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Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
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Victor.Soupday
Victor.Soupday
Posted 4 Years Ago
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CC/iC Unity Tools 1.6.3

Built-in (Unity 3D): https://github.com/soupday/cc_unity_tools_3D/releases  -  ( 3D
URP
: https://github.com/soupday/cc_unity_tools_URP/releases  -  ( URP10 / URP12 / URP14 / URP17 )
HDRP
: https://github.com/soupday/cc_unity_tools_HDRP/releases  -  ( HDRP10 / HDRP12 )

Documentation
: https://soupday.github.io/cc_unity_tools/
Full install instructions here: https://soupday.github.io/cc_unity_tools/installation.html#

Changelog:
1.6.3
  • Wrinkle manager update Blend shape indices button.
  • Wrinkle system setup will look for wrinkle masks in Assets as well as packages. (If tools installed into assets and not with package manager)
  • Wrinkle system added to URP shader graph shaders.
  • Anisotropic highlights added to URP shader graph hair shaders.
  • Mesh extraction checks for duplicate blend shape names.
  • URP Amplify hair shaders support for Forward+ additional lights.
  • URP Amplify shaders recompiled for ASE-1.9.6 (Fixes URP17 issues).
  • Fix to colliders not being added with just hair physics.
  • Fix to HDRP diffusion profiles not being added in HDRP17.
1.6.2
  • URP Amplify shader fix for when there is no main light.
  • Work around to intermittent CC4 specular export issue when exporting with 'Bake diffuse maps from skin color' option (which is enabled by default now).
  • Fix to physics assignment when shared materials count does not match submesh count.
1.6.1
  • Magica Cloth 2 support for hair physics.
    • Magica Cloth and collider navigation tools added.
1.6.0
  • Fixes to root bones and physics components in LOD combiner.
  • Support for Magica Cloth 2 Physics (if present) - Cloth simulation and spring bones.
  • Collider Manager rebuild to support magica cloth
    • Collider editor now uses direct on screen manipulation of colliders.
  • Support for Json Schema 1.2
    • A bug in CC4 can cause the character to export with this schema.
  • Run time wrinkle material fix.
1.5.2
  • Animation Retargeter fixes.
    • AnimationMode removed.
    • Clip generation file name suffix corrected.
    • Animation Clip overwrite no longer breaks references.
    • Clip settings (foot IK, mirror, speed) reset to defaults on opening retarget window.
  • Character prefab generation no longer breaks references. (Except 2023.1.1-5 due to Unity bugs)
  • Rogue usings removed from code.
  • Animation processing fixes.
    • Correct character prefab used to retarget _motion.fbx files.
    • Animation Clip overwrite no longer breaks references.
1.5.1
  • Character Build no longer creates and adds a default animation controller due to bugs in Unity 2022/2023 causing memory leaks when applying animation controllers to prefabs.
  • Instalod and other renamed object/material name matching improvements.
  • Cloth physics fix for extracted non physics materials using 2-pass hair.
  • Shaders recompiled for URP10/12/15.
1.5.0
  • Animation player system rebuilt to remove AnimationMode and operate in play mode (in Editor).
    • New system includes foot IK preview, variable speed and camera bone targeting and play mode operation.
  • Optional (WIP) HDRP dual specular shader added for HQ skin. (Enabled in the import window options)
  • HDRP mask detail mask correction. (Export from CC4 not using correct micro normal mask)
  • HDRP lighting fix when first loading preview scene.
  • Batch processing window added.
  • Physics sphere collider support added.
  • Import procedure now processes all <character_name>_Motion.Fbx files with the character.
  • Fix to character build crash in Unity 2023.1
  • Fix to Diffusion profiles not saving to default volume asset in 2023.1.
1.4.9
  • Refresh button fix...
1.4.8
  • Fix to missing materials in shared material slots.
  • Fix to two pass hair extraction when re-using the same material.
  • Fix to hair mesh extraction when hair and non-hair materials share vertices.
  • Support for updated spring rigs from blender tools add-on.
  • Improved PhysX weight mapping from mesh to cloth vertices.
  • Added refresh button to importer window when no characters detected.
1.4.7
  • Brow correction added to wrinkle map system.
  • Wrinkle sets additive blending.
  • Wrinkle Manager configuration serialized, to allow for further customization.
1.4.6
  • Added ray tracing settings to preview scene lights.
  • Fix to HDRP diffusion profiles not setting up in HDRP14 (2022.2)
1.4.5
  • Flow maps added to wrinkle map system.
  • URP & 3D shader pass and recompile.
  • URP & 3D Baked wrinkle maps normal fix.
  • HDRP Preview scene lighting update (to replicate some CC4 atmosphere setups)
1.4.4.1
  • URP12 Shader flag pass & enable deferred rendering.
1.4.4
  • Full wrinkle map specification implemented.
    • Wrinkle map manager controls script on body mesh.
    • Added baking of wrinkle map system.
  • Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
  • Import blend shape normals settings fixes.
  • Gamebase and PBR, SSS and smoothness adjustments.
  • Hair specular tint based on root + tip color.
  • Fix to bake not working with 2 pass hair materials.
  • Color space correction directives for baking.
1.4.3
  • Tries to untangle instalod duplication suffixes on accessories.
    • inc. Script error fix that was blocking build materials when instalod meshes were not found in Json data.
  • Cast shadows removed from Tearline, Eye occlusion and scalp meshes.
  • Stand alone shader packages for the various pipelines included in /Packages/ folder.
1.4.2
  • OSX and Linux file path support.
  • Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
  • Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
  • Fixed Bake not replacing materials with baked versions.
  • Eye Occlusion shaders factor in Occlusion Color alpha value.
1.4.1
  • Traditional material glossiness fix.
  • High poly (sub-division) hair mesh extraction fix.
  • SSS Diffusion profile added.
  • Remembers last used lighting preset on character preview change.
  • Character icon list side bar can be dragged into a more compact list view.
    • Character list sorted alphabetically.
  • When HDRP Ray tracing is enabled:
    • The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
    • (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
  • Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
  • Improved ActorCore and ActorBuild single material detection.
1.4.0
  • Import & Setup
    • ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
    • Fix to Instalod merged material characters detection.
    • Better detection of non-standard characters.
      • Rig animation type override (Humanoid / Generic) for non-standard characters.
    • Bone LOD characters reduced skeleton avatar generation fixed.
    • Animation player chooses from available animations when none found in character.
    • Blender to Unity imports fix for bounding box root bone issue.
    • Character Tree view shows all child renderer meshes regardless of depth.
  • Materials & Shaders
    • Lit SSS shader added for URP and 3D pipelines.
    • SSS material support added.
    • Traditional material support added.
    • Shader properties arrangement pass.
    • Material setup fix for non character objects (e.g. props from iClone)
    • Additional missing texture checks added to character bake function.
    • Amplify shaders recompiled with ASE 1.9.1.2.
    • Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
  • Other
    • LOD combining function added.
      • Characters and LOD variants must be in same folder.
  • New icons added.
  • To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
    • HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
    • HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.

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