Made some progress. Basically i have to reverse the morph state as morph state doesnt allow animation especially in the hands/fingers part.
Steps:
- With two characters in the same location,
- add the same anim to both characters.
- scrub to the timeline where you want the morph to be
- Model A would have to save out as morph obj in morph creator "at the presumed start morph time".
- Model B to import the morph obj in morph creator .....
- model a = visible(start of timeline) >> invisible (morph time)
- mode b = morph + invisible (start of timeline) >> morph (one frame before morph time) >>morph to base (seconds later).
The eye shadows or whatever is pain in the some body parts. Visibility for those are not set together as with the char.
Here are some of the videos:
Basic dance move, note that the eye parts invisibility (which were not part of the character visibility) has been taken care of.
Morphing with hands deformation. Slacker and base female have different xy seat location, adjusting them resulting in more seamless progression.
Morphing without much hands movement. That would prevent hands deformations. As slacker and base female have largely different body size or cc3+ modelling compatibility issues, the eyes still proved to be an issue. Not sure if this process would do a human to werewolf morph transformation.

If any of you guys have easier method of doing things, please post it here.