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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Timeline in iClone 7.7 is buggy. There area at least 2 ways I can crash iClone at will (there might be more): 1. Enabling "Morph" for any prop (which has morphs) and clicking on a mesh name. 2. Enabling and clicking the "Effect" in "Project"
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Hookflash
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Hookflash
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 2.3K
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4u2ges (12/17/2019) Timeline in iClone 7.7 is buggy.
There area at least 2 ways I can crash iClone at will (there might be more):
1. Enabling "Morph" for any prop (which has morphs) and clicking on a mesh name. 2. Enabling and clicking the "Effect" in "Project"
Yep, probably related to this: https://www.reallusion.com/FeedBackTracker/Issue/Importing-video-as-an-image-layer-then-activating-the-video-track-on-the-timeline-causes-iClone-to-crashImo, this bug warrants a hotfix.
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.3K,
Visits: 16.8K
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Seems to be the case... yet another one. I'll post a comment to your ticket.
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primaveranz
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primaveranz
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 203,
Visits: 1.2K
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Thanks David ;)
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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Hookflash (12/1/2019)
Kelleytoons (12/1/2019) Is this a CC3 character? Did you apply the "fix eyeblink" in CC3?Hmm... The problem seems to be mostly confined to the base avatars that come with iClone (I did a 100% clean install with the release of 7.7, so these are the avatars that ship with 7.7); namely, "0.Jade" and "1.Base Female." So I guess it's not as big of an issue as I thought:-) Still, sending them to CC3 and applying "Correct Eye-blink" doesn't quite fix the problem (see attached pic), so RL might want to look into in case it's an issue for other avatars as well.  Just to let you know this issue should be fixed in the 7.71 update due next week. :)
Peter Forum Administrator www.reallusion.com
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charly Rama
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charly Rama
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Hi, definitely, there is a bug with video textures and background.
Since the last update, the audio of all video background and billboard won't play. It happens for the second play, the first time,it works and since I replay, no more sound; Of course, i verified all background volume at the application.
Manytimes, the rendering won't work. It starts to render, and stuck on 0% and I have to restart iclone and it works.
Do other of you guys meet this kind of problem ? I can continue my work but I never met this before
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Peter (RL)
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Peter (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 23.1K,
Visits: 36.6K
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4u2ges (12/17/2019) Timeline in iClone 7.7 is buggy.
There area at least 2 ways I can crash iClone at will (there might be more):
1. Enabling "Morph" for any prop (which has morphs) and clicking on a mesh name. 2. Enabling and clicking the "Effect" in "Project"
Hi... The new 7.71 update is coming early next week so please check if the issue remains after updating. Thanks.
Peter Forum Administrator www.reallusion.com
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Hookflash
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Hookflash
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 98,
Visits: 2.3K
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It's nice to see so many bug fixes in this release, However, there is a *very* critical bug that's been around for a few releases now and basically makes reach effectors unusable in certain situations. See here and here (I think there might be a couple similar reports on the FT as well). Long story short: Baking reach keys (e.g., by right-clicking a motion clip and choosing "Bake Reach Key") causes the avatar's hips, and sometimes feet, to be nudged downward. This also happens when you save a motion clip with Animation -> Motion Setting Options -> Bake Constraint Key enabled. It happens whether or not the avatar uses reach targets. The effect is cumulative, which means if you plan to create variations of a motion (and variations of those, etc.) -- exactly the sort of thing iClone excels at doing -- you're going to run into problems. Peter (or anyone from RL), is the dev team aware of the issue and is a fix forthcoming? I'm about to pull the trigger on the add-on deals, but if this bug is unfixable (e.g., if it's an issue with HumanIK or something) it would be a dealbreaker for me.
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nabakiafrika
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nabakiafrika
Posted 7 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 6,
Visits: 70
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In the update the "edit animation layer" is different. Before, you'd get that pop up window ( like with Direct puppet, only no preview/record bother) with a figure and the different parts you can select, with IK/Fk options, etc. Now, all you get is the bones on the character itself. How can we get that pop window back? Is it buried in there or just gone? Mostly I animate in Blender so I find iclone fiddly in places and now without that pop up it is more so. It is a fantastic application, but some things are just different to me. I don't want to tread on toes, I want to have that edit animation layer pop up window! thanks if anybody knows what's going on.
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wires
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Group: Forum Members
Last Active: Last Year
Posts: 5.7K,
Visits: 26.5K
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All the various Motion/Animation panel windows are showing up as expected on my system.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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