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Need Help with Bullet Switcher

Posted By Incadude 4 Years Ago
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Incadude
Incadude
Posted 4 Years Ago
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Hi Peter,
Setting the quick mode and using by frame seem to do the job. Thank you

Chris (incadude)
Incadude
Incadude
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Hi Peter,
I did try all your recommendations. Once again I have to say everything failed. Please try running the Mini Bus at high speed, then the front tires go screwy or the back ones do. Sometimes all 4 tires loose their positions.
I tried this with the SUV set and had zero problems. Same exact set up.

Motorbikes, Mini buses and cars all go screwy in different ways, but SUV just work fine???
This is using my normal settings. Your suggested settings compromise video clarity. 
Do you have any other suggestions please.
Is there anyway stop straight lines from flickering in the videos, it looks terrible, To have so much power, that this system offers to get a finished professional job. Yet to have it fail on small details that end up becoming major stumbling blocks. Mainly through lack of knowledge on my part. Sorry to be a pain, but can you help here too please?.
Thanks
Incadude

Chris 
Incadude
Incadude
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Hi Peter, followed your lead, but got nowhere with group you mentioned. Do have any ideas? 
I am finding bugs that are somewhat problematic.

1. If your project model is too big, Iclone becomes unstable and gives you no warnings that you are exceeding its capabilities, relative to your hardware.
2. It just drops the application, and if you have been saving it as I have on a constant basis. When one tries to reload the properly saved application, Iclone fails again repeatedly.
3. If after your attempt at reloading has failed, then next time you restart Iclone, it will offer you a recovery option. For some reason I do not understand, this always allows your project to reload, where as the properly save version fails.
4. The use of a path and its failures. When creating a path to track a camera around a virtual set or stage, I have found that the path editing function has a 50 / 50 chance of working before it fails. When one evokes the path edit function and you want to change the position of a control point after this your transform option looses it its local ability and there by making any alterations of the path or anything else fail. This has been very frustrating. Do you or anyone else have similar problems and if so how do you deal with them.
Thanks
Chris (Incadude)

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