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ApplebiteMedia
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ApplebiteMedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 583,
Visits: 34.9K
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I can not get a good import from blender. I believe I am following all steps properly. I downloaded some plug-in from the newsletter for CC3 to blender imports. No matter what I do, I cannot get a character that looks good from CC3 to Blender nor can I get something from blender to look good in CC3. HELP!!! Original (Exported without clothing as I do not have an export license for this outfit) 76% of original size (was 664x19) - Click to enlarge Imported back from blender. There were many missing mesh errors importing. Mostly the eyes. But I moved nothing... all was exported to a special folder to keep this all together. 76% of original size (was 664x19) - Click to enlarge I have never been successful at this. I have tried various formats but they all come in like this or similar. No skin, all white plastic. I need to start learning Blender.... For me the best place to start is to make sure I can export and import from here with success. I should be able to get the exact same character in and out of these programs and keep their appearance correct? For things like props I would use the .obj format would that be correct? Anyway.... any suggestions would be appreciated. Thanks
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regulusfen
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regulusfen
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 12,
Visits: 45
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I am not sure why you would want to import from Blender back into CC3? As for the Export from CC3 to Blender, there is the addon "Blender Auto Setup" right here in this part of the forum, Is has adjustable parameters for every part of the exported Character, It imports the CC3 character with every single shader you have enabled for export to blender..... https://forum.reallusion.com/475005/Blender-Auto-SetupFor Props OBJ or FBX should work, I think you would just import as accessory, then save it as such.
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5 year 3D Hobbyist - Blender, GIMP, Substance Painter, Inkscape, Unreal Engine, Unity, Materialize ___________________________________________________________________
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MilesV
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MilesV
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 133,
Visits: 2.2K
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There are definitely reasons to send your models back from Blender to CC3, its part of a workflow to create custom characters, morphs, and fix small issues.
Michelle_446559,
Make sure you're selecting every mesh (the eyes are a separate object) and they all have a subdivision level of 1 (If you didn't subdivide the mesh its already at 1) when trying to bring your character back into CC3.
If you're still having issues, are you able to screen capture or screenshot your steps? There are some really talented/knowledgeable Blender artists in this forum that can probably quickly identify the issue with some visual aid.
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ApplebiteMedia
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ApplebiteMedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 583,
Visits: 34.9K
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I will keep trying. I have even installed the trial of 3dx. Trying to see if that did anything different. Nope, character imports the same.
Maybe it's my character? I am using a combination of human/toon morphs with several bakes in there. I am also using a 3rd party body/clothing mod that I am trying to smooth out in blender using the sculpting feature. That seems pretty simple and the form smoothed nicely. I just need to get that smoother version back to CC3, then to iClone.
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MilesV
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MilesV
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 133,
Visits: 2.2K
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It'll be about 12 hours before I can get to my computer and load up Blender to look at the steps I normally take. But I'll try to remember to do so. I'm only a novice with Blender and this is all off the top of my head, so hopefully if I'm wrong about any of this someone else will jump in. Try sending back and forth between the programs without the textures if you're just changing the mesh and adding clothes. When using blender, make sure you're not changing the polycount, some brushes and settings will add/remove geometry on the model. You only want to move the geometry around, if you add or remove any, you won't be able to bring things back into CC3. If you're subdividing the mesh and adding fine details you're going to want to bake normal maps. You'll then set your subdivision level to 1 and send it back to CC3 then manually add the normal maps under the materials section for your character. Victor.Soupday just posted a video of him using his free tool in a workflow to create custom morphs and he has some good documentation on how to use his tool. You might be able to figure out how to solve the issue using his tool. https://forum.reallusion.com/475005/Blender-Auto-Setup?PageIndex=11 - quick video of creating a character morph in Blender and sending back to CC3 https://soupday.github.io/cc3_blender_tools/index.html - Documentation on how to use the tool
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 569,
Visits: 9.0K
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Firstly, if Character Creator let the model back in even though it complains and has no materials, then you did it correctly. CC3 doesn't import the materials correctly from Blender. And I have yet to find a way of getting it to do so. So even though it doesn't look like it, you're actually on the right track. What you now need to do is turn that character you've imported, into a full body morph. 76% of original size (was 664x19) - Click to enlarge 76% of original size (was 664x19) - Click to enlarge Then you can apply that morph to the Neutral Character base (From the Modify tab: Load Neutral Base) and that will morph the character into what you exported from Blender. (Edit: this will make two morphs, one for the body and one for the head.)
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ApplebiteMedia
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ApplebiteMedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 583,
Visits: 34.9K
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Hey Victor, not to sound stupid but do I make a slider of the original or the import.... and if the import, would the eyes and eyelashes stay like that? Let try it. LOL. :) Will update. Ok, here is the update.... Fresh import these are the import messages. 76% of original size (was 664x19) - Click to enlarge 76% of original size (was 664x19) - Click to enlarge Once I imported the character, I had the same as shown in the original post. From that I made the full body/head morph sliders. I loaded the default cc3 character from a new file, applied the morph and this happened! IT WORKED! 76% of original size (was 664x19) - Click to enlarge At least for the most part.I am not sure the body proportions are correct but I am sure I can play with it to see. I was really hoping that all that I exported would have imported the same as one solid character and not in the pieces it left in. For example, there is a lower body modification that is actually in the inventory as cloth. It has morph sliders to it as well. I was trying to get the standard body and this other piece to blend better and to try to fix a flaw or two. But as this works, this gives me something to play with until I can get it to do what I want! THANK YOU!!!!! :)
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Victor.Soupday
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Victor.Soupday
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 569,
Visits: 9.0K
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You make a morph slider of the import, and apply it to a new neutral character.
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ApplebiteMedia
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ApplebiteMedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 583,
Visits: 34.9K
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It works better when I use the original base, I used the asian body from the human anatomy package as the base. :)
Now to make something a little more drastic to a form and see what happens. lol... this is going to be fun!!!
Anyone know how I can get a non-cc3 .fbx into cc3? I am trying to create a prop for a character to hold and import it into CC. However every time I go to import it asks for the fbx key which does not exist since it is a blender creation.
It seems that is the only format I can export from blender in that CC3 accepts. HELP!!! ;)
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 2.1K,
Visits: 13.6K
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HI if you are creating a static prop in blender for a Chracter to hold
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