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luke (RL)
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luke (RL)
Posted 5 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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patrick.wheeler (6/10/2020) Thanks for the update.
I was waiting on the v1.02 update as I was having some glowing white materials issues with CC3 models after droping them in the CC3_Assets directory (HDRP project) and picking up the generated prefab. Perhaps I am doing something wrong but this is still the same for me using Unity 2019.1.0f2 and the AutoSetup 1.02 for Unity 2019.1.Hi, patirck.wheeler can you replace the hdrp package with a followed link, maybe that can solved the problem. https://drive.google.com/file/d/1mheo0mbUXV8oHKUX0lDxfLuBitR04dl3/view?usp=sharing
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dragonattackthegame
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dragonattackthegame
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 392
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Can you please take a look at my post? I reported a similar issue and then took the time to record some videos and still waiting for an answer. At least say "we will take a look" or something... Link to my post
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luke (RL)
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luke (RL)
Posted 5 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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dragonattackthegame (6/11/2020)
Can you please take a look at my post? I reported a similar issue and then took the time to record some videos and still waiting for an answer. At least say "we will take a look" or something... Link to my post Yes, can you give us the ccproject and fbx with json file to us? And what unity version are you using
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patrick.wheeler
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patrick.wheeler
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 60
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dragonattackthegame (6/11/2020)
patrick.wheeler (6/10/2020) Thanks for the update.
I was waiting on the v1.02 update as I was having some glowing white materials issues with CC3 models after droping them in the CC3_Assets directory (HDRP project) and picking up the generated prefab. Perhaps I am doing something wrong but this is still the same for me using Unity 2019.1.0f2 and the AutoSetup 1.02 for Unity 2019.1.Check my post, that's one of the issues I have (I've posted a video there) To remove the glowing check the color set at the right of all the base map. In my case is set to 191,191,191. Set it to: 255,255,255 My post Hi. Thanks for the response and thanks to Miranda. I actually tried that and it solved some issue but left a number of others in terms of issues with the skins having shadows as if one of the textures was mapped incorrectly (dark lines on the face for example). I'll look into it more. I found the best way was to use the CC3 Auto Setup for a standard Unity project, then move that char to a HDRP project and upgrade the materials. Needed some tweaking. Also, a slightly unusual behaviour has emerged when using the standard 3d Auto setup (2019.3.0f1 in this case). It works just fine, but on two occasions there were subsequent errors. Somehow the CC3 editor script decided to jump into life even though there were no changes in the CC3_Assets folder (I may have set a normal map to a normal map I think -I didn't take note at the time but will check next time) which caused it to "eat" all the characters it had auto-setup in the CC3 directory. So that was slightly annoying. :) Now I move the prefab out of that directory post-import. As I say, I'll add more detail when this happens again.
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dragonattackthegame
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dragonattackthegame
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 392
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luke (RL) (6/11/2020)Yes, can you give us the ccproject and fbx with json file to us? And what unity version are you using It happens with any character, even with unmodified templates I sent you a PM with an example I use 2019.3.06f but it happen in 2019.3.03f and it happened the same with the previous setup tool In my post there is more info and videos importing characters
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patrick.wheeler
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patrick.wheeler
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 5,
Visits: 60
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luke (RL) (6/11/2020)
patrick.wheeler (6/10/2020) Thanks for the update.
I was waiting on the v1.02 update as I was having some glowing white materials issues with CC3 models after droping them in the CC3_Assets directory (HDRP project) and picking up the generated prefab. Perhaps I am doing something wrong but this is still the same for me using Unity 2019.1.0f2 and the AutoSetup 1.02 for Unity 2019.1.Hi, patirck.wheeler can you replace the hdrp package with a followed link, maybe that can solved the problem. https://drive.google.com/file/d/1mheo0mbUXV8oHKUX0lDxfLuBitR04dl3/view?usp=sharing I assume this was for 2019.1.0f2? I tried this with a default character and one with some custom items. The results are as attached. The Warnings relate to custom clothing, so those are less important. Changing the base skin color from #BFBFBF to #FFFFFF made no difference. I also tried this in 2019.3.0f1 (the updated version you provided). That didn't create the prefab and threw a TypeLoad exception: TypeLoadException: Could not resolve type with token 0100004c (from typeref, class/assembly UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils, Unity.RenderPipelines.HighDefinition.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) RLPlugin.RLEditor.OnPostprocessAllAssets (System.String[] kImportedAsset, System.String[] kDeletedAssets, System.String[] kMovedAssets, System.String[] kMovedFromAssetPaths) (at <ddbb7f90f3734a4fa3f84a16f149a083>:0)
However, the materials were actually better on the unprocessed character. 75% of original size (was 670x19) - Click to enlarge 75% of original size (was 670x19) - Click to enlarge 75% of original size (was 670x19) - Click to enlarge 75% of original size (was 670x19) - Click to enlarge
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sabrx
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 16,
Visits: 86
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Hello, I tested this latest Unity Auto Setup, specifically AutoSetup 1.02 for Unity 2019.3 in 3D version and it does not work well. While the "Hip" bone error has been fixed by migrating to this new version, and avatar is being setup correctly now, this version causes much worse errors: animations stored with the character are now not editable in Unity because of the plugin, even when it is turned off in Tools menu. Any changes I make to the animations (e.g. set Loop Time, Clamp Ranges etc.) are always reverted back despite confirming them. It must be the plugin that's doing this, because I reverted back to version 1.01 and it started to work again. Could you please fix that and publish a new version?
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luke (RL)
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luke (RL)
Posted 5 Years Ago
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Group: Power Developer
Last Active: Last Year
Posts: 289,
Visits: 5.6K
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I want to confirm that did you use Maya or Unity preset for exporting fbx?, thanks
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sabrx
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 16,
Visits: 86
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None of that, I am using 3DXchange 7 for exporting multiple animations with one character, because iClone does not support this. However, it is roughly the same config as Unity in iClone. Anyway, what does this have to do with it? With the previous version, it worked well regardless of configuration.
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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sabrx (6/12/2020) Hello, I tested this latest Unity Auto Setup, specifically AutoSetup 1.02 for Unity 2019.3 in 3D version and it does not work well. While the "Hip" bone error has been fixed by migrating to this new version, and avatar is being setup correctly now, this version causes much worse errors: animations stored with the character are now not editable in Unity because of the plugin, even when it is turned off in Tools menu. Any changes I make to the animations (e.g. set Loop Time, Clamp Ranges etc.) are always reverted back despite confirming them. It must be the plugin that's doing this, because I reverted back to version 1.01 and it started to work again. Could you please fix that and publish a new version?
Hi sabrx, Thanks for addressing this out. We are now checking this issue.
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