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MilesV
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MilesV
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 133,
Visits: 2.2K
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Projecting your anger on me doesn't do anything. But I get it. They got a lot of us to invest with the promise of a smooth AAA-quality workflow. I'm not trying to defend RL, and I'm not happy about all this either, but I'm already invested so I'm going to do what I can to make it work. Everything an updated version of the tool will do, are things you could figure out how to do on your own... even though you shouldn't have to after your investment based off their marketing. But if it keeps getting pushed back long enough I'll have the budget to re-evaluate.
And it is a smart idea to get your core game mechanics working and make sure you have something that is actually fun before worrying, investing, and spending too much time on the visual aspects of your game (that was my point for people who haven't invested yet). Once you have that, spend time evaluating your next steps/investment. But you're right, basing any of your development on the hope of the unknown and what isn't in your control is not a good idea. At the end of the day, you can spend all your time and energy being pissed off, or figure out how to accomplish your goal with the tools at your disposal.
Unfortunately, Unity Devs seem to make up a small portion of their user base and they have many products they're working on and promoting throughout the year. So, until there are a lot of Unity devs here, it is going to take us being the loud, squeaky, annoying wheel to get what we want/need.
As for MetaHuman, I've started playing around with it and it is very impressive. Competition has always either pushed people/businesses to innovate and work harder or die.
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Rowlan09
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Rowlan09
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15,
Visits: 84
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MilesV (6/25/2021) I think focusing on your core game mechanics for now is a smart idea. And hopefully when you're done, there will be a smooth process for sending your characters into Unity. But for now people in the forum have come up with some manual work arounds, such as importing your characters into 2019.3 with auto-setup and then copying over to a newer version. Not ideal I know...
The only smart idea is to re-evaluate the options. It's too much of a waste of time to depend on "hopefully". Fact is you know nothing, so don't try to defend. And also a fact is that the transfer to Unity still doesn't work, we already are at end of June. It's also a fact that people kept on complaining for quite some time and weren't listened to. Then MetaHuman (for free) shows up and all of a sudden there is at least a post about Unity. Workarounds are just a waste of time when there should be tools that should ease the workflow. I've invested a lot of money into CC3, SkinGen and what not. As of now this has become a total investment failure. If I'd get my money back I'd drop it all and wouldn't think twice and move on to solutions that are actually supported and which work.
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MilesV
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MilesV
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 133,
Visits: 2.2K
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ajf412, I'm happy I've invested in this software as you can do a lot of really cool things with it and it speeds up my workflow, especially if you invest in some of the paid addons. But I definitely understand and share your frustration. I'm hoping the source code is released soon so the community can make it compatible and feature rich. I've debated a ton on whether or not to switch to Unreal, but like you, I've invested in those same tools and many more over the years, so its hard for me to pull the trigger. The support for Unreal and the community in the forum make it so tempting. That said, as MetaHuman matures, I would not be surprised to see a lot more RL support for Unity and think it has the opportunity to make its way into a lot of unity dev pipelines. For hair in unity, check out this thread: https://forum.reallusion.com/485296/Unity-Dev-Thread?Keywords=unity%20dev%20threadYou might also find this helpful: https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/03_for_Unity/What_does_Auto_Setup_do.htmI think focusing on your core game mechanics for now is a smart idea. And hopefully when you're done, there will be a smooth process for sending your characters into Unity. But for now people in the forum have come up with some manual work arounds, such as importing your characters into 2019.3 with auto-setup and then copying over to a newer version. Not ideal I know...
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ajf412
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ajf412
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 9,
Visits: 41
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So far I've held off on spending $749 or $1190 + tax on CC3, as I've been dabbling with what CC3 can do. However, I will quote CC3's front page, because this is what got my attention in the first place: "Character Creator 3 is a full character creation solution for designers to easily create, import and customize stylized or realistic looking character assets for use with iClone, Maya, Blender, Unreal Engine 4, Unity or any other 3D tools. It connects industry leading pipelines into one system for 3D character generation, animation, rendering, and interactive design." To give a potential customer's perspective on this: I want to stick with Unity, because I already have a small fortune invested in their asset store. However... As Unreal continues to release free tools on a monthly basis, my library there has been growing at a pretty steady pace. It's mostly Invector, Pixel Crushers, and Procedural Worlds that is keeping me in Unity now. If I do move to Unreal, it wont be CC3 that I end up buying and using. I already have access to and been dabbling in Metahuman. As well as the "Human Generator" plugin for Blender. I mean, if I can't get meshes looking right in an easier way than using MakeHuman, then why would I spend a grand on RL software? I've now spent the past two and a half days trying to get hair and now eyes to look nice in built-in and HDRP settings, and I've gotten rather frustrated, which brought me to the forums. Now I arrive and find this post, reading the frustration of folks, and I am feeling relieved that I didn't pull the trigger on my shopping cart, and instead invested in more core game mechanics through the Unity Asset Store. I promised my wife that core gameplay would be completed before I purchased CC3, and I am, at the moment, thanking the good Lord that I have kept that promise. You want a hopeful hobbyist Unity dev money? You have to give me the tools worth my time spent caring for other people's lawns and listening to my wife complain that I'm never home to spend time with her, and when I am, I'm on the computer trying to make a game so I can quit my lawn care business. Even now, I put off my church's lawn until tomorrow, so I can read this forum, to try and figure out what I'm doing wrong with my hair and eye shaders, only to find out that RL hasn't even been picking up a ball to be dropped in the first place for the last 2 years or so. TLDR: As a potential customer and Unity user, I am disappointed in all that I have read in this thread.
