Ibis Fernandez (12/30/2014)
Those are some great suggestions. I'm still wondering what this self cast shadow thing is, cant quite wrap my head around it. In that example with the green background, it looks like there is an object selected "but invisible" and it's shadow is showing, is that whats going on? If so, how was that done?In iClone there used to be different types of shadows. The drop shadow would cast a shadow in space without the necessity of something to cast the shadow on.
In iClone 6, there is only the so-called self-cast shadow, which is the shadow one objects casts on another object. In my original iClone 5 project, I used a drop shadow, which didn't work in iClone 6. So I redid the project with a self-cast shadow.
I was trying to explain my procedure:
- I have a character for which I just want the shadow. Let's call her Character A. In my scene this character is situated at the origin and casts a specific shadow.
- I place a second identical character (Character B) up and behind the camera, such that the shadow of Character B matches the shadow of Character A. If you look at my first image you see Character B floating in the air. You also see the location of the camera.
- Once the shadows of Characters A and B match, you hide Character A. In the image Character A is hidden but selected, hence the yellow outline. This was just to illustrate the location of Character A.
I hope this clarifies what I'm doing. It's easier to do than to describe. What may be best is for me to upload the project file for you to look at. I think that's alright if I just use standard content.