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Message
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LarryPlane
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LarryPlane
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 420,
Visits: 4.2K
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There is a breathing motion in the animations folder. I've been using this. Could it be adapted to be used in a persona way?
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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@LarryPlane There is? Never come across it. Is this a folder of motions you bought or comes with iClone/CC?
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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@4u2ges. Over the years I have also seen the same question and it has never really bothered me but now the avatars are becoming so lifelike there really does need to be something ‘more’. My basic idea is that the programme simply generates almost exactly what you did: If you can do it then I see no earthly reason why AI can’t do the same. It has the info in code, therefore no need to make a second avatar, and from that make a copy but with everything 100 and then, just as you do, have the result display as sliders. I can not see there being any issue with the basic, however, my wish list does expand on that concept and might have problems, but the basics? No way! While I’m here: many, many thanks for your workaround.
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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VERY, VERY IMPORTANT!!!! The workaround by 4u2ges is for CC3 with 3Dxchange. CC4 will sort of take you through the same process but you will get errors. I am wasting my time trying to crack something that should, by now, be fundamental or a lot easier, but at least, for now (fingers crossed) we don’t need an external, expensive programme to make it work and I am sure somebody will sort out how to get this better. For now, in CC4: Create avatar (base) then export to iClone. Go back to CC4 and now modify the original so chest (deep front is best but comes from a morph pack) is bigger (just yank it up to 100), some movement on shoulders and neck, export as .iavatar no need to worry about size. Back in iClone and with the original base go to Modify/motion hit morph creator and on the + find the .iavatar file. You will get an error message saying something about bones, height and target and sliders won’t work - this could be a problem but so far 80% of the time the animated mesh works. A whole lot of nonsense will come up, delete the ones you don’t need and you should just have the body and the clothes. You need to animate both. Now send/replace to iClone, the other option does not seem to work. Click on Morph animator to run the sliders and in the Timeline you should now have a dedicated morph track.
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sungod
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sungod
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 249,
Visits: 3.7K
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esemgee (5/25/2022) Have put it in Feedback Tracker. Not 100% certain what I’m talking about but feel confident that if I can do something similar in Exel then no reason the boffins at RL can’t do it!Can you post feedback link. Also it will be cool.if this can be done seamlessly.
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: 9 days ago
Posts: 5.3K,
Visits: 16.7K
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Here is a link
But, it might not be as simple as it seems. Morphs work differently. Having a hard copy for body and related cloth, facilitate the routine when you use a morph slider. Calculating that out dynamically traditional way might be resources intense. It's probably possible to cache it somehow, but then changing cloth would invalidate it and would require to rebuild it... Speculations, speculations... :) So they have to step out of the boundaries and come up with something totally different. Some lightweight vertex moving protocol. Well yeah... AI :hehe:And I will look into the morphing routine with CC4 and iClone8
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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@4u2ges Thanks for the link. What I did in CC4 is create some sliders from an avatar - all the AI has to do is just that, and I can’t see the problem… except it doesn’t work 100% and that is possibly because there is meant to be something like 3Dxchange!!! :-) I live in fear that the next upgrade will cover up this loophole! hope you can get to the bottom of whatever the problem is, but it sort of works for what I am working on at the moment. Talking of which - just downloaded your smashed bicycle. You don’t happen to have a version prior to being smashed?
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: 9 days ago
Posts: 5.3K,
Visits: 16.7K
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That bike was part of the free projects supplied with iClone 6, from which I got the bike, customized it, smashed and submitted to marketplace. I'd be glad to share the original project, but then I have a question. Can I share the original project which came with iClone 6 with those who purchased iClone7, 8 etc and do not have a copy of iClone 6? Or in other words is it possible to download older resource packs by those who purchased the later versions of software?
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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I have no idea! I presume it is now in the public domain. It was once free and many people have it - I guess I do as I have iC6 but in packed format. It was part of iC6 or a later project? Not near my computer to check it out!
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 168,
Visits: 469
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@ 4u2ges: I do have the bike! I think that as long as you make no, or don’t ask for, money, even as a form of exchange, there can’t be any obvious legal problems. You have it, I have it - it was free - and as long as it is passed along in good faith among, and within, legitimate owners of software and assets made by the same company then … what’s the problem???
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