Profile Picture

How to Animate CC3+ Character with Unreal Live Link Face

Posted By Miranda (RL) 5 Years Ago
Rated 5 stars based on 1 vote.
1
2
3

How to Animate CC3+ Character with Unreal Live Link Face

Author
Message
entropychef
entropychef
Posted 5 Years Ago
View Quick Profile
Senior Member

Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)Senior Member (348 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 9, Visits: 368
I am experiencing the same issue. The model definitely has everything and I've gone through this 5x. Everything is good right up to getting the dropdown to appear. It doesn't.
I try and select ExPlus_remap and it reverts dropdown to "none".
The model was previously worked on with Substance Painter Pro - would that make a difference?
I'm stuck. Every step has been followed and happy to share my project. 
https://forum.reallusion.com/uploads/images/04fcb445-047c-4efe-8512-d55f.jpg

ccw0511
ccw0511
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 1, Visits: 15
I have a same issue, using CC3+ still cant make it
bo-ba
bo-ba
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 5 Years Ago
Posts: 1, Visits: 22
It worked the first time I tried it, but the in another project I am facing the issue of Explus_remap going back to NONE in the Retarget Asset Dropdown --  just like other guys were.

The log says the following

EditorErrors: Error: Failed to load class /Game/LLF_Sample/ExPlus_remap.ExPlus_remap_C

Any clues on how to fix this path problem?

Thanks.
sam_716445
sam_716445
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 1, Visits: 24
You need to open up the actual ExPlus_remap and just resave / compile it and it will start showing up
brian_52_80
brian_52_80
Posted 5 Years Ago
View Quick Profile
New Member

New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 56
I'm having the same issue with no blendshapes coming through, only the eye rotation and jaw movement. I noticed that the exPlus_remapu.asset file is empty. I've downloaded it 3 times to be sure, but there's nothing in there. I don't know if that's the problem or not.
mindless.code
mindless.code
Posted 5 Years Ago
View Quick Profile
New Member

New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)New Member (1 reputation)

Group: Forum Members
Last Active: 4 Years Ago
Posts: 1, Visits: 7
i had the same issue, till i checked to see if my character was indeed cc3+

you'll need to ensure that it's using the facial profile that they mentioned in the link here
https://forum.reallusion.com/476420/Whats-New-in-Character-Creator-34#bm476426


josemojica
josemojica
Posted 4 Years Ago
View Quick Profile
New Member

New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)New Member (20 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1, Visits: 116
Any chance these blueprints have been updated for CC4 characters?

ExPlus_Remap.uasset (replace ExPlus blendshape to LLF)
LLF_AnimBP_Sample.uasset (map to the LLF animation)

Thanks!
sterlingy
sterlingy
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)Distinguished Member (3.8K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 206, Visits: 709
josemojica (7/15/2022)
Any chance these blueprints have been updated for CC4 characters?

ExPlus_Remap.uasset (replace ExPlus blendshape to LLF)
LLF_AnimBP_Sample.uasset (map to the LLF animation)

Thanks!


I would also like to see an update. I have been redoing the REMAP, but there seem to be many blendshapes in ARKit that I can't figure out how to remap because they might require several CC4 morph targets to be animated. 

ARKit has a cheek blow blendshape, but CC4 needs data applied to cheek left and cheek right. How can this be accomplished?

Frankly, with all the other amazing things and integration that RL has brought to UE4, I'm kind of surprised they haven't set this up. They probably have it internally for their own use.

-Sterling

Stick with the flock, end up a lamb chop!

www.ShivooStudios.com
Ibis Fernandez
Ibis Fernandez
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)Distinguished Member (16.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1.2K, Visits: 4.3K
Can CC4 characters not be used for this process? It seems that characters that use the cc4 profiles don't work, while older characters work fine. Is there something I'm missing or are we stuck having to make our characters for cc3?

https://forum.reallusion.com/uploads/images/ad51c90b-00a8-459d-8ca4-2136.gif
Ibis Fernandez   |   (available for hire)
----------------------------------------------------------------------------------------
Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer 
Author of Flash Animation and Cartooning: A Creative Guide
>>> be sure to check out http://toontitan.com for professional grade assets, templates, and custom tools for Cartoon Animator and more.
cynsegura
cynsegura
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)Distinguished Member (6.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 200, Visits: 1.1K
Many thanks for this great tutorial. Is it possible to use Unreal live link face with cc4 characters with the better profiles than 3 plus with the wrinkle system? Any advice. I need without using the live link from reallusion that I don't have it.
Many thanks for your time.

1
2
3



Reading This Topic