specifically there aren't enough polys in the chin to make a proper cleft chin.  Even so, it's like drawing or sculpting.  Accept that your first 25-75 attempts are not going to be what you wanted.  What matters is that attempt 36 will be just a little better than attempt 35 and maybe attempt 37 will be where you get what you were trying to do.