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codephunk
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codephunk
Posted 5 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 4,
Visits: 30
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The update is currently scheduled for the second week of June. :)
Perfect! Thank u very much!
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bobcober_667673
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bobcober_667673
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 59
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I am needing the plug-in in 4.25 as well.... this is the last plugin I use that is not on 4.25.
Hoping it comes sooner rather than later.
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rino.deastis
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rino.deastis
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 4,
Visits: 32
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Hi, i am installing Unreal Engine 4.25 for PS4. I need all updates for IClone , CC3 for Autosetup and Unreal Link and so on. Someone can help me? Cheers... Rino
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi everyone,
Unreal Auto Setup & Live Link are also updated to be compatible with UE4.25. You can download the Auto Setup tool HERE. *Please be noted that there is no feature added in this version. Let us know if there is any issues, thank you! Miranda
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Eric C (RL)
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Eric C (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Months Ago
Posts: 552,
Visits: 6.0K
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Hi everyone,
Really appreciate your feedback on the fix frame rate issue, and we see many of you are having big trouble on doing lip sync while the time is not matching. And I also see you sharing tips, or the comments about our tutorials. We've collected them and forwarded to our team already. Hopefully by next Monday, we can provide our feedback on this issue. So stay tuned and we will reply soon! Thanks a lot!
Eric
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DonPoko
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DonPoko
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 12,
Visits: 187
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Hi everyone, the reallusion support team redirected me here. Our team is working on an ambitious AA RPG on UE4 and we've been in production for over a year now on UE4.21. We want to switch to UE4.25 and we noticed that the documentation about doing this change requires us to delete all the CC3 characters in UE4 before changing the version. I would like to know if the documentation is fully updated and if there is really no other way to update without deleting every mesh, as we have dozens of characters in different places, cutscenes etc... Deleting everything and putting everything back would prove to be a tremendous task so before doing that, we would like to confirm that there is no other way to do this. If deleting everything is the only way to do this, is there a recommended workflow you could suggest to minimize the time spent to re-assemble everything ? When we try to force the project into UE4.25 we get an error that prevents us from starting the project : "The RLPlugin was designed for build 4.21. Attempt to load it anyway?". And clicking yes makes the project fail to launch. Thanks a lot Edit : So I tried on a copy project to not delete all the characters and changed to UE4.25. I correctly updated the CC auto set up plug in files to the 4.25 in the project folder and almost everything works perfectly. There is only one big issue remaining that I just don't understand : when I import characters from CC3 via the auto set up tool, the textures and mesh correctly import but the materials are not created automatically. But what is extra weird is that it only applies to new CC3 characters I export. If I import in UE4 a FBX from CC3 that I already created before, everything works and the materials are well created and linked. Though now if I go and create a new character or even just re-export an existing one, materials won't be created in UE4. Is there something I'm missing here ? I think it comes from CC3 but I didn't change my export options (you can see them below). Though I did update from CC3.1 to CC3.2. Could that be linked ?

Edit 2 : I tried importing the characters for which materials are not created in a whole new project and it seems to work fine at first. Though if I import an older character after, it breaks all the materials of the new one, and they just disappear. So it's something inside the other UE project. I'm completely clueless about what's happening...
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mechatrex69
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mechatrex69
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 421
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Hello~ auto setup import character Will still lose the effect of physics in 4.25 please fix
my case is the hair spring effect
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Eric C (RL)
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Eric C (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 2 Months Ago
Posts: 552,
Visits: 6.0K
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Hi everyone,
Sorry for the late post! After having spoken with the tech department, we would like to explain the reason for activating the Fixed Frame Rate option in the instruction video below. In addition, we would like to receive your thoughts and feedback.
In our tutorial video, we enabled the Fixed Frame Rate option in order to prevent the feet from sliding around. In the following video, you can see the difference between having Fixed Frame Rate activated and deactivated.
We know that not having Fixed Frame Rate activated, can cause frame slippage between iClone and Unreal Engine, and it is mainly caused by a limitation in the Unreal system. By now, we recommend the following fixes:
1. Disable the Fixed Frame Rate option, but make sure the character is resting in matching positions, otherwise foot sliding can occur. 2. Export the character FBX to Unreal in order to ensure that the original animation length is preserved. Cheers,
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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mechatrex69 (6/19/2020) Hello~ auto setup import character Will still lose the effect of physics in 4.25 please fix
my case is the hair spring effect
Hello, it will be supported in the coming iClone and Auto Setup version. Please read THIS POST for more details.
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WSAnim
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WSAnim
Posted 5 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 13,
Visits: 443
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Are these issues related to the current use of deprecated functions by the LiveLink plugin?
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