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4u2ges
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4u2ges
Posted 5 Years Ago
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I tried so many many hours following the example from the manual, replicating the example but impossible it feels. Can you show what you came up with and the timeline for it? Even it's *bad*...
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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Hi. Sure I can do this later, when I have the time to show you. Just a screenshot of the time line and a video uploaded to youtube? 4u2ges (4/28/2020)
I tried so many many hours following the example from the manual, replicating the example but impossible it feels. Can you show what you came up with and the timeline for it? Even it's *bad*...
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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Here is my YouTube video of my attempt to replicate RL´s Karate Kid Test.
Printscreen of the timeline: 75% of original size (was 671x19) - Click to enlarge 4u2ges (4/28/2020)
I tried so many many hours following the example from the manual, replicating the example but impossible it feels. Can you show what you came up with and the timeline for it? Even it's *bad*...
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.3K,
Visits: 16.7K
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lol, sorry (could not resist) :w00t:
First of all, take a look at the initial Chucks' pose. Unless you have iron toes, you would never be able to pull this stunt. So before you begin moving forward animating next pose, make sure the current pose looks natural. This would save you a lot of trouble up ahead. Rest his right foot firmly on the ground without bending toe, move torso slightly forward. Switch to Orthogonal camera view. Use A, S, D, F, G keys to observe an avatar from all sides. Again, make sure all bones are posed natural, specially torso. On the next key begin with torso. Move it forward until his right leg is almost straight. But do NOT overstretch! This would cause feet sliding. Next, move his left feet into position, rotate until parallel to the ground and level it by Z. Do not push too much to the ground. When Foot contact is enabled, pushing it down too much would deform torso. Observe from all sides and workout upper body and arms (I would use FK mode for upper body as it does not affect lower parts). Note: Small feet sliding would still occur. Try fixing it in between keys, but ONLY after you settled and happy with the last key pose. I am working on a motion ruler tool, which would help in fixing feet slide and in general assist in making precise walk loops, etc... Will post the tool as I am done with it.
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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LOL! ha ha... no worries at all I am not offended. Thanks for the help and reply, will try this next and see:-) 4u2ges (4/28/2020) lol, sorry (could not resist) :w00t:
First of all, take a look at the initial Chucks' pose. Unless you have iron toes, you would never be able to pull this stunt. So before you begin moving forward animating next pose, make sure the current pose looks natural. This would save you a lot of trouble up ahead. Rest his right foot firmly on the ground without bending toe, move torso slightly forward. Switch to Orthogonal camera view. Use A, S, D, F, G keys to observe an avatar from all sides. Again, make sure all bones are posed natural, specially torso. On the next key begin with torso. Move it forward until his right leg is almost straight. But do NOT overstretch! This would cause feet sliding. Next, move his left feet into position, rotate until parallel to the ground and level it by Z. Do not push too much to the ground. When Foot contact is enabled, pushing it down too much would deform torso. Observe from all sides and workout upper body and arms (I would use FK mode for upper body as it does not affect lower parts). Note: Small feet sliding would still occur. Try fixing it in between keys, but ONLY after you settled and happy with the last key pose.
I am working on a motion ruler tool, which would help in fixing feet slide and in general assist in making precise walk loops, etc... Will post the tool as I am done with it.
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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Hi again. My other problem is actually how to get him into such a pose from the manual example. I try using Human IK and FK but struggle to get a pose done and using so much much time.... I will try your explanation now, I am spending some time right now to learn again:-) Practice practice practice, its the only thing to make things happen and to help me understand, but feels so overwhelming when you are a beginner. Thats not only in 3D animation but with everything in life. I feel learning chess was much easier because the game of chess has CLEAR & CHRONOLOGICAL learning paths, 3D animation does not have this. Rampa told me that using the RL manual and especially character animation first is a really good way to try learning and using the forum and ask for advice. This was his way of learning, so I will try to do the same. Also, I have just got my Richard Williams The Animator's Survival Kit, so I will use this for trying to learn from the ancient masters of animation. I was so amazed the first time I saw Roger Rabbit in the cinema! A ruler animation helper tool? So that you use an image layer to help you see if feet are sliding? 4u2ges (4/28/2020) lol, sorry (could not resist) :w00t:
First of all, take a look at the initial Chucks' pose. Unless you have iron toes, you would never be able to pull this stunt. So before you begin moving forward animating next pose, make sure the current pose looks natural. This would save you a lot of trouble up ahead. Rest his right foot firmly on the ground without bending toe, move torso slightly forward. Switch to Orthogonal camera view. Use A, S, D, F, G keys to observe an avatar from all sides. Again, make sure all bones are posed natural, specially torso. On the next key begin with torso. Move it forward until his right leg is almost straight. But do NOT overstretch! This would cause feet sliding. Next, move his left feet into position, rotate until parallel to the ground and level it by Z. Do not push too much to the ground. When Foot contact is enabled, pushing it down too much would deform torso. Observe from all sides and workout upper body and arms (I would use FK mode for upper body as it does not affect lower parts). Note: Small feet sliding would still occur. Try fixing it in between keys, but ONLY after you settled and happy with the last key pose.
