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Message
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michael.pickering
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michael.pickering
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 46,
Visits: 229
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I see that you're using Unity 2019.2. I don't believe that the script works on that release. I've had it work on 2019.1. Others may have reported some success with some 2019.3 releases also. I suggest that you try downgrading your Unity version.
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alex_ey
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alex_ey
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 7
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Hello. I have a problem with "Auto Setup for Unity". After import "HDRP.unitypackage" and "LWRP.unitypackage", i get these errors all the time: "Assembly 'Assets/Editor/CC_and_IC_Auto_Setup_for_HDRP.dll' will not be loaded due to errors:Unable to resolve reference 'Unity.RenderPipelines.HighDefinition.Editor'. Is the assembly missing or incompatible with the current platform?""Assembly 'Assets/Editor/CC_and_IC_Auto_Setup_for_LWRP.dll' will not be loaded due to errors:Unable to resolve reference 'Unity.RenderPipelines.Core.Runtime'. Is the assembly missing or incompatible with the current platform?"I tried to import all versions of auto setup "AutoSetup 1.01 for Unity 2018.3", "AutoSetup 1.01 for Unity 2018.4" and "AutoSetup 1.01 for Unity 2019.1", but still getting these errors. How can this be fixed?75% of original size (was 667x19) - Click to enlarge
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Dan Miller
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Dan Miller
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 374,
Visits: 1.8K
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Hello, is Version 1.01 (Release Date: 2019-08-29) the most recent script? It doesn't show support for Unity 2019.3.
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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Would there also be an existing similar way to replicate the same thing in Unreal?
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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AlbinosGambit
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AlbinosGambit
Posted 5 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 162,
Visits: 478
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This also seems to fix many of the issues directly Inside unity! I tried downloading a character from Mixamo, had the same issues, maybe this could help without the script.-)
WIN 10, COOLERMASTER MASTERCASE 500H, MSI GAMING PRO CARBON X470 RGB, AMD Ryzen 7 2700X CPU, MSI GeForce GTX 1650 GAMING X - 4GB GDDR5 RAM GPU, Corsair Vengeance RGB PRO DDR4 3200MHz 16GB RAM, SSD M.2 Corsair Force Series MP510 480 GB, SEAGATE BARRACUDA 3.5 HDD 4 TB.
Best regards Albin (AlbinosGambit)
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi Ryan Hayle, e.l.thomas,
I will bring your suggestions and findings back to the Dev Team. Thank you!
Miranda
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Miranda (RL)
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Miranda (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Hi interloko, Are you trying to copy avatar definition from other rigging target? We duplicated the issue by doing so, so would like to confirm if this is the case. It seems that the auto-setup tool can't properly applying avatar definition from other source. When you encountered this issue, you have to manually reset the pose, and enforce T-pose again. 75% of original size (was 667x19) - Click to enlarge interloko (1/31/2020)
Thanks Miranda but it works diferent everyday I got this error, but later on I got another error but not this one. Now I got the message that the character is not in T-Pose, tried going to Rig... Configure and then Pose... Enforce T-Pose and after the process it still says is not in T-Pose. Disabled Auto-Processing before any change but no luck. Now it worked (bad) as before, no T-Pose error but bad rig. To fix it I go to Pose... Reset. Is there a place where I could see the "correct" import options and settings after the import. The script is not working well on my side =/ 75% of original size (was 667x19) - Click to enlarge
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e.l.thomas
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e.l.thomas
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5,
Visits: 91
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Ryan Hayle (2/5/2020) It would also be nice to know why Reallusion choose to put this asset in a DLL? As it would be nice to update/fix the plugin, instead of spending days just waiting for a reply.Yeah I was also wondering this, seems really pointless. The plugin currently works for me on 2019.3, although it throws a seemingly harmless error about not being able to find a "hips" transform. This is using the built-in renderer though.
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Ryan Hayle
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Ryan Hayle
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 371
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It would also be nice to know why Reallusion choose to put this asset in a DLL? As it would be nice to update/fix the plugin, instead of spending days just waiting for a reply.
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Ryan Hayle
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Ryan Hayle
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 49,
Visits: 371
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Nice idea, but I do not wish to have to install multiple versions of Unity, just to import a character.
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