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Special Notice: Character Creator & iClone Auto Setup for Unity

Posted By Miranda (RL) 5 Years Ago
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Special Notice: Character Creator & iClone Auto Setup for Unity

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Light_Show_55
Light_Show_55
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Hi When i Issert my caracher on unity the skin is green ... Plis can anyone help plis ? 
https://forum.reallusion.com/uploads/images/95908373-43d0-4505-8bf8-8c05.png

Ryan Hayle
Ryan Hayle
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That's normal, add the skin profile or turn off sub surface scattering. You can read about it in the docs.
Miranda (RL)
Miranda (RL)
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Hi gametuturiaisone,

We collected the issues from recent posts, and made a report yesterday.
https://forum.reallusion.com/451720/Auto-Setup-11-for-Unity-compatible-with-CC-33-iClone-78

Here is the feedback for the issue you asked:

Cause: Diffuse profile isn't automatically assigned for skin; it displays as "None".
Workaround: We are still searching the solution to set diffuse profile via Unity C#, before it fixed, please manually set to the correct one.
https://forum.reallusion.com/uploads/images/85be0196-f839-49f3-b08a-2501.png

Miranda (RL)
Miranda (RL)
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Hi everyone, 

It's fixed in version 1.1. There is no need to manually change the diffuse profile.
Please download the tool, and try again, thank you!
jerome.dipietro
jerome.dipietro
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Still fairly new to CC3 so apologies if I'm being stupid, but I've not previously had a problem with this (when using CC3.2, AutoSetup 1.02 and same version of Unity, i.e. 2019.3)
Followed the optimisation recommendations, converted character body to a GameBase and swapped eyes to GameEyes_OneUV. This is the result in CC3:
https://forum.reallusion.com/uploads/images/a3487d1d-f26a-4b42-86a9-081e.png

Imported into Unity 2019.3.13 using AutoSetup 1.1 (URP package, as project is set to use that render pipeline) I get this:
https://forum.reallusion.com/uploads/images/2c2a418d-5924-4e98-a30e-0161.png
Not only is the mesh not smoothed properly but the face actually looks different (eye and nose are different proportions somehow).
[as a minor point the T-Shirt material is also wrong, but that's not what I'm most worried about]
Import settings in Unity are set to this (by the AutoSetUp I assume?):
https://forum.reallusion.com/uploads/images/ae8d5c98-8297-4881-90a8-b21a.png
I tried changing the smoothness Source but it didn't help.

As an additional sanity check, I then imported the unoptimised character (original body but GameEyes). Got this:
https://forum.reallusion.com/uploads/images/c6eb77d0-e1a6-4a9d-a76d-6433.png
I can tweak the overzealous normals (but surprised I'd have to...) and the eyes are doing that thing I've seen mentioned in the docs that Daz characters are meant to do if not prepared properly. But this is all 100% CC3.3

Am I doing something massively wrong, or are these CC3+ meshes not quite ready for prime time in Unity?

                                    
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4 Years Ago by jerome.dipietro
tmhspeechdev
tmhspeechdev
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Thanks a million for this info Miranda!
"7. Unity and Character Creator calculates mesh normals in a fundamentally different manner which can cause mesh edges to appear hard inside Unity.  Fix this by trying out different settings for the Normal & Tangents > Normals parameter.  However, before doing so, don't forget to disable Auto-Processing. "

I was wondering what was wrong with my normal map since it looked good when I imported the mesh directly to Unity from Zbrush.  But when it went from Zbrush to CC3 and then to Unity It had facets. Now I'm happy again Smile Thank you!




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