English


Profile Picture

Mesh Data Transfer Add-on

Posted By 4u2ges 4 Years Ago
Rated 5 stars based on 1 vote.
1
2

Mesh Data Transfer Add-on

Author
Message
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5.3K, Visits: 16.7K
Here is a brief tutorial transferring a full body shape from one CC avatar to another, even if the source avatar mesh was invalidated for importing as CC slider (such as changed poly count).

It also partially answers the question asked a while ago by Mtakerkart here: https://forum.reallusion.com/FindPost470593.aspx
That is arranging high and low poly avatars for normal maps burning/baking.



Note: There is also a possibility to transfer body shape which includes eyes, teeth and tongue (not shown in the video).
For that however you'd need to uniformly tweak UV for both - source and target characters and make sure there is no overlapping.
Like shown in this thread: https://forum.reallusion.com/FindPost493608.aspx




togu3d
togu3d
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)Senior Member (280 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 17, Visits: 51
4u2ges (9/1/2021)
Here is a brief tutorial transferring a full body shape from one CC avatar to another, even if the source avatar mesh was invalidated for importing as CC slider (such as changed poly count).

It also partially answers the question asked a while ago by Mtakerkart here: https://forum.reallusion.com/FindPost470593.aspx
That is arranging high and low poly avatars for normal maps burning/baking.






Thats a great tool and the videos are very helpful for beginner CC users that are bound to make several import/export mistakes! 
mtakerkart
mtakerkart
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 3.2K, Visits: 29.2K
Thank you 4u2ges !!
Very helpfull. I'll search for an easy bake normal tutorial ;)
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5.3K, Visits: 16.7K
No problem, I am sure it would work out for you guys. :)




rosuckmedia
rosuckmedia
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3.2K, Visits: 4.8K
@4u2ges,
Thanks for the Tutorial,
Great👍👍
Greetings rosuckmedia
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5.3K, Visits: 16.7K
rosuckmedia (9/2/2021)
@4u2ges,
Thanks for the Tutorial,
Great👍👍
Greetings rosuckmedia


You are welcome, thanks! :)





4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5.3K, Visits: 16.7K
Here is a CC3+ Neutral Base template Blender project for transferring a full body (including tongue, eyes and teeth): https://drive.google.com/file/d/1US7IA3DXi_He094LwJq2j9pd4JZUWagz/view?usp=sharing
NOTE: This is mostly intended to character content developers audience. You probably already understand why you might want to transfer the shape of newly developed character to the base and bring it back to CC ;):)

The advantage of using a full transfer is, that you do not have to worry about adjusting tongue, eyes and teeth bones/location when morph is applied back to Neutral base in CC.

The base in template Blender project has already UV spread around UDIM space for tongue, eyes and teeth.
Bring your character into the project.
Spread UV islands across UDIM space for your character exactly the same way as a base (see screenshot below)
Transfer mesh from your character to the base.
Export and apply as a Morph Slider to the CC3+ Neutral base in CC.
Note: You'd need to use an OBJ key for base character. So you might want to export the base to OBJ  in CC to generate that key first.

76% of original size (was 659x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0cd237d8-f2ca-45ae-9efa-ca31.jpg







mau.memoli
This post has been flagged as an answer
mau.memoli
Posted 3 Years Ago
View Quick Profile
New Member

New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)New Member (28 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1, Visits: 3
Hi,
I am the guy who wrote the mesh data transfer.
Transferring by topology will work only with transferring UV sets.
You will not be able to transfer anything else unfortunately.
Anyway glad this tool has been picked up by the community. I am following...
4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5.3K, Visits: 16.7K
mau.memoli (6/6/2022)
Hi,
I am the guy who wrote the mesh data transfer.
Transferring by topology will work only with transferring UV sets.
You will not be able to transfer anything else unfortunately.
Anyway glad this tool has been picked up by the community. I am following...


Welcome to the forum mau.memoli!
And thanks a lot for the great plugin.
It is an invaluable tool in my workflows





1
2



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!