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Message
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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he did it again : :D
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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[/quote]
Yeah, I still don’t get why the preview mesh doesn’t work as when exporting the anim it explicitly says it will export any post process information with the Animation. I mean it’s either that or export the non clothed real mesh with no head attached which isn’t really going to work is it. I don’t know, the more I mess with it the more confused and fed up I get with Metahumans. I don’t even know how to go about doing the skinning as the only information I’ve seen is someone copying the skin weights from the torso sweatshirt skeletal mesh on to a jacket.
What is you wanted to do a short dress? The body would need to be the underwear one, in which case you would need to add the dress by skinning to the body, copying the skin weights from the body? But looking at your video on clothing a few days ago it seems you were swapping out the torso component in the blueprint. Sorry, I’m tired lol. [/quote]
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There is long way to go to change the cloth of a MH with the skeleton mesh. You have to texture the body (without head) by yourself a.s.o. Now I change the shoes , especially heels for MHs ... another challenge. Better do something else before trying this out...... before you will get frustrated. :D When I find the easiest way , I will let you know.
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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DonPoko (5/15/2021) Hi TonyDPrime,
Based on your video of Medda Yuman, did you somehow find some dark magic to link a metahuman head with a CC3 body without breaking the facial rig ? There is 0 seam on your video so I'm guessing it's a single mesh? I would be very interested to know how you managed that.Hi Don, would you have a showcase you could show of your current work? Thanks!
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DonPoko
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DonPoko
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 12,
Visits: 187
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Not that much to share since I'm working for a new studio, but you can have a glimpse here : https://www.sandfall.co/We actually will be featured in the next Reallusion creator story as part of their Pitch program. We're still in pre-prod and studying different characters workflow at this stage, and combining metahuman head with CC3 body is on the table.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Here is the dutch guy with the boat and water , he did some updates with MH and cool tips ...looks really great. https://www.facebook.com/groups/2456259641280347/user/100019320351200/
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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DonPoko (5/15/2021)
Not that much to share since I'm working for a new studio, but you can have a glimpse here : https://www.sandfall.co/We actually will be featured in the next Reallusion creator story as part of their Pitch program. We're still in pre-prod and studying different characters workflow at this stage, and combining metahuman head with CC3 body is on the table. That is really exciting Don. You look like you have a fantastic team. I can only recommend to your team that the OP of this thread, Bassline, would make an outstanding and fantastic addition to any projects you will have should his interests ever come your team’s way. His knowledge and understanding with both the Reallusion product line and Unreal Engine are top notch. Most notably he inspires audience response through his creativity and intuitive understanding of current trends. I have full confidence he would be highly recommended by others in the community as well.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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haha thx for the flowers Tony , but that is not what he wanted to know :D
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Bassline303 (5/15/2021) haha thx for the flowers Tony , but that is not what he wanted to know :D
It’s what they all need to know 😉
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 246,
Visits: 1.7K
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Bassline303 (5/15/2021)
Here is a DAZ Cloth test , simulated in MD on a CC3 Character and imported to UE4. I am not happy with the output. 1. You need very smooth mocaps to get best results , especially with root motion. 2. You can decrease the particle distance simulation , but that increases simulation time. (You can use GPU Simulation it is 50 times faster but yet not as accurate as CPU simulation) or changing the simulation material. (Jeans, Leather , silk....) or simulate with 60fps. Here I used 30fps. 3. The "tie" falls down because it is not welded. 4. Normals are not correct (my fault) 5. With MD Cloth I get better results. Sunglasses are from RL :)75% of original size (was 674x19) - Click to enlarge Supermodel : AnTONIa D Prime : :D
75% of original size (was 674x19) - Click to enlarge
Thanks for this - very informative and helpful. I was debating whether or not to buy the RL Sunglass pack, but not sure how they would transfer (especially the transparent lenses) to UE. They seem to be working well for you!
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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One more test :)
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