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Character creator crashing > Create > Morph Slider Editor

Posted By steve.cullum 5 Years Ago
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Character creator crashing > Create > Morph Slider Editor

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steve.cullum
steve.cullum
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I'm trying to create a custom morph in Blender for CC3, but everytime I try and load the modified OBJ file back in, CC3 just crashes out. :(

My exact steps:
1. In CC3 - Modify character to Load Neutral Base
2. Export as OBJ (full body, no changes to Axis)
3. Import Obj to Blender
4. Sculpt a change - (just moved some point with the grab brush as a test)
5. Export Obj
6. Back in CC3, Create > Morph slider editor (Source morph set as Default Morph, Target Morph set as File and choose my modified OBJ. Use ObjKey from original export.
7. Click OK > Gets to 30%, then crashes out.

Can somebody tell me what steps I'm missing?

Many thanks


mars007007
mars007007
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Same problem here.
Windows 10, CC3.21
4u2ges
4u2ges
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Mind Blender Import/Export settings for 2.8 and up:

76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b4d328fd-24c2-4e54-b8ba-707d.jpg



UPDATE: THIS ONLY WORKS WITH CC V3.2

SEE BELOW FOR CC V3.3





steve.cullum
steve.cullum
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Nice one! Those setting worked. :)

That information should be included in the official documentation. 
MiddleEnd
MiddleEnd
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I'm using those exact settings for OBJ import and export, but the slider makes the figure explode. Sounds like the vertex order gets mixed up? I wonder why you didn't use "keep vert order" when doing the import.

I'm using CC3.3 and Blender 2.83. And it's the CC3+ figure in neutral base.
MiddleEnd
MiddleEnd
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Nevermind. Just saw another thread suggesting to use polygroups. Worked for me!
4u2ges
4u2ges
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New for CC v3.3 Blender Import - Export Settings
(thanks to rosuckmedia)
76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/36155672-8050-4990-a9bd-a427.jpg


I totally agree, those things need to be in official paper!




steve.cullum
steve.cullum
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I've not had time to try the new version yet, but thanks for posting the update! 



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