Profile Picture

Character creator crashing > Create > Morph Slider Editor

Posted By steve.cullum 4 Years Ago
You don't have permission to rate!

Character creator crashing > Create > Morph Slider Editor

Author
Message
steve.cullum
steve.cullum
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 21
I'm trying to create a custom morph in Blender for CC3, but everytime I try and load the modified OBJ file back in, CC3 just crashes out. Sad

My exact steps:
1. In CC3 - Modify character to Load Neutral Base
2. Export as OBJ (full body, no changes to Axis)
3. Import Obj to Blender
4. Sculpt a change - (just moved some point with the grab brush as a test)
5. Export Obj
6. Back in CC3, Create > Morph slider editor (Source morph set as Default Morph, Target Morph set as File and choose my modified OBJ. Use ObjKey from original export.
7. Click OK > Gets to 30%, then crashes out.

Can somebody tell me what steps I'm missing?

Many thanks


mars007007
mars007007
Posted 4 Years Ago
View Quick Profile
New Member

New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)New Member (52 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2, Visits: 704
Same problem here.
Windows 10, CC3.21
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.0K, Visits: 15.9K
Mind Blender Import/Export settings for 2.8 and up:

https://forum.reallusion.com/uploads/images/b4d328fd-24c2-4e54-b8ba-707d.jpg



UPDATE: THIS ONLY WORKS WITH CC V3.2

SEE BELOW FOR CC V3.3





Edited
4 Years Ago by 4u2ges
steve.cullum
steve.cullum
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 21
Nice one! Those setting worked. Smile

That information should be included in the official documentation. 
Edited
4 Years Ago by steve.cullum
MiddleEnd
MiddleEnd
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 24, Visits: 896
I'm using those exact settings for OBJ import and export, but the slider makes the figure explode. Sounds like the vertex order gets mixed up? I wonder why you didn't use "keep vert order" when doing the import.

I'm using CC3.3 and Blender 2.83. And it's the CC3+ figure in neutral base.
MiddleEnd
MiddleEnd
Posted 4 Years Ago
View Quick Profile
Senior Member

Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)Senior Member (407 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 24, Visits: 896
Nevermind. Just saw another thread suggesting to use polygroups. Worked for me!
4u2ges
4u2ges
Posted 4 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.0K, Visits: 15.9K
New for CC v3.3 Blender Import - Export Settings
(thanks to rosuckmedia)
https://forum.reallusion.com/uploads/images/36155672-8050-4990-a9bd-a427.jpg


I totally agree, those things need to be in official paper!




Edited
4 Years Ago by 4u2ges
steve.cullum
steve.cullum
Posted 4 Years Ago
View Quick Profile
Junior Member

Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)Junior Member (108 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 3, Visits: 21
I've not had time to try the new version yet, but thanks for posting the update! 



Reading This Topic