I am not making a video for hands swap - just some screenshots add-on to the main video tutorial.
It was a case of deformed fingers/hands, which were hard to fix with traditional methods:
https://forum.reallusion.com/FindPost489812.aspxWhat made this case different is, that Dan's character was gigantic - 10'6"
There was a need to prepare a Base Character for hand swapping in advance. That could have been done in Blender as well.
But I am showing this routine in CC with Prop replica of the main character.
This method can be used for other morphing routines in CC when you need to have 2 characters in CC interacting.
So what I did, was, send character to iClone in T-pose, exported to Alembic, imported Alembic back to iClone and saved it as a prop.
I then loaded that prop into CC. Now I have a deformed character and its prop replica matching exactly:
(I have chosen Alembic to make a prop, because it is most reliable method for pose matching)
93% of original size (was 540x16) - Click to enlarge
Next, I exported the character to OBJ (as in video tut) and then loaded a Neutral base (dialed the opacity for the prop down):
93% of original size (was 540x16) - Click to enlarge
Next, using character scale morph, some bodybuilder morph, but mostly Forearm and Hands morphs (as well as a little sculpting) I approximately matched the hand shape of the original character.
I did not care about anything else, but lower forearm, where the cut-out would occur.
93% of original size (was 540x16) - Click to enlarge
93% of original size (was 540x16) - Click to enlarge
Exported the base and imported both - the Base and the deformed Character into Blender.
Because RL base character (and most other characters for that matter) never stay on the floor after the export, there is a mismatch
:ermm::crazy::Whistling:
93% of original size (was 540x16) - Click to enlarge
Mismatch MUST be fixed for the Base character Edit mode only! Do not attempt to move the character to be fixed at all.
Nor try to move a Base character in Object mode. I had to select all vertices and move them by Z and a bit by Y (
WHEN WILL WE HAVE THIS FIXED ALREADY RL??)
93% of original size (was 540x16) - Click to enlarge
Select vertices to be swapped on Deformed character and add them to a group as in video tut.
93% of original size (was 540x16) - Click to enlarge
Transfer shape as usual with Mesh Data Transfer add-on and have hands swap:
93% of original size (was 540x16) - Click to enlarge
Sculpt the stitches with Smooth and Flatten brushes
93% of original size (was 540x16) - Click to enlarge
Import character with replaced hands into CC as a morph
Before and after hands swap
93% of original size (was 540x16) - Click to enlarge