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Hello everyone, As I'm starting with Unreal, I'm finding an issue when importing CC3+ characters in Unreal. As you can see, I'm hiding all the faces that won't be seen, like the arms and the sleeves, but in Unreal, when imported, they are visible, and worse, they go through the blazer. I've tried to find a solution on many tutorials on youtube... Do you have any tips ? Thanks in advance ! Kalex 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Did you tick "Delete Hidden Faces" in the export settings? In CC3 you have to scroll down to see it (that's new). CC3 : 75% of original size (was 671x19) - Click to enlarge IClone : 75% of original size (was 671x19) - Click to enlarge
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Ohhh I didn't see that !!! I will try it in a few moments, thank you so much !
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Group: Forum Members
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It's me again. Thanks for the tip, it worked. All hidden faces stay hidden. But now I have another problem. I've done everything said in the tutorials and in the software, exporting for Unreal format. Nonetheless, I'm finding this issue when animating the character. The bones are not mapped correctly. I've spent almost all day looking for a solution. I found that "retargeting skeleton" is kinda good but there are still some mistakes. What am I doing wrong ? Thanks again for your time and patience... 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge 75% of original size (was 671x19) - Click to enlarge
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lianchiu
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lianchiu
Posted 4 Years Ago
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DID YOU SET UP AUTO SETUP?
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Hello, thank your for your reply. After a few tries, I finally succeeded. Thank you for your help !
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