If you exported a full body, then you'd have 2 options:
1. Import neutral base (body only) for target. And then delete eyes, teeth, eye occlusion, eye tear line and tongue meshes from the original character.
Leaving only body, eyelashes and lacrimal. Then transfer body shape as shown in the video.
In CC you'd also have to tweak eyes and teeth bones for correct placement as shown.
Occlusion and tear line are optional meshes and easily added from modify panel with Enhance Eyes button.
If you had custom skin for the original character in CC, you may save it in Skin > Overall folder and reapply it, once you import morph slider to a neutral base.
Same goes to eyes and teeth, you may save them separately from original character in CC and reapply to morphed neutral base.
2. I just found this out and successfully tried it.
You may actually import a full body neutral base and successfully transfer "whole thing", including eyes, teeth, etc.
But here is a catch. You would have to spread UV tiles for both source and target avatars uniformly so that there is NO single UV overlap.
Here is my UV map after arrangement (must the the same for both avatars):
76% of original size (was 666x19) - Click to enlarge
To be on a safe side, I was also making sure to have right and left tiles for eyes, cornea, occlusions and tear lines do match between avatars.
Tiles location quadrants do not matter as long as there is a match between avatars.
Moving tiles is easy. Once respective tile/mesh is selected, use the following command:
G Y 1 moves 1 quadrant up
G Y -1 moves 1 quadrant down
G X 1 moves 1 quadrant to the right
G X -1 moves 1 quadrant to the left
That also means there is no need to mask a Tongue with modifier anymore for body only import. Moving a tongue tile 1 quadrant down for both avatars is sufficient enough for successful transfer.