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Rescaling a charcter possibly using morphs

Posted By woody173 3 Years Ago
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woody173
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That seems like a great idea ampertox. Never thought of it that way. I might have to rethink my motion while it was morphing from character to gorilla, but to be honest im thinking of just giving up on the idea.
It seems a lot of hard work just for a five or ten second animation. Although it would have made a fantastic end to my story. IM not brilliant with most things in iclone and CC3 but I do love a challenge.
But some things are just out of my reach.
I have found an After effects tutorial which means I could animate three different shots on blue screen with iclone and piece them together in after effects to create a Harry Potter effect where Professor Magonagle transforms from a cat.
Its not ideal and potentially lethal but its just a shame that a simple transform in iClone would have done the trick within minutes.
I have already spent two weeks researching this problem and have a few good ideas from other iClone users.
Just wished I could solve the problem all in one program.

Ce La vie

Nick
yepkoo
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ampertox (11/17/2021)
yepkoo (11/17/2021)

Anything could be done if iClone had morph sliders.

iClone has morphing sliders and are working nicely (see Miles' tutorial above) - the problem/limitation is you cannot morph bones.



Thanks, I reviewed the tutorial as you said and it is quite useful.
I am not a professional iClone user yet, although only the morphs we applied are transferred, that's good to know.



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4u2ges
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Great Idea ampertox. Going further you can actually do the full transform for a static prop from the girl to gorilla. Very easy done in Blender with Mesh data Transfer add-on and even without.
And then applied as slider to iClone. Once static is morphed it can be replaced with actual character with visibility. Some work to be done for smooth transition - Merging character materials and mesh to static prop..etc.
I will try it this weekend.




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With a static camera take small increment  (static) pictures (png.) and put them in sequence of at least 15 frames per second in your editor. In other words old school it lol 




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4u2ges
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So I made one - Kevin to Orc transition. All was done in CC, iClone and Morphs Creator (no Blender). Still It was kind of PITA to make.




This is how I made it:

Both characters have to have exact same vertex count. Orc had custom DAZ teeth and eyes. Had to replace them with CC3+ and customize to resemble the original look.
Converted both characters to game base - single texture (to have less work with texture transition).
Sent one by one to iClone and applied the same clip
Broke both clips at some point and spread apart to have ~4 seconds transformation between 2 parts of the broken clips.
At the end of the first part recorded single frame as motion (with collect clip).
Sent both characters to 3DX one after another, applied that 1 frame pose and exported both as OBJ.
Brought both OBJs to iClone as props (did not split). Fixed materials with paint bucket for Kevin (from original character to the prop).
Sent Orc prop to Morphs Creator and exported as OBJ.
Sent Kevin prop to Morphs Creator and applied newly made Orc OBJ.
Now I have 4 slider on Kevin to morph it to Orc. Baked sliders into one and Updated Morph to iClone for Kevin prop. Deleted Orc prop in iClone (there is no need for it anymore).
Now, using visibility for Kevin and Orc characters and Kevin prop arranged them to have Kevin character be visible only during first part of the clip, Kevin prop in between 2 part of the broken clip and Orc character at the last part of the clip.
Applied Morph for Kevin prop in between 2 clips.
For texture, applied Orc body Diffuse into Kevin prop Blend channel for body material, checked "use sRGB" for it and set as Multiply. Then had Kevin prop Diffuse go from 100% to 0 and Blend from 0 to 100% during transition.
And for normal map I made a video in HitFilm for transition from Kevin Normal to Orc normal maps for exact same duration as a transition in iClone. Applied video to Kevin prop Normal channel aligning it with transition at the timeline.

If you have a cloth, both characters must have the same. Optionally you may want to rip/deform cloth on the prop and "Last Standing" character with custom morphs (whole different story).




woody173
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Thanks for everyones thoughts but Ive tried everything I can think of to do this morph. I GIVE UP. 
I even went to davinci ressolve and after effects to see if i could morph the videos and it still looks terrible
Im just going to have to admit defeat and rewrite my ending (My wonderful ending) that I had planned. 

Its just a shame that some one in their wildest wisdom could think of a way of morphing and changing the bone system in iclone so someone like me coul do it all in one program
Never mind waste of a couple of weeks thats all. 
Need to rethink and try something that is possible in iclone just so I can fiinish my saga before i die of old age.......whoops to late! (im already in old age LOL)

Thanks again guys
woody173
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4u2ges
Brilliant way of doimg my morph
Tried it and it worked great. Thank you so much
I am having a slight problem because I couldnt follow your instructions on the texture morph.
I am trying out substance painter (Very much a novice) but i am trying to create a gorilla looking skin texture. that I could morph along with my character.
I have put a link up to all my files in a winrar file so anyone can take a look at it but you may be able to see my problems. (Lines where the uv's connect).
Ive also put my character of my final gorilla so you take a look at where I mght have gone wrong.
For the hell of it i cant seem to figure it out. It also seems really dark and in substabce painter its not that bad.
By the way for my characters dignity and red faces from my prospective audience I had to leave the shoes and jeans on LOL
But I hope you can see where im having my problems.
When i have done the morph animation completely Ill show you a little snippit of it, but dont want to give away my ending to my story....its a long way off yet.

Hope you can help.
Many thanks again

https://drive.google.com/file/d/1XrlR1vCawnMr1YJPnxRzrQ2Vyix9pKYy/view?usp=sharing
https://forum.reallusion.com/uploads/images/725bd572-0a54-45e0-8e67-746b.png

4u2ges
4u2ges
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Glad it's working out some ways :)
But you have to share with everyone that link in Google drive (otherwise it cannot be downloaded without special request). Though I can tell you, I have Substance Painter, but I almost never used it and I think license expired.
Nonetheless, I'll try to see what you have there.




woody173
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sorry 4u2ges
dont use onedrive very often 
heres the link so anyone can look at it (i think)
https://drive.google.com/file/d/1XrlR1vCawnMr1YJPnxRzrQ2Vyix9pKYy/view?usp=sharing
4u2ges
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I could not open SP file as my version of SP is older.
But anyway you got those seams because you were probably painting across UV islands, while you should be painting the model itself. So cannot help there.
There are plenty of fur brushes (free or cheap). You could get one and paint the gorilla directly all over to avoid seams. And then do the face and chest over it.
Regarding existed material and shading. It should be converted to PBR. It should have higher resolution. The diffuse color was gray (that is why it was so dark).

Anyhow, this best I could do with existed one (converted to 4k with Topaz, made normal and added a touch of displacement).

https://drive.google.com/file/d/1ZAq76j4nEwtbivV67llLcPyxIhIFgRzh/view?usp=sharing

https://forum.reallusion.com/uploads/images/6e9b5d45-fdf7-43ad-8345-17a7.jpg







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