kmax1383
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kmax1383
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 13
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Here is my entry into iClone Lip Sync Contest 2021 based on one of the old movies that I saw long time ago. Firstly, I create my character in Metahuman Creator 79% of original size (was 634x17) - Click to enlarge Then I import a character in my character creator 79% of original size (was 634x17) - Click to enlarge And use some skingen's effects 79% of original size (was 634x17) - Click to enlarge After that, I change the character's base textures. BaseColor to White, Roughness to 120 gray & Normal map to an empty normal. 79% of original size (was 634x17) - Click to enlarge Then, I saved skingen data and export textures and my character's head model 79% of original size (was 634x17) - Click to enlarge Next part is Wrap the metahuman and CC Character to change my CC character's UVs to metahuman's UVs In my opinion, Best app to do this is 3Ds wrap but it has some little bugs :crying: 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge Metahuman's normal & roughness mapa are in 8K, But reallusion's is just 4K:ermm: So, To equalize theis quality I used Toapaz AI Gigapixel, I think it's the best AI software to enhance images quality. But it messes up the ORM map. So do not use it for this purpose :rolleyes: 79% of original size (was 634x17) - Click to enlarge Now the most Sensitive part of the job bgins, Texturing in substance designer Metahuman has 4 BaseColor, 4 Normal, A Generated Roughness & Cavity map, But Reallusion has 1 BaseColor, Normal, Roughness & metallic. So I create A roughness map from metahuman's normal map, Like what Epic Games developers did in Unreal Engine and I blend that with my CC Characters Roughness map. As I said, Metahuman has 4 BaseColor and 4 Normal, (Unreal Engine's Digital Human Project has 4 more Roughness map and I don't know why they didn't create this for metahuman :ermm: ) this 4 maps can make facial movement more realistic. I blend my CC BaseColor & Normal to all of the Metahuman's BaseColor & Normal Maps. After that, I create cavity map from my CC normal & Roughness, Then I blend that with Metahuman's Cavity Map. Some month ago, I saw a topic in Unreal document called bent normal and I really like that. ( Bent Normal Maps | Unreal Engine Documentation) So I create Bent Normal map from curvature smooth node in Substance Designer (For this reason, I exported the AO map from Character Creator) * If you use bent normal & AO, The noise in the engine will increase and to prevent this, You must increase the number of AO Samples 79% of original size (was 634x17) - Click to enlarge Because I used a body with Reallusion's UVs, And I wanted to use Metahuman's body Material for that, I create A Cavity map in Substance Designer for my body & Nails. 79% of original size (was 634x17) - Click to enlarge The character I use it's body has lighten skin than metahuman, So I make it darker 79% of original size (was 634x17) - Click to enlarge Now It's time to import new textures to unreal and make some changes in the Metahuman materials. I add Bent Normal, AO & Metallic to the metahuman head material 79% of original size (was 634x17) - Click to enlarge Than I create a parameter collection in the eye material to I can change my character's pupil scale in sequencer. 79% of original size (was 634x17) - Click to enlarge After all of this, I import my CC character to iclone and I make some facial expression & movement. I use Replica Studio for my character's lip Sync and voices. 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge Then I export the data to unreal. 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge 79% of original size (was 634x17) - Click to enlarge And the last part, Montage 79% of original size (was 634x17) - Click to enlarge I hope you enjoy :kiss::kiss: https://vimeo.com/601963211
https://youtu.be/xyKgfyHpNFA
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