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2021 iClone Lip-Sync Animation Contest - (Edward-The Killer)

Posted By kmax1383 Last Month
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2021 iClone Lip-Sync Animation Contest - (Edward-The Killer)

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kmax1383
kmax1383
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Here is my entry into iClone Lip Sync Contest 2021 based on one of the old movies that I saw long time ago.
Firstly, I create my character in Metahuman Creator
https://forum.reallusion.com/uploads/images/6c8f626b-cdc5-49ff-a024-345d.png
Then I import a character in my character creator
https://forum.reallusion.com/uploads/images/a2551048-2e99-4ba1-a98e-8617.png
And use some skingen's effects
https://forum.reallusion.com/uploads/images/5d03d2b6-bc30-4a7b-8fa5-39c2.png
After that, I change the character's base textures. BaseColor to White, Roughness to 120 gray & Normal map to an empty normal.
https://forum.reallusion.com/uploads/images/8249335e-3d68-4298-a15c-22fb.png
Then, I saved skingen data and export textures and my character's head model
https://forum.reallusion.com/uploads/images/22952cab-335d-4754-b1a6-7533.png
Next part is Wrap the metahuman and CC Character to change my CC character's UVs to metahuman's UVs
In my opinion, Best app to do this is 3Ds wrap but it has some little bugs Crying
https://forum.reallusion.com/uploads/images/7d5bf342-2135-4126-893f-fde2.png
https://forum.reallusion.com/uploads/images/829e91cf-da03-4591-bfe1-5d9e.png
Metahuman's normal & roughness mapa are in 8K, But reallusion's is just 4KErmm
So, To equalize theis quality I used Toapaz AI Gigapixel, I think it's the best AI software to enhance images quality. But it messes up the ORM map. So do not use it for this purpose Rolleyes
https://forum.reallusion.com/uploads/images/7cded397-d146-4a64-a3da-0a87.png
Now the most Sensitive part of the job bgins, Texturing in substance designer
Metahuman has 4 BaseColor, 4 Normal, A Generated Roughness & Cavity map, But Reallusion has 1 BaseColor, Normal, Roughness & metallic.
So I create A roughness map from metahuman's normal map, Like what Epic Games developers did in Unreal Engine and I blend that with my CC Characters Roughness map.
As I said, Metahuman has 4 BaseColor and 4 Normal, (Unreal Engine's Digital Human Project has 4 more Roughness map and I don't know why they didn't create this for metahuman Ermm ) this 4 maps can make facial movement more realistic.
I blend my CC BaseColor & Normal to all of the Metahuman's BaseColor & Normal Maps.
After that, I create cavity map from my CC normal & Roughness, Then I blend that with Metahuman's Cavity Map.
Some month ago, I saw a topic in Unreal document called bent normal and I really like that. ( 
Bent Normal Maps | Unreal Engine Documentation) So I create Bent Normal map from curvature smooth node in Substance Designer (For this reason, I exported the AO map from Character Creator)
* If you use bent normal & AO, The noise in the engine will increase and to prevent this, You must increase the number of AO Samples
https://forum.reallusion.com/uploads/images/9332205d-bfb4-4624-bc0f-6b4d.jpg
Because I used a body with Reallusion's UVs, And I wanted to use Metahuman's body Material for that, I create A Cavity map in Substance Designer for my body & Nails.
https://forum.reallusion.com/uploads/images/bc43d338-add4-41a1-9cca-7d95.png
The character I use it's body has lighten skin than metahuman, So I make it darker
https://forum.reallusion.com/uploads/images/88fe040a-3253-40da-9048-f7e2.png
Now It's time to import new textures to unreal and make some changes in the Metahuman materials.
I add Bent Normal, AO & Metallic to the metahuman head material
https://forum.reallusion.com/uploads/images/42ee1f6d-e7f0-4e1e-afc3-8086.png
Than I create a parameter collection in the eye material to I can change my character's pupil scale in sequencer.
https://forum.reallusion.com/uploads/images/c34805ee-7ea1-49c5-9884-7733.png
After all of this, I import my CC character to iclone and I make some facial expression & movement.
I use Replica Studio for my character's lip Sync and voices.
https://forum.reallusion.com/uploads/images/e08f90c6-632a-4ed3-884d-231d.png
https://forum.reallusion.com/uploads/images/73649fbe-c15b-496a-b8fd-2adf.png
https://forum.reallusion.com/uploads/images/cc32eb0e-440f-4c65-b5a0-49d9.png
Then I export the data to unreal.
https://forum.reallusion.com/uploads/images/153e5b40-909c-4688-8726-8bad.png
https://forum.reallusion.com/uploads/images/e4b8fdff-6c66-4a8d-9f8a-9343.png
https://forum.reallusion.com/uploads/images/6ed3a068-ee5f-4d07-ac70-4ee4.png
https://forum.reallusion.com/uploads/images/47081719-618e-498c-9061-9c43.png
And the last part, Montage
https://forum.reallusion.com/uploads/images/e62d641e-5c6e-4f0d-8646-ea42.png
I hope you enjoy KissKiss
https://vimeo.com/601963211

https://youtu.be/xyKgfyHpNFA

Edited
Last Month by kmax1383



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