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Character Creator - Stylized Animals

Posted By ToKoMotion 9 Years Ago
Rated 5 stars based on 2 votes.
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doubledutch
doubledutch
Posted 9 Years Ago
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ToKoMotion (5/17/2016)
I think I can create a short Tutorial as soon as I have time. Will post it to the Forum then.

That should be wonderful. For other developers who are sell content, and me who loves to watch magic tutorials :)

iarfmolmadme
iarfmolmadme
Posted 6 Years Ago
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That's cool! I'm looking for a gecko, do you have one?
juliein3d
juliein3d
Posted 6 Years Ago
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Hi, these look great, just 2 questions, 

first question if I want to import the characters after I modify them into a Unity experiences is there a best way to bring in the materials for the furry look?  I've tried on other characters with fur and it doesn't work very well.  Is there a method you suggest for this?

Second question- I want to create my own looks, different colors, different shaped heads but close to your original work, is this also doable with your pack?  For example, I want to morph out a Chihuahua, probably it is more like Sammy than the dog.  Can I do this with your character set?

thanks!!

ToKoMotion
ToKoMotion
Posted 5 Years Ago
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Sorry, I somehow missed to reply to your questions earlier.

@iarfmolmadme:
I do not have a Gecko morph at the moment. I have planned to release some new Animal Morphs in the upcoming weeks, maybe I can add a Gecko-like morph then.

@juliein3d:
1. Haven't worked with Unity for a longer time, so I don't really know how the characters work in Unity now. I think you'll have to choose a special shader, one that supports Normals & Displacement maps to re-create the fur effect.

2. You can always use my characters as a base to create your own customized ones with different textures and accessories. You can also use additional morphs to create your own shapes. I don't really know if you can morph Sammy into a Chihuahua, but you can definitely try it ;). I think some manual work in an external modeler is necessary to get the best results.


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