I am not making a video for hands swap - just some screenshots add-on to the main video tutorial.
It was a case of deformed fingers/hands, which were hard to fix with traditional methods:
https://forum.reallusion.com/FindPost489812.aspxWhat made this case different is, that Dan's character was gigantic - 10'6"
There was a need to prepare a Base Character for hand swapping in advance. That could have been done in Blender as well.
But I am showing this routine in CC with Prop replica of the main character.
This method can be used for other morphing routines in CC when you need to have 2 characters in CC interacting.
So what I did, was, send character to iClone in T-pose, exported to Alembic, imported Alembic back to iClone and saved it as a prop.
I then loaded that prop into CC. Now I have a deformed character and its prop replica matching exactly:
(I have chosen Alembic to make a prop, because it is most reliable method for pose matching)
![https://forum.reallusion.com/uploads/images/71b15109-dca4-46a4-866e-8d3d.jpg](https://forum.reallusion.com/uploads/images/71b15109-dca4-46a4-866e-8d3d.jpg)
Next, I exported the character to OBJ (as in video tut) and then loaded a Neutral base (dialed the opacity for the prop down):
![https://forum.reallusion.com/uploads/images/a84dd797-7fa1-45b6-8711-4c6c.jpg](https://forum.reallusion.com/uploads/images/a84dd797-7fa1-45b6-8711-4c6c.jpg)
Next, using character scale morph, some bodybuilder morph, but mostly Forearm and Hands morphs (as well as a little sculpting) I approximately matched the hand shape of the original character.
I did not care about anything else, but lower forearm, where the cut-out would occur.
![https://forum.reallusion.com/uploads/images/63c49cb5-3ac0-44ee-ad23-8dce.jpg](https://forum.reallusion.com/uploads/images/63c49cb5-3ac0-44ee-ad23-8dce.jpg)
![https://forum.reallusion.com/uploads/images/ca143e34-e083-4abf-a2e2-9935.jpg](https://forum.reallusion.com/uploads/images/ca143e34-e083-4abf-a2e2-9935.jpg)
Exported the base and imported both - the Base and the deformed Character into Blender.
Because RL base character (and most other characters for that matter) never stay on the floor after the export, there is a mismatch
:ermm::crazy::Whistling:
![https://forum.reallusion.com/uploads/images/82f1e04c-accf-48bd-88ae-8607.jpg](https://forum.reallusion.com/uploads/images/82f1e04c-accf-48bd-88ae-8607.jpg)
Mismatch MUST be fixed for the Base character Edit mode only! Do not attempt to move the character to be fixed at all.
Nor try to move a Base character in Object mode. I had to select all vertices and move them by Z and a bit by Y (
WHEN WILL WE HAVE THIS FIXED ALREADY RL??)
![https://forum.reallusion.com/uploads/images/f48f70a2-8a70-4420-9d99-b7d4.jpg](https://forum.reallusion.com/uploads/images/f48f70a2-8a70-4420-9d99-b7d4.jpg)
Select vertices to be swapped on Deformed character and add them to a group as in video tut.
![https://forum.reallusion.com/uploads/images/166a2863-af87-449d-b53a-7127.jpg](https://forum.reallusion.com/uploads/images/166a2863-af87-449d-b53a-7127.jpg)
Transfer shape as usual with Mesh Data Transfer add-on and have hands swap:
![https://forum.reallusion.com/uploads/images/1ee1817a-6574-49ff-900b-ca37.jpg](https://forum.reallusion.com/uploads/images/1ee1817a-6574-49ff-900b-ca37.jpg)
Sculpt the stitches with Smooth and Flatten brushes
![https://forum.reallusion.com/uploads/images/2d5e3cbc-1f7f-4d21-8314-1b0d.jpg](https://forum.reallusion.com/uploads/images/2d5e3cbc-1f7f-4d21-8314-1b0d.jpg)
Import character with replaced hands into CC as a morph
Before and after hands swap