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MilesV
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MilesV
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 133,
Visits: 2.2K
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Crossing my fingers and hoping we're still getting an update this month. :D Thank you for not forgetting about us Unity Devs and have a great weekend!
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e.l.thomas
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e.l.thomas
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 5,
Visits: 91
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Just wanted to say I appreciate you fixing this, we're going to be using CC3 and the render pipelines for quite a while. I also agree with open sourcing it, will be less hassle for you in the long term.
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Peter (RL)
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Peter (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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wally.cunha (6/6/2021) Did they manage to hire a developer?! Any new information?! Any update?!
It's hard to continue to believe in you if you don't even respond to customers... I think I threw money away...Hi... We gave an update in the first post of this thread along with the time frame for the end of June. Please see below in case you missed it. "2. If the outsourcing plans do not come to fruition as expected, we will update the Auto Setup Tool ourselves to be compatible with Unity 2020.3 LTS, and also share the open source of Auto Setup to the public in late June. Meanwhile, we will keep looking for programmers from the community to maintain and develop this tool going forward. Someone who is capable of working with shader graph will be highly welcomed. If you are experienced in this field and interested in this position, please contact us."
Peter Forum Administrator www.reallusion.com
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wally.cunha
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wally.cunha
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 68
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Did they manage to hire a developer?! Any new information?! Any update?!
It's hard to continue to believe in you if you don't even respond to customers... I think I threw money away...
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ouertal.r
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ouertal.r
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 1,
Visits: 2
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Rowlan09 (6/3/2021)
- We won’t be dropping the support of Unity Auto Setup, instead, we still expect Character Creator to become one of the best character solutions available for Unity developers. To achieve this we will seek to outsource future updates, and to reach this goal we are already in contact with some professional programmers.
- If the outsourcing plans do not come to fruition as expected, we will update the Auto Setup Tool ourselves to be compatible with Unity 2020.3 LTS, and also share the open source of Auto Setup to the public in late June. Meanwhile, we will keep looking for programmers from the community to maintain and develop this tool going forward. Someone who is capable of working with shader graph will be highly welcomed. If you are experienced in this field and interested in this position, please contact us.
Are there any news on this? Or do you need beta testers? I'm about to import a new character. Fixing everything manually yet again just seems to be such a huge waste of my lifetime. But please do share the source either way. Or do you have a good reason to make the source locked and have everyone yet again wait months for automatable issues to be fixed or not fixed. It would make everyone of your customer's lifes so much easier. There's a community that can fix issues with Unity as well. Targeting 2020.3 LTS only is a bad decision anyway. Agree. I think we are quite a lot of actual Unity dev on this forum and some of us could update the Auto setup if we could have the source. Just make it open source until you have your own internal stuff made up
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Rowlan09
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Rowlan09
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15,
Visits: 84
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- We won’t be dropping the support of Unity Auto Setup, instead, we still expect Character Creator to become one of the best character solutions available for Unity developers. To achieve this we will seek to outsource future updates, and to reach this goal we are already in contact with some professional programmers.
- If the outsourcing plans do not come to fruition as expected, we will update the Auto Setup Tool ourselves to be compatible with Unity 2020.3 LTS, and also share the open source of Auto Setup to the public in late June. Meanwhile, we will keep looking for programmers from the community to maintain and develop this tool going forward. Someone who is capable of working with shader graph will be highly welcomed. If you are experienced in this field and interested in this position, please contact us.
Are there any news on this? Or do you need beta testers? I'm about to import a new character. Fixing everything manually yet again just seems to be such a huge waste of my lifetime. But please do share the source either way. Or do you have a good reason to make the source locked and have everyone yet again wait months for automatable issues to be fixed or not fixed. It would make everyone of your customer's lifes so much easier. There's a community that can fix issues with Unity as well. Targeting 2020.3 LTS only is a bad decision anyway.
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