I am working on a motion ruler tool, which would help in fixing feet slide and in general assist in making precise walk loops, etc... Will post the tool as I am done with it.
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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By the way, pose bones naturally, what is meant by this? In the RL manual example, I see in the starting pose he has slightly twisted torso to one side, and some head rotation, right? Or should I just pose full body straight? 4u2ges (4/28/2020) lol, sorry (could not resist) :w00t:
First of all, take a look at the initial Chucks' pose. Unless you have iron toes, you would never be able to pull this stunt. So before you begin moving forward animating next pose, make sure the current pose looks natural. This would save you a lot of trouble up ahead. Rest his right foot firmly on the ground without bending toe, move torso slightly forward. Switch to Orthogonal camera view. Use A, S, D, F, G keys to observe an avatar from all sides. Again, make sure all bones are posed natural, specially torso. On the next key begin with torso. Move it forward until his right leg is almost straight. But do NOT overstretch! This would cause feet sliding. Next, move his left feet into position, rotate until parallel to the ground and level it by Z. Do not push too much to the ground. When Foot contact is enabled, pushing it down too much would deform torso. Observe from all sides and workout upper body and arms (I would use FK mode for upper body as it does not affect lower parts). Note: Small feet sliding would still occur. Try fixing it in between keys, but ONLY after you settled and happy with the last key pose.
I am working on a motion ruler tool, which would help in fixing feet slide and in general assist in making precise walk loops, etc... Will post the tool as I am done with it.
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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4u2ges
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4u2ges
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.3K,
Visits: 16.7K
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By the way, pose bones naturally, what is meant by this? In the RL manual example, I see in the starting pose he has slightly twisted torso to one side, and some head rotation, right? Or should I just pose full body straight? Well, it's easy. Print a screenshot of the pose, stand in front of the mirror and try mimic it. RL pose has right foot straight on the ground, bent slightly outward (giving more support to the body weight) and different knee bent angle (though it is also might be questionable). Your pose on the other hand is impossible to take by any human being. It is against the laws of gravity and physics. But that is not the main problem. Feet slide I see on your video, is not even a feet slide perse. It's more like some abnormality, like when you push a foot too much to the ground while foot contact is enabled. When foot contact is enabled you have to be very careful while placing foot on the ground (I mentioned it in previous post). A quick check is to disable Foot contact for a moment and see if the feet(foot) dive(s) deep into the ground.
It also could be one of those iClone bugs some people reported, where limbs might go into uncontrollable spin between poses, where they are not supposed too. In which case just delete the clip and start over.
And do not play with reach effectors yet (replying to the other thread). Try to animate and gain confidence with limbs animation first.
Animation ruler helper is here: https://forum.reallusion.com/442990/3D-Motion-Ruler-Boxes
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jlittle
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jlittle
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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I've just come across this interesting sound design package (VST/AU/AXX) that allows you to trigger/mod sounds by using your voice (or any recorded sound). This is a Foley like library but the triggering/mising is unique and provides various results compared to just key presses. You can even easily add your own sound libraries! Product Overview: Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never before. Whether you already hear the sound in your mind, or you’re looking to experiment and search for the never-before-heard, Reformer Pro gives you powerful sonic tools to bring your sound to life. Reformer Pro also utilizes the world’s first Dynamic Input technology, taking procedural, sample-based audio processing to new heights and into previously unexplored territory. VST/AU/AAX plugin comes with the Krotos Bundle 1 for FREE (Regular price $449) . That’s over 3.8 GB of high-fidelity sounds to get you started.
check out the demo vid: and the walk thru: Available at a discounted price of $347 (reg $399) HERE and or directly from KrotosAudioCost is a little high but comes with the following free sound libraries:
Bengal Tiger, Black Leopard, Electronic, Leather, Fruit & Veg: Crunch, Fruit & Veg: Squash, Fruit & Veg: Stabs, Polystyrene, Gun Foley, Sizzle It is so general purpose that it should cover most all Foley needs and you can use your own or other sound recordings easily for unlimited expansion. Damn, just what I need, another neat program to buy. I am seriously considering this and just have to convince myself it is worth it. Anybody using this that can provide feedback on it? Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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jlittle
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jlittle
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.9K,
Visits: 17.3K
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There is also a great voice changer software package Dehumanizer on sale for less than 2 days now. Krotos also has something similar to Walker called Weaponizer. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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