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Detailes on Daz Characters don't come through to CC

Posted By Lamias 5 Years Ago
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Detailes on Daz Characters don't come through to CC

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Dr. Nemesis
Dr. Nemesis
Posted 5 Years Ago
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So what’s the word on CC/Skingen?
Does it import HD details?
4u2ges
4u2ges
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I just got up (a privilege to be on vacation :)) and yet to install/update. There are so may things to test/evaluate/read about. It is overwhelming!
But according to this, HD morphs should come as baked normal: https://forum.reallusion.com/FindPost450574.aspx




Dr. Nemesis
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Well I haven't updated anything yet, but from the link you sent, it's still a process. CC doesn't seem do it for you.
But it's good that their workflow shows the process with xnormals, which is a free tool for those without Substance Painter. The maya modification is unnecessary IMO, as in my process I made a morph to move the eyeballs/lashes out of the way in Daz already so no need for Maya (The eyeballs and lashes can also just be temporarily deleted in Daz).

But yeah, not only is the baking method still valid, it's still the only realistic solution.
4u2ges
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Ahhh, I have checked the manual for *transferring* HD morphs.
Sure thing, you need to burn normal maps yourself. 

Basically the same thing we did. OK :)

You beat me on the post. I was going through the manual.




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I did transfer with 2 methods: Normal maps direct via Transformer and with RL recommended Retopo and SkinGen. Both with maps generated in Xnormal.
Both came through OK. But the direct normal transform has visible seams due to the fact that pieces of normal maps are stitched together while in Transformer.
As oppose to RL method, where normal maps are burned directly to the retopo UVs in Xnormal, which seems to be more proper way. Kudos to RL for that.


75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/0ad8e538-aac3-4cee-92de-00a5.jpg



4u2ges
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To finish the subject already, I have finally had a chance to import DAZ HD morphs into iClone just to say it is not ready for HD (not like we did not know that before :)).

First, face blendshapes are impossible to import with HD character. 3DX crashes big time trying to import 1.5M tris character with blendshapes.
I was able to import 0.5M tris ORC (sort of *half* HD) with blendshapes, but it lacks the details.

Second, iClone greatly under-performs with just a single 1.5M avatar (with my CPU at least).

In Blender

75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/af01079e-3cd2-4e1f-93b1-cd59.jpg

In iClone

75% of original size (was 668x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b9f61b26-7d2c-47a1-a6d7-0aea.jpg






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