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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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I knew "Antonia D Prime" is a lawyer , in hot cloth :D:D:D And Hollywood ? Do you think they pay for using UE4 ? They don't develop games but do Mandalorian things with it.
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Bassline303 (5/15/2021) I knew "Antonia D Prime" is a lawyer , in hot cloth :D:D:D And Hollywood ? Do you think they pay for using UE4 ? They don't develop games but do Mandalorian things with it.I know with that they do like Octane Render company does, Epic has an Unreal Enterprise Program that either charges a flat fee, or they have marketing relationship teams that coordinate providing expertise to a production team for a customized licensing arrangement. They may even network between that with people who can serve with expertise for fee. Bassline, do you know anyone that has expertise or a strong understanding of output with the engine? Whoever that person is, could, in theory, network on a place like ArtStation with someone who is in a sought-after industry. A portfolio is like a resume. An agent can also be hired if looking, an attorney can come in later to analyze any formal agreement, but your resume does the main talking at the onset.
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Here is a DAZ Cloth test , simulated in MD on a CC3 Character and imported to UE4. I am not happy with the output. 1. You need very smooth mocaps to get best results , especially with root motion. 2. You can decrease the particle distance simulation , but that increases simulation time. (You can use GPU Simulation it is 50 times faster but yet not as accurate as CPU simulation) or changing the simulation material. (Jeans, Leather , silk....) or simulate with 60fps. Here I used 30fps. 3. The "tie" falls down because it is not welded. 4. Normals are not correct (my fault) 5. With MD Cloth I get better results. Sunglasses are from RL :) Supermodel : AnTONIa D Prime : :D

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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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“A web presence is a notable resume credit unto itself, say, for example, some web presence involving an astronomical number of pages.... It reflects on personality, coordination, intellect, resonance with a crowd, etc. Now, any instance where it could be shown to have converted to networking, or outside project/job, amplifies the value of this dynamic”
-Antonia D Prime, Esq.
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Bassline303 (5/15/2021)
Here is a DAZ Cloth test , simulated in MD on a CC3 Character and imported to UE4. I am not happy with the output. 1. You need very smooth mocaps to get best results , especially with root motion. 2. You can decrease the particle distance simulation , but that increases simulation time. (You can use GPU Simulation it is 50 times faster but yet not as accurate as CPU simulation) or changing the simulation material. (Jeans, Leather , silk....) or simulate with 60fps. Here I used 30fps. 3. The "tie" falls down because it is not welded. 4. Normals are not correct (my fault) 5. With MD Cloth I get better results. Sunglasses are from RL :) Supermodel : AnTONIa D Prime : :D
Wow...is there anything Antonia can’t do.... I will have to sue her in court!
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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clearstream (5/15/2021)
Bassline303 (5/15/2021) [quote]clearstream (5/14/2021) [quote]JoeGideon (5/14/2021) [quote]Bassline303 (5/13/2021) Marvelous Designer - CC3 Character - UE4 - (Tutorial) :)
Yeah, that’s what’s screwing me. I am exporting the animation clip from unreal but swapping the nude underwear body mesh for the preview mesh, this way it bring the head etc. after simulating in MD and bringing back into unreal as geo cache, I use the actual under wear body mesh. This is the issue  So if skinning, weighting mesh is way to go with some painted unreal cloth simulation, would you say that’s easier and ignore the MD simulations for now, difficult to know which way to go. Good question , it depends on the cloth , for short dresses I would prefer NVCloth or ChaosCloth (coming soon) , for long dresses or capes I would use MD Simulation. The clothes of the default MHs have bone dynamic cloth.
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Bassline303 (5/15/2021)
clearstream (5/15/2021)
Bassline303 (5/15/2021) [quote]clearstream (5/14/2021) [quote]JoeGideon (5/14/2021) [quote]Bassline303 (5/13/2021) Marvelous Designer - CC3 Character - UE4 - (Tutorial) :)
Yeah, that’s what’s screwing me. I am exporting the animation clip from unreal but swapping the nude underwear body mesh for the preview mesh, this way it bring the head etc. after simulating in MD and bringing back into unreal as geo cache, I use the actual under wear body mesh. This is the issue  So if skinning, weighting mesh is way to go with some painted unreal cloth simulation, would you say that’s easier and ignore the MD simulations for now, difficult to know which way to go. Good question , it depends on the cloth , for short dresses I would prefer NVCloth or ChaosCloth (coming soon) , for long dresses or capes I would use MD Simulation. The clothes of the default MHs have bone dynamic cloth. Yeah, I still don’t get why the preview mesh doesn’t work as when exporting the anim it explicitly says it will export any post process information with the Animation. I mean it’s either that or export the non clothed real mesh with no head attached which isn’t really going to work is it. I don’t know, the more I mess with it the more confused and fed up I get with Metahumans. I don’t even know how to go about doing the skinning as the only information I’ve seen is someone copying the skin weights from the torso sweatshirt skeletal mesh on to a jacket. What is you wanted to do a short dress? The body would need to be the underwear one, in which case you would need to add the dress by skinning to the body, copying the skin weights from the body? But looking at your video on clothing a few days ago it seems you were swapping out the torso component in the blueprint. Sorry, I’m tired lol.
Garry, Clearstream, Seven_of_one
 My Pinterests
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DonPoko
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DonPoko
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 12,
Visits: 187
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Hi TonyDPrime,
Based on your video of Medda Yuman, did you somehow find some dark magic to link a metahuman head with a CC3 body without breaking the facial rig ? There is 0 seam on your video so I'm guessing it's a single mesh? I would be very interested to know how you managed that.
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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DonPoko (5/15/2021) Hi Tony,
Did you somehow find some dark magic to link a metahuman head with a CC3 body without breaking the facial rig ? There is 0 seam on your video so I'm guessing it's a single mesh? I would be very interested to know how you managed that.Lol, I’ve already asked that, I can’t work it out. He ain’t saying.
Garry, Clearstream, Seven_of_one
 My Pinterests
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JoeGideon
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JoeGideon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 246,
Visits: 1.7K
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